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![[Post New]](/s/i/i.gif) 2010/07/14 09:25:00
Subject: Dreadnaughts...
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Unhealthy Competition With Other Legions
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Hello everyone,
My friend and I have a disagreement. I believe that a dreadnaughts body is the same a a turret, as in that it can turn around to shoot at what it needs to without moving in the movement phase, my freind says no, that they're bodys arent movable and that the feet have to literally move, therefor the dreadnaught cannot rotate in the shooting phase.
So can a dreadnaught rotate the same as a turret?
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- "Do not believe in me who believes in you, do not believe in you who believes in me, but believe in you who believes in yourself! DUMBASS!"
~Dark Eldar- Pirates of the Crystal Moon - 2400 points 38/15/4
~Pre-heresy Luna Wolves- WIP! (Probably gonna be a while)
~Recently sold sisters, GW ruined them for me their burning of xeno's will be remembered! (Friend bought them back for me, making them work, statement so far half stands after a lesson learnt)
~ SKAVEN - 1000 points and growing, just have assassinate a few warlords to get my way...need more cheese...
'The bane of a gamers existance ' |
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![[Post New]](/s/i/i.gif) 2010/07/14 09:36:57
Subject: Dreadnaughts...
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Regular Dakkanaut
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Yes they can there upper body can rotate 360 thats the reason you cant every hit a dreadnought from behind in hand to hand. also if the upper body isn't then the weapons is there is nothin that says that a dreadnaught cant rotate its are 180 degrees and fir behind it
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This message was edited 1 time. Last update was at 2010/07/14 09:39:23
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![[Post New]](/s/i/i.gif) 2010/07/14 09:37:02
Subject: Dreadnaughts...
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Sneaky Kommando
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It can rotate in the shooting phase. It's the only vehicle given permission to do so, I beiieve it is covered in the Dreadnought section of the BRB.
EDIT: I think the only exception is when they are immobilised.
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This message was edited 1 time. Last update was at 2010/07/14 09:37:42
MeanGreenStompa wrote:The idea of Land Raider rarity is a lie, there are millions of them, they reproduce like tribbles. Ask the Blood Angels, they have so many they even throw them out of thunderhawks moving at high speed to try and reduce the numbers.
DR:80+SGM-B+I--Pw40k09#+D++A+/hWD350R++T(M)DM+
My Army
Orks 2500+ pts |
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![[Post New]](/s/i/i.gif) 2010/07/14 09:38:45
Subject: Dreadnaughts...
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Krielstone Bearer
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If it immobilized by a damage,Walker cant rotate.
If not Walker can rotate in shooting phace.
look at "Walker" section in rule book.
*edit
And this is not for only Dread. Sentinel,Warwalker can rotate too. In other word,"Walker" can rotate base.
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This message was edited 1 time. Last update was at 2010/07/14 09:40:10
Ongoing Project:
Spartan Army for WarGods
http://www.dakkadakka.com/dakkaforum/posts/list/0/552345.page
Retribution of Scyrah
http://privateerpressforums.com/showthread.php?158710-Sir-Motor-s-Retribution-of-Scyrah/page2 |
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![[Post New]](/s/i/i.gif) 2010/07/14 09:46:24
Subject: Dreadnaughts...
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Plummeting Black Templar Thunderhawk Pilot
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Bishop99 wrote:Yes they can there upper body can rotate 360 thats the reason you cant every hit a dreadnought from behind in hand to hand. also if the upper body isn't then the weapons is there is nothin that says that a dreadnaught cant rotate its are 180 degrees and fir behind it
Not completely correct
The dreadnoughts are treated the same as vehicles for purposes of movement, being shot at and shooting as per the vehicle rules, Dreadnoughts weapons have a fire arc measureed from the nozzle. The weapons are assumed be able to rotate 45degree's in the shooting phase on top of their normal weapons arc ( though I'd recommend double checking that) but they cannot just rotate their bodies to get any shot they want. Dreadnoughts when assualted automatically turn to face the attacker even if immobilized but this is the only time they can do this. If anything it would be more of a Hull mounted weapon than a turret.
