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![[Post New]](/s/i/i.gif) 2010/07/16 23:33:18
Subject: Eldar 1k Points List
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Fresh-Faced New User
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Hi, started getting into 40k again with a few friends after about a 13year gap lol.
There are 4 of us building 1000 point armies, orks, imperial guard, SM and myself with eldar.
We'll only be playing against each other really
Thought I'd post my list here for any pointers you lot might be able to give me.
HQ - Farseer - Guide
Troops - 10x Guardians - Scatter Laser
10x Dire Avengers - Exarch 2x Catapults with Bladestorm
Heavy Support - 1x Prism Cannon
2x War Walkers with all Scatter Lasers
Elites - 6x Striking Scorpians - Exarch with Chain Sabres
6x Fire Dragons
Transports - Waveserpent - Twin Linked Shurikan Cannons
Waveserpent - Twin Linked Eldar Missile Launchers
The Waveserpents will be used to transport the Fire Dragons and either the Scorpians or the Dire Avengers depending on which friend I'm playing.
What do you think?, i know I'm abit light on anti-tank but i know that the imperial guard army is infantry heavy same with the orks, and the SM player likes dreadnaughts which i plan to tackle with aggressive use of the firedragons with tank shock support from the second Waveserpent hitting any covering infantry and scorpians/avengers providing extra hitting power.
Any tips or hints would be greatly recieved.
Thanks
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This message was edited 1 time. Last update was at 2010/07/16 23:39:52
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![[Post New]](/s/i/i.gif) 2010/07/17 01:55:03
Subject: Re:Eldar 1k Points List
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Auspicious Skink Shaman
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That looks similar to mine:
Farseer - Doom, Guide, Runes of Wit, Spirit Stone
Elite:
7x Fire Dragon in Serpent with EML and Spirit Stone
Troops
8x Dire Avenger, including Exarch with Twin Cats and Bladestorm in Serpent with Scatter Lasers and Spirit Stone
8x Dire Avenger, including Exarch with Twin Cats and Bladestorm in Serpent with Scatter Lasers and Spirit Stone
5x Pathfinders
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![[Post New]](/s/i/i.gif) 2010/07/17 02:08:21
Subject: Eldar 1k Points List
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Fixture of Dakka
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Two of your buddies being horde, I'd try for some more template destruction. Didja get the farseer box, with warlocks? Them with 2 to 3 Destructors could be ugly, depending on how friendly/cut-throat you want to play.
mace1024 wrote:Farseer - Guide
Troops - 10x Guardians - Scatter Laser
10x Dire Avengers - Exarch 2x Catapults with Bladestorm
Defend is great for dealing with orky assaults, really taking the wind, and that add'l attack, out of their sales.
Grimgob wrote:Heavy Support - 1x Prism Cannon
2x War Walkers with all Scatter Lasers
The WWs to be Guided, yes? The 3rd walker would be great.
mace1024 wrote: 6x Striking Scorpians - Exarch with Chain Sabres
6x Fire Dragons
A full SS unit gives 36 dice on the charge (my exarch has the Claw), easily done by grabbing a Chessex box o' dice. I'd buy the two blisters to get a full unit.
Transports - Waveserpent - Twin Linked Shurikan Cannons
Waveserpent - Twin Linked Eldar Missile Launchers
Spirit Stones. Ensures the ability to move if Stunned.
What do you think?, i know I'm abit light on anti-tank but i know that the imperial guard army is infantry heavy same with the orks, and the SM player likes dreadnaughts which i plan to tackle with aggressive use of the firedragons with tank shock support from the second Waveserpent hitting any covering infantry and scorpians/avengers providing extra hitting power.
Anti-T is the eldar weak point, needing a dedicated WraithL or the FDs. At 1k, the FDs ought to be enough, even for a couple dreads. If you find the FDs are not enough, Spirit Stones for the farseer and Eldritch Storm. Heck, it's even okay vs guard & orks as their armor saves blow.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2010/07/17 14:43:53
Subject: Re:Eldar 1k Points List
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Auspicious Skink Shaman
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To be fair, neither the Orks nor the Guard have to be horde. Do we have any idea what directions your opponents are going with their armies?
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![[Post New]](/s/i/i.gif) 2010/07/18 18:54:46
Subject: Re:Eldar 1k Points List
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Fresh-Faced New User
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Orks are going to be at elast 40 boys split roughly 50/50 shootas/sluggas with a few trucks, deathcopters maybe killakans, supported by nobs on bikes with powerclaws.
Imperial Guard has a lemon russ, hellhound and chimera, with roughly 3-4 heavy/support weapon teams and 6+ standrard squads with mixed special weapons in them all.
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![[Post New]](/s/i/i.gif) 2010/07/18 20:00:33
Subject: Re:Eldar 1k Points List
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Esteemed Veteran Space Marine
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Well then, scatter lasers, and any S6 will be your friend.
