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Made in gb
Horrific Howling Banshee






Hi all,

I'm a new ork player who decided to start an ork army when the new ork nob models were released as thought they were great. So I have tended to run them in a 10 man squad in a truck, all with cyborg bodies with mostly different equipment, though not quite all 10 unique. Always have a painboy too and typically 3PK, 4 Big Choppa and a Waagh banner.

I'll ussually stick a warboss or Gazzy in too to boost their leadership.

Now the thing is they are REALLY tough and my regular opponents are I think becoming a bit annoyed by them and dont really think they're fair. They do hammer everything and no matter how much fire is focused on them they are so hard to kill. To make things worse I read a post on here the other day that pointed out they are better than we thought, we assumed that if the squad was hit by an instant death weapon, I had to take an unwounded model every time. We did not realise it is only in the identically equipped bracket. (e.g. if I had 2 left, 1 armed with PK, 1 big chop with 1 wound left - I assumed If hit with a missile I would have to take it on the unwounded PK guy. It seems this is not the case).

Now my point is that they seemed overpowered before I discovered this and I am dreading pointing it out to my mates. Are they a bit broken or do people generally think they are very good but they are v expensive points wise to make up for this?

Also what tactics do people use to deal with large squads of FNP Nobz? Weight of fire or instant death weapons?

Ta

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Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Taking out the truck before it hits his lines would be a good start. Then simply apply str 8 weapons as required. What pts do you play and what army does your opponents play?

I cannot believe in a God who wants to be praised all the time.
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Made in se
Fresh-Faced New User




Shooting: All low AP or S8+ weapons works wonders to kill Nobz. Demolisher cannon insta kill under bigblast template, watch out for those!!
Otherwise, everything that takes away FNP helps alot.

I try not to tie up so many pts in one unit, i usually run 1 Painboy, 2 PowerKlaw + Bosspole, 2 Bigchoppa +Waaagh banner.

If you think they are broken, match them against same ammount pts spacewolvs with lightning claws or something and mathammer away

This message was edited 1 time. Last update was at 2010/07/16 09:55:25


 
   
Made in gb
Horrific Howling Banshee






My main 2 opponents play vanilla SM and CSM. Yeah demolisher cannons can be good, but now I can take demolisher cannon hits on already wounded models, that seems to take away the fear factor of them

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Tunneling Trygon





Nottinghamshire- England

Demolisher cannon insta kills them?

str 10
Tuffnuss 4....

SPLAT!

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Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

mikeyboyj wrote:My main 2 opponents play vanilla SM and CSM. Yeah demolisher cannons can be good, but now I can take demolisher cannon hits on already wounded models, that seems to take away the fear factor of them


So maybe not waste any non ID shots on the Nobz? Even with fleet it should be possible to shot them up before they reach you. Just pop the trukk which is easy. Then put krak missiles and possible demolisher shots at them. Or if you wanna be mean just take a LR and TH&SS termies. Will eat your Nobz for lunch.

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Sneaky Lictor





Greece

Str 8+ Pie plates do wonders. Remember each Nob killed is about 40 points worth..
TH-SS Terminators do rather well, especially with a combined Librarian with a Null field

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

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Made in gb
Swift Swooping Hawk






Scotland

I recently encountered this unit for the first time with my Eldar.

They are a right royal pain to shift and don't die easily.

My Scorpians got mashed up by them before my Avatar waded in and slaughtered them.

So the Avatar does well (fortuned).



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

honestly although nobs and nob biekrs especially are scary, there are a few ways to take em out. First off with IG a pysker battle squad pretty much ends the game for them, reduce there LD to 2 and then pie plate them to death. Now for most other armies I think one of the bets bets is to tank shock them. Nobs have relatively low leadership anyway so a successful tank shock really puts hte hurt on them, especially since if the tank shocker in question positions the tank so that a power clawed nob is not in its direct path then you woudln't be able to hurt it even with a D&G. eldar are especially good at this tactic. Also a librarian with null zone hurts helps as well.

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
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Swift Swooping Hawk






mikeyboyj wrote:Also what tactics do people use to deal with large squads of FNP Nobz? Weight of fire or instant death weapons?


Both on averages...

Disable all transport as early as possible. Use my speed to stay out of charge range while re-arranging my forces to strike as one against the nobz.
Small unit of fire dragons kill 3, long range S8 kills 3, full DA unit (guided) bladestorms, the remaining 4 take a wound each, 5 pathfinders might down 2 of those.
So two orks left, with 1 wound each... Harlequins charge.

This may leave me open to a counter charge and the harlequins, DA and FD destroyed... but if played right i can get away with just loosing the quins, a fair trade i'd say.

If theres a Warboss in there then I'd have to commit some extra ranged attacks or charge the Warboss with a wraithlord.


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Made in us
Inspiring Icon Bearer






I've found that with my nid's I try to shoot them a bit with gaunts and then let the genestealers get them first, the hi I plus all that ending and BL stuffing the WB with the psychic powers is a good combo.

With my Tau army I have them truckless on turn one. Or without vehicles by turn two, so broadsides can fire at them, as well has hammerhead scatter shots and using extreme mobility to section the orks and kill unit by unit focus fire.

Daemons- Daemonetts, bloodletters, skulltaker, SoulGrinder(must kill warboss if in squad first), Flamers. All work wonders.

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Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

TH/SS terminators are the bane of nobz, as is Null Zone, S8+ blast weapons, tankshock or anything that forces Ld tests, power weapons/fists to negate FNP, and so on. They are solid units, but any army built solely around one or two units should be easy to defeat. If you're getting charged by them too easily? Put out screens of expendable infantry. Block/destroy their transports. Spread out your formation to not let them multicharge anything. Lots you can do to mitigate their impact potential.

 
   
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Lone Wolf Sentinel Pilot





San Diego, California

I just shoot them with a battlecannon. Yay, almost the entire squad is dead.

Also, they get screwed if their ride dies on them.

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