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Made in us
Superior Stormvermin






This is an early version of what i think im bringing to ard boyz. The only thing i'm really considering is possibly dropping 14 chaos warriors for another 40 or so marauders. I dunno about that exchange rate though, gonna play it all out and see. Let me know what you think Dakka goers.


Sorc Lord
lvl 4
mark of Tzeentch
golden eye of Tzeentch
3rd eye of Tzeentch

Chaos Lord
axe of Khorne
bronze armor of zrakk
other tricksters' shard
collar of khorne
shield
stream of corruption

Sorcerer
lvl 2
infernal puppet

Wulfrik the Wanderer

exalted hero
BSB
greatweapon
helm of many eyes

marauderX24
shields
mark of Tzeentch

chaos warriorsX14
add hand weapon
command -champ
mark of Khorne
Blasted Standard

chaos warriorsX14
add hand weapon
command -champ
mark of Khorne

chaos warriorsX14
add hand weapon
command -champ
mark of Khorne

chaos warriorsX14
add hand weapon
command -champ
mark of Khorne

Chariot
mark of khorne

Chariot
mark of khorne

Hellcannon





   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Interesting! If Wulfrik comes on soon, you might wreak havoc with the enemy's backline. Why give the marauders shields and MoT since they're not slogging across the board? Just to survive when everything turns around and shoots them as they arrive, I take it?

I'm not sure if the warriors will make it across, but if they do, it's going to hurt a lot!
   
Made in us
Superior Stormvermin






Some of my warriors always make it across. Usually about half in each unit pending mutual magic phase goodness and the chariots are there to try and make sure they break through on the first turn. I can only think of a few things that can hold them up for more than two turns that aren't straight up unbreakable.

The marauders are iffy, if i give them flails then their s5 on the charge, MoK will give me 5 more attacks but then they have no armor and units like spearmen will prod them to death. with MoT and shields, they get a 6+ armor (meh) but a 5+ parry save in close combat!
   
Made in us
40kenthus






Chicago, IL

If you assume that 8th ed armies will feature large blocks of cheap troops - do you think that 14 WOC per unit is enough? The WOC will dish out the damage, but units like Marauders with GW will chew up warriors in a protracted battle. Same logic applies to the Chariots - impacts will add to first round casualties, but steadfast units should be able to out last them.

Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in us
Superior Stormvermin






swarms of lesser people I'm not so worried about, its things like phoenix guard and...well nothing else really comes to mind to be honest.

my warriors will always get more than 21 attacks until it drops below 5 dudes, the chariots adding to the body count will hopefully up the number of times i get to hit things with my warriors.

I agree about chariots being pretty worthless in 8th, but if i keep them with the warrior units they should do fine supporting damage and knock out rank bonuses the ole' fashioned way. the chariots get 6str 5 swings at initiative plus 2 from the ponies, it seems the horses no longer get frenzy but that's alright.
   
Made in us
Omnipotent Lord of Change





Albany, NY

A few things from me:

> Your level 4 really is wandering around on foot, right? He's relatively safe with golden eye, but is toast if anything charges him. Or he's hit with non-mm magic. Maybe consider the 4+ ward common item for a 4/3+ all the time, whether in a unit or scampering about. Though being nabbed in combat will still hurt.

> I would definitely put a lot more defense on your BSB! He's Target #2 after the level 4 and he currently has a measly 4+ save! Many many options for increased saves or wards, worth the investment IMO.

> Speaking of which, the puppet is pretty important for your level 4's survival, but it's on another weakly defended character. Maybe give the puppet to the level 4 himself? Or invest in something to protect the sorcerer? He is going to get put in the front rank of a khorne unit and shoved into combat, right? Sad place for a wee 4/6+ wizard ...

> I'm not sure I agree with your command options. On warriors, I would take musicians, standards, and then champions (in that order), with the champs primarily there to protect characters who have joined them. And marauders, particularly tizz turtle marauders, ought to have standard + musician to start, with a champ if points permit. Mass attaks are great for the khorne dudes, but CR FTW with tizz.

- Salvage

This message was edited 1 time. Last update was at 2010/07/12 22:15:43


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Superior Stormvermin






definitely something to think over, I actually missed typing in my command for the marauders, there no champions in my entire army.

for 12pts i can almost put another whole chaos warrior into a unit instead of upgrading one to a champion. I usually stick an enchanted shield on my lvl 2 caster dude so hes got a 1+/6+.

you also make a good point about using the 45pt common 4+ ward instead of my 4+ against ranged. I was thinking to give that item to another character and it just never happened, lol.

I'm gonna drop 2 marauders for the ward save upgrade on my sorc lord, I'm also going to drop acid ichor on my chaos lord to give my bsb MoK. I used the same BSB setup this past weekend at a new rules throwdown tournament and he worked like a drea,. 5 str7 swings does a lot to the enemy and he actually didnt take a single wound the whole day.

The only other downside is that my chaos lord has the bronze armor, making him immune to poison, killing blow and such, but also means he cant pass on his leadership.


Automatically Appended Next Post:
i was just double checking on stream of corruption and if its worth 20pts or not, and HOLY COW! ITS THE BEST CHOICE THERE IS

i will probably never get to use it as a flame template, but in close combat, in addition to his other attacks, he gets to fire off 2d6 additional s3 hits. woo hoo!

This message was edited 1 time. Last update was at 2010/07/13 00:06:51


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Whoops, sorry misread how you were noting your command! I like full command for completeness, but you're right champs are expensive and actually bad for small warrior units, where big dudes can solo-smash them.

Totally missed bronze armor on the lord, I definitely wouldn't negate that LD9 for how important LD is in 8E. I'd rather rough it or find a ward - or spring for crimson armor

And yea, stream is nuts. With bigger units and longer charges, it's probably eclipsing roar in the AWESOME use of 20 points category.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Superior Stormvermin






The thing with my mellee lord, is the axe gives him killing blow, and the shard makes everyone reroll good ward saves. so theres no real point in me giving him a hefty ward save, Most all the army has frenzy and wont be taking leadership early on, hopefully the sorc lords ld8 with BSB reroll will work out. gonna test this list on wednesday and see how it plays.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Eh, I guess you've got something there. Back when you couldn't take 2 lords - as in, it was a combat lord or a caster lord - you had to figure that part of your decision was based on getting that LD9. In a WoC army, with a BSB handy, LD8 should do you just fine.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ca
Focused Dark Angels Land Raider Pilot





I'm assuming you're taking 14 warriors to run them 7x2. I'm not sure why you're doing that. 6x2 should be enough unless you're expecting to be fighting a lot of units in horde formations and even then i think 7x2 might be a bit iffy.

nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in us
Superior Stormvermin






its actually a 3X5 brick with characters in them(making it a 15 man unit with 2 ranks), i know i probably wont put all 4 characters into the units, but it keeps the units looking good on the table (important in my book) and for the points it fits.

against skaven i have done a swift reform to 9 wide with 6 in the back (with a character in the front). I was charging a horded unit of stormvermin the next turn, the blood god loves Sundays. My 47 attacks easily stormed over the top of his 34. I killed something like 27 dudes first turn, he killed the back rank of my chaos warriors but was still standfast until his close combat phase came around.

   
 
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