Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/07/16 20:09:43
Subject: Tank Rippa
|
 |
Sneaky Kommando
|
I was thinking of making an ork aircraft that copies the A 10 Thunderbolt II or Warthog. Cost 240 Flyer F S R BS 11 11 10 2 Gunz 1 Gatler 4 Supa Rokkit Gun statz 48" S8 AP 3 Heavy 2D6, AA mount Special Rules You MUST move over 48" to fire the Gatler. What do you think????
|
This message was edited 1 time. Last update was at 2010/07/17 02:19:33
Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/17 00:16:46
Subject: Re:Tank Rippa
|
 |
Been Around the Block
|
Hmm I would drop it down to str 7 and up the shots to 3d6.
I like the idea of needing to move so far before being able to fire the gun. It greatly mimics the..the.. well the name of the aircraft escapes me. But I would maybe shorten it up some. Maybe to 36 or 24.
Or if you wanted you could add in something like everything it passes directly over takes d6 hits like its doing a strafing run. Or maybe everything within a 12 inch line takes d6 hits but the aircraft has to fly over said 12 inch straight line. But can turn before and after. That seems a little more complicated but not as broken.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/17 01:45:21
Subject: Tank Rippa
|
 |
Ultramarine Master with Gauntlets of Macragge
|
24" would be a better movement restriction for the gun. Moving 48" will generally get you to the other end of the table, away from anything to shoot. I'd also drop the gun down to strength 5 or so. Strength 8 is kind of ludicrous.
There's also a proposed rules forum this would fit into far better.
|
Check out my Youtube channel!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/17 02:19:02
Subject: Re:Tank Rippa
|
 |
Sneaky Kommando
|
TheOniTsuki wrote:Hmm I would drop it down to str 7 and up the shots to 3d6. I like the idea of needing to move so far before being able to fire the gun. It greatly mimics the..the.. well the name of the aircraft escapes me. But I would maybe shorten it up some. Maybe to 36 or 24. I was really meaning that instead of moving a minimun of 36" a turn for a flyer to fire the gatler you have to move a minimun of 48". Also I have the S8 so it can take out av14 vehicles or do you think that have str 7 3D6 shots AND rending a good idea??? Because thats all its there for is to turn whatever it shoots at into mush.
|
This message was edited 1 time. Last update was at 2010/07/17 02:20:56
Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/17 02:41:10
Subject: Re:Tank Rippa
|
 |
Sure Space Wolves Land Raider Pilot
wakefield west yorkshire
|
I would also consider giving it the " big bomb " rule that gyrocpoters have ( straight cut and paste should work fine )
Also the main gun dosnt need the AA mount ( that only works on weapons firing UP AT a flyer )
Wacky add ons
1. -- random turbo booster .. cost 10 pts -- single use -- when used you get 2D6 extra movement for that one turn
2. -- specialist ammo -- cost 20 pts -- single use -- when used for one round of shooting the main gun gets melta special rule , but on a roll of a 1 to hit the round damages the flyer not the target ( auto glance )
3. -- poper seat -- ejector seat for pilot -- roll if flyer is destroyed 1-5 pilot ok ( place a single ork model on board -- armed with chopper + slugger ) on a roll of a 6 pilot fails to eject and is blowen to bits !!!!
4. grot turrets -- 15 pts each -- up to 4 turrets may be added with a grot gunner in armed with a twin linked big shooter -- these may be used to strafe ground targets ( the flyer must have passed over the target in the movement phase ) or air to air as defensive turrets against other flyers
hope these help
|
This message was edited 3 times. Last update was at 2010/07/17 02:48:49
fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/17 06:13:07
Subject: Re:Tank Rippa
|
 |
Sneaky Kommando
|
Well I also wanted it to be good against other aircraft. So thats why its there.
|
Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/17 10:54:18
Subject: Re:Tank Rippa
|
 |
Dangerous Skeleton Champion
Canada
|
darkangels_rule wrote:
3. -- poper seat -- ejector seat for pilot -- roll if flyer is destroyed 1-5 pilot ok ( place a single ork model on board -- armed with chopper + slugger ) on a roll of a 6 pilot fails to eject and is blowen to bits !!!!
I would add a little part to the rule saying it (the ork) doesnt count as a kill point. It would probably be important, because otherwise there is no point taking it.
|
This message was edited 1 time. Last update was at 2010/07/17 10:54:41
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/17 16:28:35
Subject: Re:Tank Rippa
|
 |
Sure Space Wolves Land Raider Pilot
wakefield west yorkshire
|
Deff Jaw wrote:Well I also wanted it to be good against other aircraft. So thats why its there.
Flyers dont need AA the rules for shooting a flyer dont apply to other flyers they shoot as normal
|
fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/17 19:13:20
Subject: Re:Tank Rippa
|
 |
Lord Commander in a Plush Chair
|
darkangels_rule wrote:Deff Jaw wrote:Well I also wanted it to be good against other aircraft. So thats why its there.
Flyers dont need AA the rules for shooting a flyer dont apply to other flyers they shoot as normal
where exactly does it state this, I have not found it anywhere, and makes the Imperial Lightning Strike Fighter have a Superfluous rule(a Long Barreled AA mounted Autocannon).
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/18 00:25:01
Subject: Re:Tank Rippa
|
 |
Sure Space Wolves Land Raider Pilot
wakefield west yorkshire
|
Kommissar Kel wrote:darkangels_rule wrote:Deff Jaw wrote:Well I also wanted it to be good against other aircraft. So thats why its there.
Flyers dont need AA the rules for shooting a flyer dont apply to other flyers they shoot as normal
where exactly does it state this, I have not found it anywhere, and makes the Imperial Lightning Strike Fighter have a Superfluous rule(a Long Barreled AA mounted Autocannon).
All flyers weapons are AA as they are mounted on a flyer with the intention of shooting down other flyers - lightnings are air superiority fighters so what the hell else would they be shooting at , lightnings are multi roll but still spend the vast bulk of there time in the air to air role , etc etc etc
|
fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/18 07:52:07
Subject: Tank Rippa
|
 |
[MOD]
Making Stuff
|
Moving to Proposed Rules...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/18 08:13:46
Subject: Re:Tank Rippa
|
 |
Angry Blood Angel Assault marine
|
Well I also wanted it to be Over-Powered.
|
This message was edited 1 time. Last update was at 2010/07/18 08:14:06
2,500pts Hive Fleet Goliath - Tyranids --- W-10 . . D-4 . . L-5
2,000pts Empire of Quatar - Tomb Kings W-3 . . D-1 . . L-6
1,000pts Angry Marines - Blood Angels --- W-1 . . D-0 . . L-0
They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear.
+++ The Emperor of Mankind, on the Creation of the Space Marines +++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/18 14:04:27
Subject: Re:Tank Rippa
|
 |
Spawn of Chaos
|
When you said wanted to make did you mean just the stats or actually build?
Cause I HAVE to see that built, there's just something about those ork vehicles.
|
"And they shall stammer"
3000+ pts Chaos Space Marines
~500pts Imperial guard
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/18 17:19:16
Subject: Re:Tank Rippa
|
 |
Sneaky Kommando
|
Well I will post this topic again in a few mounths because I am still in the developmental stage for this. If people approve the Idea then I will build it otherwise it will just be an idea.
|
This message was edited 1 time. Last update was at 2010/07/18 17:38:01
Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing. |
|
 |
 |
|