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Made in us
Fresh-Faced New User




Are night goblins and skarsnik playable? I am entertaining going back to my night gob army.... is it possible to win with them these days? I heard some good thing about Skarsnik and am wondering if he is now playable with the new rules.

I like the idea of a lot of artillery and troops. If think with the new stead fast rule and the lack of terror bomb this list might be playable.

Are my idea correct or offbase?
   
Made in us
Stoic Grail Knight



Houston, Texas

Animosity still hurts goblins, but there is no denying the 8th edition rule book helped them immeasurably...

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Fresh-Faced New User




Any suggestion for size of bow units? Do you want 75+ or something like 50 or so?
   
Made in us
Fresh-Faced New User



Southern California

IMO go with no bows as in all reality your tossing in 150+ pts for maybe a round of shooting in which you get maybe 4 kills on something with no armor. In my 2500 list i run 5 blocks of 50 NG's with all the toys and 2 fanatics. Couple mages, bsb with the spirit totem, 2 doom divers and as many NG big bosses i can fit with great axes. Its really effective and i havent lost yet in 8th.
   
Made in us
Fresh-Faced New User




What do you think of Skarsnik, lobbas and such. I have to do alot of theory hammer right now because I dont have the models to play. I am kinda starting from scratch except for 50 ngobs and 2 chukkaz
   
Made in us
Savage Minotaur




Chicago

Skarsnik really favors NG's with Bows. Flee, rally, and then let loose w/ the volley fire ruie, which was a tactic in 7th, but is even more in 8th because of the volley fire rule.
   
Made in us
Fresh-Faced New User




What does every think are better lobbas or chukkaz?

This message was edited 1 time. Last update was at 2010/07/15 17:25:40


 
   
Made in us
Fresh-Faced New User



Southern California

Neither, doom divers, but if you had to go with on definitely chukkaz. But id save the pts and go with some more troops
   
Made in gb
Monstrously Massive Big Mutant






NG armies do work. They aren't the most competitive but they are very fun. The new rules have really helped as we can have some of the cheapest infantry.

Bow goblins are good just because of the number of shots they get. If you roll enought dice you will kill something and at 3 points each you will get a lot of dice.

Spear chukkas are great, they are very cheap and deal with armoured targets (something a NG army will struggle with) well.

This message was edited 1 time. Last update was at 2010/07/16 13:09:31




For The Greater Good

Taking painting commisions, PM or email me at 4m2armageddon@googlemail.com
For any requests. 
   
Made in us
Fresh-Faced New User




The amount of troops I could take seems insane. What is a good number of troops to run at about 2000 pts, or whatever a standard size game is these days?

This message was edited 1 time. Last update was at 2010/07/16 18:01:11


 
   
Made in us
Longtime Dakkanaut




SoEasy wrote:The amount of troops I could take seems insane. What is a good number of troops to run at about 2000 pts, or whatever a standard size game is these days?
2000-3000 is about average now. For how many to take, it mostly depends on how many Fanatics you want to take, if you want specialist troops (Spear Chukkas, Squigs, Doom Divers, and so on), and how many heroes you want. For instance, you can easily fit 21 Fanatics (stuffed inside seven 35-big Night Goblin units) into a 2,000 point list and still have 355 points left. It wouldn't be a particularly brave list (unless you threw Gorbad inside one of the units), but it could be terrifying none the less.

If predominantly going Night Goblins led by Skarsnik, I'd imagine a Night Goblin Warboss or two to aid Skarsnik would be nice (and fit handily within 2K points still, the three 315pts before upgrades). From there, I'd say about three to five blocks of Night Goblins. Three allows you to essentially stuff a Warboss and one-to-two Big Bosses in each unit (giving some active combat resolution) and more readily cram around a BSB, but five can still allow such too (if stretching it). Number of Fanatics for fun games is often suggested around two, as three often will make you enemies (something about watching an Iron Breaker unit suffer 6D6 S5 armor piercing hits) and can run some points as well. From there, Special and Rare will be divided between Spear Chukkas, Rock Lobbas, and Squigs of any sort (for Special) and Trolls and Doom Divers (for Rare), possibly Snotling Pump Wagons too as about 160pts leaves you four things to watch your army's rear.
   
Made in us
Apprehensive Inquisitorial Apprentice






Fanatics! always take fanatics!
Ive keep a unit of 4 snotlings kept about 5" from my block of 40 NG w/full comand and nets. This way they act as a shield (for the most part) If they get charged the my NG let loose with 3 fanatics!

had a dwarf player charged my NG unit of 20 with 20 dwarf worriors. once my 3 fanatics triggered they killed 14. the dwarfs then failed the panic test and ran back into the fanatics! killing the last 6

Silence is golden but Duct tape is silver
 
   
Made in us
Longtime Dakkanaut




14 with 3D6 hits, that's impressive
   
 
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