S6 on mobile platforms will do you good, so I would have a TL- SC/ SC wave serpent for your dragons, and missles for the avengers is fine, I would opt for scatter lasers/shuri-cannon instead though.
I can see why you're taking the scorpions... but don't. You'll get alot more use out of a second prism.
You can have a TL S10 AP 1 blast, or a marine killing large blast. The prisms will be more durable, and put out some pain.
The distance between six and five fire dragons is hardly felt.
So, you should probably go ahead and change it to this:
Farseer-Guide
5 Fire Dragons
-Wave Serpent
TL-Shuriken Cannon
Shuriken Cannon
10 Dire Avengers
Exarch w/ Dual ShuriPults & Bladestorm
-Wave Serpent
TL-Scatter Laser
Shuriken Cannon
Fire Prism
Fire Prism
2 Warwalkers
-Scatter Lasers
You may have to turn the scatter laser on the serpent into a shuriken cannon, don't have the codex on hand, though that is the only thing I am unsure about.
Two-three warlocks with destructor is NOT cut-throat.
Striking scorpions only function well in small units, since T3 is not forgiving, and once you mop up one unit, you're done in. Function well is even stretching it.
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![[Post New]](/s/i/i.gif) 2010/07/19 15:53:53
Subject: Re:Eldar 1k Points List
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Regular Dakkanaut
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Inquisitor_Syphonious wrote:Well then, scatter lasers, and any S6 will be your friend.
S6 on mobile platforms will do you good, so I would have a TL- SC/ SC wave serpent for your dragons, and missles for the avengers is fine, I would opt for scatter lasers/shuri-cannon instead though.
I can see why you're taking the scorpions... but don't. You'll get alot more use out of a second prism.
You can have a TL S10 AP 1 blast, or a marine killing large blast. The prisms will be more durable, and put out some pain.
The distance between six and five fire dragons is hardly felt.
So, you should probably go ahead and change it to this:
Farseer-Guide
5 Fire Dragons
-Wave Serpent
TL-Shuriken Cannon
Shuriken Cannon
10 Dire Avengers
Exarch w/ Dual ShuriPults & Bladestorm
-Wave Serpent
TL-Scatter Laser
Shuriken Cannon
Fire Prism
Fire Prism
2 Warwalkers
-Scatter Lasers
You may have to turn the scatter laser on the serpent into a shuriken cannon, don't have the codex on hand, though that is the only thing I am unsure about.
Two-three warlocks with destructor is NOT cut-throat.
Striking scorpions only function well in small units, since T3 is not forgiving, and once you mop up one unit, you're done in. Function well is even stretching it.
Don't you need 2 troop choices? only seeing one.
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![[Post New]](/s/i/i.gif) 2010/07/19 21:22:17
Subject: Re:Eldar 1k Points List
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Esteemed Veteran Space Marine
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Eberious wrote:Don't you need 2 troop choices? only seeing one.
Wow, forgot to add this to it:
10 Guardians
Scatter Laser
Good luck either way.
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![[Post New]](/s/i/i.gif) 2010/07/21 19:16:41
Subject: Re:Eldar 1k Points List
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Fresh-Faced New User
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Decided to totally mix up my list lol.
It came to me that with my old list that 50% of my army was sacrificing eldars main advantage of speed and will likely just get blown apart while the 50% thats left is mainly ineffective.
Soooo....
HQ - Farseer - doom
Elite - 5x Firedragon
+ Waveserpent - Twin Linked Shurikan Cannon
Troops - 3x Jetbike + Shurikan cannon
3x Jetbike + Shurikan cannon
3x Jetbike
10x Dire Avenger + Exarch/2cats + bladestorm
+ Waveserpent - Twin Linked Missile Launcher
Fast Attack - 2x Vyper - Shurikan Cannons + Missile Launchers
Heavy Support - Fire Prism
The Farseer will be riding with the Dire Avengers and laying down the doom on the enemy so i can focus fire on it and drop it easily
We'll be playing on a board with alot of terrain (as I'm building it all) so i intend to keep moving and picking off enemy units while staying out of assault range until i see an oppurtunity.
Opinions?
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![[Post New]](/s/i/i.gif) 2010/07/21 22:02:10
Subject: Re:Eldar 1k Points List
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Esteemed Veteran Space Marine
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mace1024 wrote:
HQ - Farseer - doom
Elite - 5x Firedragon
+ Waveserpent - Twin Linked Shurikan Cannon
Troops - 3x Jetbike + Shurikan cannon
3x Jetbike + Shurikan cannon
3x Jetbike
10x Dire Avenger + Exarch/2cats + bladestorm
+ Waveserpent - Twin Linked Missile Launcher
Fast Attack - 2x Vyper - Shurikan Cannons + Missile Launchers
Heavy Support - Fire Prism
Fire prisms love terrain with alot of narrow fire lanes.
