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Made in us
Tail Gunner





Somewhere

Simple question: The IG veterans have quite a few options in the way of doctrines and wargear...

What combination has given you the best results?

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"Are you telling me that Mister Bumpy, that old monster who lives under your bed and eats socks, is really an agent of the Orks, sending them socks, pants and all other gettups through the warp for them? Mind = blown...."
slarg232  
   
Made in us
Been Around the Block




It just depends on what you want out of them. Most people just put them in a transport and give them 3 special weapons drive up and then unload and kill what they are best suited for. Plasma for termis. Flamers for hordes melta for armor. The whole tactice works great and its more or less what everyone does be it a little boring and not very tactically challenging
   
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Consigned to the Grim Darkness





USA

I usually would suggest carapace, 6 shotguns, 2 flamers, heavy flamer, shotgun+powerfist vet, in a chimera with turret heavy bolter and forward mounted heavy flamer. It makes a surprisingly good assault unit, and can even threaten Space Marine units.

Not like IG really needs THAT much help in the way of anti-armor, what with how many anti-tank choices there are in both heavy support and fast attack.

This message was edited 2 times. Last update was at 2010/07/12 22:43:26


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Made in us
Esteemed Veteran Space Marine





Either three meltas in a chimera to fire from the ports, or a simple three plasma guns for the same thing.

You need multiple for the triple meltas, otherwise the single one won't get through.
   
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Arkahm

As far as rules go. with the BS 4, give them a las cannon and put them in a Chimera. Rules for transports say that if a vehicle moves the squad counts a moving, so if you keep it stationary you SHOULD be able to fire the las cannon out of a fire point. But, it would be a good idea if you ask the player your against if they don't mind you doing this.

Might also work for heavy weapon squads, you just have to take the chimera's separately.

This message was edited 1 time. Last update was at 2010/07/12 22:47:16


Orkeosaurus wrote:But can he see why kids love Cinnamon Toast Crunch?

xxmatt85 wrote:Brains for the brain god!


 
   
Made in us
Esteemed Veteran Space Marine





Cambak wrote:As far as rules go. with the BS 4, give them a las cannon and put them in a Chimera. Rules for transports say that if a vehicle moves the squad counts a moving, so if you keep it stationary you SHOULD be able to fire the las cannon out of a fire point. But, it would be a good idea if you ask the player your against if they don't mind you doing this.

Might also work for heavy weapon squads, you just have to take the chimera's separately.


Firing a heavy weapon from a chimera that hasn't moved is 110% legal.

I don't know why there is any doubt about that.
   
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There isn't. Someone claiming that it is not legal would make me raise an eyebrow to be sure.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Lone Wolf Sentinel Pilot





Vacaville, CA

It may be legal, but its a grotesque waste of points. 145 pts for a single AV 12 non-mobile lazcannon is a huge waste. I would not recommend it. Use other choices in the codex for long range Anti tank, such as manticores and Vendettas.

Vets should have 3 flamers, 3 Meltas, Or 3 plasma guns and used as a front line unit that is amazing at killing stuff.

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Norfolk, VA

Well, since firepoints arent widely used, it could just be a bit of confusion if the opponent doesn't face Guard armies often. I'm pretty much the only regular Guard player at my FLGS, and during my game last week I had to prove that the squad in a transport can fire at a different target than the transport itself, for example.

 
   
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I find it curious as to why you would ever give vets flamers. Wouldn't normal troopers be just as good and cheaper?

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Storm Trooper with Maglight



Buffalo NY, USA

It may confuse some people as it used to be that you couldn't fire Heavy Weapons in the fashion unless the vehicle was open topped but the way I understand it is that when the rule was in effect the Chimera was some how considered open topped? I wasn't activley playing at the time. So they may not be expecting it, that's all.

The current rules say that you may so I say go for it.

As for the Heavy Weapons Squads in Chimeras? Do it, a Chimera is a mobile building with weapons to garrison your forces in that's why they're 55pts.

EDIT: @ Red_Lives: You're missing the part where that 145 pt Lascannon has a Multi-laser + HB\HF attached to it that you can choose to fire at the same target OR something else at your descresion, increased mobility, the ability to hold objectives and does not take up a Heavy Slot (or any slot really) nor does it make your armor more vulnerable by forcing them into squads. The cool thing about the IG is the ability to just about ignore any FoC after you get your manditory selections established.