Its all in the section under walkers under the Vehicles section. Someone might be able to post a pg number
So to answer the OP, no, he can't attack you as he described and needs to touch up on the section I mentioned above
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This message was edited 3 times. Last update was at 2010/07/14 10:06:42
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![[Post New]](/s/i/i.gif) 2010/07/14 12:28:05
Subject: Dreadnaughts...
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[MOD]
Making Stuff
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HellsGuardian316 wrote:The dreadnoughts are treated the same as vehicles for purposes of movement, being shot at and shooting as per the vehicle rules, Dreadnoughts weapons have a fire arc measureed from the nozzle. The weapons are assumed be able to rotate 45degree's in the shooting phase on top of their normal weapons arc (though I'd recommend double checking that) but they cannot just rotate their bodies to get any shot they want. Dreadnoughts when assualted automatically turn to face the attacker even if immobilized but this is the only time they can do this. If anything it would be more of a Hull mounted weapon than a turret.
Some of that is correct.
Walkers can turn and face their target in the shooting phase. Once turned, their weapons have a 45 degree arc to the front. Vehicle weapon arcs are measured from the mounting, not from the muzzle of the weapon.
There are no rules granting Dreadnoughts a turret arrangement. They are covered by the same rules (and so limited to the same 45 degree arc) as all other walkers, not all of which have a waist.
So, for the original post, both you and your friend were partly right.
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![[Post New]](/s/i/i.gif) 2010/07/14 12:46:48
Subject: Dreadnaughts...
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Plummeting Black Templar Thunderhawk Pilot
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And once again insaniak says what I tried to far more eloquently and also more correctly too
Gonna start bringing my rulebook to work so I can quote them better. Me hates needed to be corrected for my hashes Automatically Appended Next Post: What I should have said however is Dreadnoughts specifically "use" their weapons as though hull mounted, but it is not specified that they are Turret nor Hull based and are detailed seperately on how they work in the appropriate section.
Hence the remark I made about the weapon itself rotating 45-degree's when shooting.
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This message was edited 1 time. Last update was at 2010/07/14 12:56:46
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![[Post New]](/s/i/i.gif) 2010/07/15 02:31:29
Subject: Dreadnaughts...
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Lord Commander in a Plush Chair
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insaniak wrote:HellsGuardian316 wrote:The dreadnoughts are treated the same as vehicles for purposes of movement, being shot at and shooting as per the vehicle rules, Dreadnoughts weapons have a fire arc measureed from the nozzle. The weapons are assumed be able to rotate 45degree's in the shooting phase on top of their normal weapons arc (though I'd recommend double checking that) but they cannot just rotate their bodies to get any shot they want. Dreadnoughts when assualted automatically turn to face the attacker even if immobilized but this is the only time they can do this. If anything it would be more of a Hull mounted weapon than a turret.
Some of that is correct.
Walkers can turn and face their target in the shooting phase. Once turned, their weapons have a 45 degree arc to the front. Vehicle weapon arcs are measured from the mounting, not from the muzzle of the weapon.
There are no rules granting Dreadnoughts a turret arrangement. They are covered by the same rules (and so limited to the same 45 degree arc) as all other walkers, not all of which have a waist.
So, for the original post, both you and your friend were partly right.
Also Adding that Walkers can rotate any of a full 360* in the shooting phase because the section on walkers in the brb says they can.
Now we have the complete rules answer to this in 1 post.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/07/15 04:47:37
Subject: Dreadnaughts...
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[MOD]
Making Stuff
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Kommissar Kel wrote:Also Adding that Walkers can rotate any of a full 360* in the shooting phase because the section on walkers in the brb says they can.
insaniak wrote:Walkers can turn and face their target in the shooting phase.
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![[Post New]](/s/i/i.gif) 2010/07/15 07:20:41
Subject: Dreadnaughts...
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Lord Commander in a Plush Chair
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insaniak wrote:Kommissar Kel wrote:Also Adding that Walkers can rotate any of a full 360* in the shooting phase because the section on walkers in the brb says they can.
insaniak wrote:Walkers can turn and face their target in the shooting phase.

Wow I totally skipped that sentence.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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