Anyoo- just drop the vypers, and add in a fire prism. Then throw in a third shuriken cannon on the jetbike squad without.
Throw on some underslug shuriken cannons on the grav tanks for transport popping... and voila! You will have created something to your liking!
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![[Post New]](/s/i/i.gif) 2010/07/21 22:15:26
Subject: Re:Eldar 1k Points List
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Longtime Dakkanaut
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Major issues you will have:
- 3 GJB = a single missile launcher shot will have them high tailing it off the board.
- A single 5x Fire Dragons = will get a lot of hate
- 10 man DA you need guide and doom or you will have issues getting enough wounds on high armor targets
- Vypers = Sneeze and they go boom, with that config it's a pricy boom
- Single Prism, I hope the scatter gods like your sacrifice
on the advice above:
- Underslugs on tanks is not a wise investment unless you plan to be moving at 6"
- Fire Prisms are not happy on a board with lots of area terrain. 3+ armor vs s6 ap3 large blast is a lot more fun when they don't have a 4+ cover.
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![[Post New]](/s/i/i.gif) 2010/07/21 22:58:31
Subject: Re:Eldar 1k Points List
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Esteemed Veteran Space Marine
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BlueDagger wrote:
on the advice above:
- Underslugs on tanks is not a wise investment unless you plan to be moving at 6"
- Fire Prisms are not happy on a board with lots of area terrain. 3+ armor vs s6 ap3 large blast is a lot more fun when they don't have a 4+ cover.
I could comment on the other stuff, but it would be too easy.
Underslugs work fine early game, since that extra transport popping power is crucial. Especially when ten points gains you another shuriken cannon, on an already durable tank.
I never said area terrain did I? I said narrow firing lanes.
Y'know, those ones where they coral themselves down a roadway, and getting immobilized can screw you over. Hell, blast templates will hit more, and fire prisms can just jump to and fro from lanes, blocking line of sight to them. A wider board would just let the opponent spread out his guys.
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![[Post New]](/s/i/i.gif) 2010/07/21 23:29:32
Subject: Re:Eldar 1k Points List
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Longtime Dakkanaut
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Kinda baffled on the work good early game...
On a serpent, you have to move at 6" to fire and be within 24" so you will have that chance if you start out 12" out and so does your opponent for it to work turn one, rather risky venture. Round two I would hope you are positioning your attacks so moving 6" there really shouldn't be happening. It's BS 3 so you are looking at ~1-2 hits of S6, so even vs a Rhino front you are looking at 5+ to dmg. Is it worth the tactical planning compared to staying back 36+" for scatters, BL, EML alone where it's safe?
On Fire Prisms, IF your prism gets a weapon destroyed and is still mobile it can be mildly effective as a backup with BS4. IF the prism cannon is still opperable I would pry to god you aren't getting withing 24" of something while moving 6". They give them a 60" range for a reason.
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![[Post New]](/s/i/i.gif) 2010/07/21 23:58:07
Subject: Re:Eldar 1k Points List
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Esteemed Veteran Space Marine
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BlueDagger wrote:Kinda baffled on the work good early game...
I thought it was pretty self-explanatory to be honest...
Y'know those transports that come at ya... y'know how there are lots of 'em.
If you pop some on turn one~two, then look, you're doing yourself good...
On a serpent, you have to move at 6" to fire and be within 24" so you will have that chance if you start out 12" out and so does your opponent for it to work turn one, rather risky venture. Round two I would hope you are positioning your attacks so moving 6" there really shouldn't be happening. It's BS 3 so you are looking at ~1-2 hits of S6, so even vs a Rhino front you are looking at 5+ to dmg. Is it worth the tactical planning compared to staying back 36+" for scatters, BL, EML alone where it's safe?
A) You don't have to start 12" out.
B)  Why is moving 6" out of the question? If you could have the ability to fire thrice at full capability, then move flat-out... why would you rather move 12" a turn firing?
C) Short of chimeras, the shuriken cannons will help pop those transports easily, just because you can move 12" a turn doesn't mean you have to.
D) No. Not really, not if he is going to get close to you with alot more transports.
On Fire Prisms, IF your prism gets a weapon destroyed and is still mobile it can be mildly effective as a backup with BS4. IF the prism cannon is still opperable I would pry to god you aren't getting withing 24" of something while moving 6". They give them a 60" range for a reason.
Just because you have something doesn't mean you have to use it. I am tired of arguing with trolls that just because I am taking Lysander, that if I take assault terminators, that I am being an idiot simply because I am not taking advantage of some horrid rule. 60" range doesn't matter in alot of situations.  Oh look, all his weapons heavy weapons that are an immediate threat are 72" range anyway? Oh look, if I pop hit transport, he won't be anywhere in range of my fire prism? I have had alot of situations where 24" + 6" a turn was more reliable than 60" + 12" a turn since I had some extra shots.
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