This message was edited 1 time. Last update was at 2010/07/12 23:26:06


ComputerGeek01 is more then just a name 
   
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Dracos wrote:I find it curious as to why you would ever give vets flamers. Wouldn't normal troopers be just as good and cheaper?
You can take 3 of them and have 7 Spare wounds for them, while normal guys only have 1 Flamer and while a PCS can have 4, it has no spare wounds.

For me, it has to be Suicide Triple Melta Vets with Demolitions in a Vendetta.

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Canada

Dracos wrote:I find it curious as to why you would ever give vets flamers. Wouldn't normal troopers be just as good and cheaper?


That is why if I ever use those silly normal guard they are full of templates of one kind or another, I have been surprised by the surprise of others when you drop a lot of cheap mortar shots (or when they get close, a horde of grenades and flamers). (I do admit that for similar points the Chimera is still more stylish)

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USA

Dracos wrote:I find it curious as to why you would ever give vets flamers. Wouldn't normal troopers be just as good and cheaper?


Normal troopers would have only one flamer per squad, and no heavy flamer. And they wouldn't have shotguns to fire as well, meaning they couldn't assault after firing all their weapons. Similarly, they don't have carapace armor.

Two flamers, a heavy flamer, and seven shotguns on a carapace-armored unit is actually a decent assault unit against many types of enemies.

This message was edited 2 times. Last update was at 2010/07/12 23:35:30


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Buffalo NY, USA

The "Normal Guadsmen" as you put it come into their own when you mix combined squads with a PCS even better when you throw in a Commisar. MMM gets you up the field quick with enough wounds and Ld from the Commisar to shrug off a turn of fire, then you can tie up or take objectives by alternating Incoming! with FRFSRF. Sure Vets can use these orders to but then you're putting your more valuable CCS in the line of fire with no one to buff your Heavy Weapons Squads.

Templates are cool and they add a real kick to the Infantry but don't think that is their only trick.

ComputerGeek01 is more then just a name 
   
Made in us
Tail Gunner





Somewhere

Thanks for the input.

So far, the only argument is over what the three guys can carry, and thats where Im undecided...

Should I give all the guys without special weapons shotguns?

2355 points of
2417 points of

"Are you telling me that Mister Bumpy, that old monster who lives under your bed and eats socks, is really an agent of the Orks, sending them socks, pants and all other gettups through the warp for them? Mind = blown...."
slarg232  
   
Made in us
Dakka Veteran




Arkahm

Budgie wrote:Thanks for the input.

So far, the only argument is over what the three guys can carry, and thats where Im undecided...

Should I give all the guys without special weapons shotguns?


Shotguns are your 12 inch range str 3 ap- assault 2 gun. Some times used to compliment the use of the triple flamer.

I'd actually keep with the lasrifles because if you use the Order "First rank, fire! Second rank, fire" at normal range you get rapid fire and at rapid fire you get 3 shots each per las gun.

Meltagun's are your 6 to 12 inch man carries anti vehicle doom. most people just leave the lasrifles and slap them into a chimera.

Pasma guns? Gets hot! rule, but rapid fire, so 1 shot at 24 2 shots at 12. Str 7 Ap 2 so Termie, MC, and transport killer. Usually backed up with lasrifles.

Grenade launcher, you get to switch between anti tank grenades and the blast template frag grenades. Usually backed up with lasrifles.

Sniper rifles are special weapons but they are Heavy 1, so they cant move and shoot. They can pen and have rending because it's a sniper, backed up with lasrifles, and maybe a Heavy Bolter to help lower the leadership test they have to hit if you send them below half or make them take a penning test.

This message was edited 1 time. Last update was at 2010/07/13 02:40:20


Orkeosaurus wrote:But can he see why kids love Cinnamon Toast Crunch?

xxmatt85 wrote:Brains for the brain god!


 
   
Made in us
Esteemed Veteran Space Marine





Plasma gun or sniper rifle unit-Lasguns

They can't assault after firing anyway... might as well take the better option.

Flamer or melta unit-Shotguns

Will need to get within 12" anyway, and have some assault potential.

Grenade launcher unit-Lasguns

These guys work well running around in a chimera. Not getting too close.
   
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Arkahm

Another thing you can do is...

Get Creed

Get Melta Vets in a Chimera.

Out flank the Chimera.

Meltas into side or rear armor.

???

Profit!

Orkeosaurus wrote:But can he see why kids love Cinnamon Toast Crunch?

xxmatt85 wrote:Brains for the brain god!


 
   
 
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