Decrepit Dakkanaut
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Alright, here is my spin (you may change names to your leisure). Egrsti III is the second inhabited planet of the Egrsti system. A large planet thrice the size of holy Terra, its orbit was perfect not only for habitation, but also for cultivation. The colonists who landed on the planet five thousand years ago tamed the planet's vast wilderness, and up to about a year ago, churned out vast quantities of foodstuffs for imperial worlds hundreds of light years away. In time, the smaller planet Egrsti II was colonized as well. A closer planet to the yellow star it orbited, Egrsti II is an industrial world with blistering temperatures and vast mines that honeycombed the interior, mining precious metals for the vast armaments it churned out in. Warboss Garaka Gutspike eagerly attacked the system in hopes of claiming both worlds for his own. With an armada of junk-like Ork spacecrafts, Gutspike descended upon the system eager to claim the two worlds as his own. Like any ork, Gutspike loved to fight. However, he had neither the resources or manpower to do either on a grand scale. A veteran of the wars fought under the Prophet of the Waaagh! Ghazghkull Mag Uruk Thraka, Gutspike was just an oversized grunt the vast armies that collected under the Prophet's banner. Smoldering under the mighty shadow of the greatest ork who ever lived, Gutspike rounded up a few of the new warbands who flocked to Thraka's banner and proclaimed himself Warboss (defeating the few incumbent warbosses and the upstart nobs who were not nearly as big as Gutspike was), stole a derelict spacehulk, and found just enough Wierd Boyz to pilot the unwieldy thing on a course for a suitable world to conquer. Unfortunately, Gutspike landed himself right in the midsts of a Necron tomb world that had just decimated an Imperial army attempting to fight back the undead metal skeletons that had popped up only months before. As the imperial gaurd regiments were finally being eradicated, Gutspike steered the giant hulk of a ship right into the planet, obliterating millions of Necron minions and half his own forces in the blink of an eye. As luck would have it, the collision impacted the heart of a major tomb, knocking the fight out of the Necron armies. After doing some mop-up work, Gutspike found himself battlefields glittering with the wastes of war that other races disregarded as useless, but Deathskull orks loved to collect. However, time was not on their side. Though the ork spores were generating new warriors for Gutspike's armies, the Necrons were gaining strength with even greater speed. Bitterly deciding that even though the fighting was going to be good here but knowing it would eventually lead to their utter destruction, Gutspike ordered his meks to construct new spacecrafts to abandon the dead world and head somewhere else. Gutspike did however crack an ugly smile. Enough of the Imperial Gaurd that survived the ork massacre were tortued. From that information, he extracted from them the location of their homeworlds: Egrsti II and III. Finally a year into their work, the Orks had been pushed back to the site of their landing. Gutspike's meks had finisehd the job early on building enough crafts to escape the planet, but just to make sure his boyz were properly trained, the sadistic warboss kept his horde fighting on for months on the planet. Through every wave of Necrons that were obliterated under rough-shod boots, the orks under Gutspike's command became hulking veterans in the spitting image of their leader. When it looked like the orks would make their final stand as they retreated to their makeshift fortress, the Necron warriors were commanded to invade the spacehulk. Tens of thousands of Necrons shuffled silently into the bottom recesses of the wreck. As they penetrated the depths, they discovered no orks in sight. What they did find was a trembling noise they grew into a loud roar. The ground shook and the rocks rattled as the ork meks fired up their spaceships and turned on the ignition. In a flash, ten thousand Necron warriors were incinerated by the exhausts of massive rokkits that launched Gutspike's Waaagh! into outerspace. Gauss cannons fired pitifully at the sudden departure of the entire ork army. Gutspike smiled a toothy grin. He pushed a button as his own personal flagship just exited the atmosphere. To this day, the orks of Waaagh! Gutspike speak reverently of the massive explosion that sent a gigantic plume cloud tens of miles into the atmosphere. Gutspike himself calculated "lotsa dem Nekkies" died that day. Suffice to say, it was a fitting sendoff for the Waaagh! that expected great things out of its audacious and dead 'ard warboss. And Egrsti was completely unaware of the events that unfolded on that barren and nameless planet. As far as they knew, the regiments they sent over a year ago to fight a disturbance in a recently discovered planetary system were still there, fighting in the name of the Emperor. They were suprised to find that an Ork with big dreams of conquest had just appeared on the edge of their star system, blood shot eyes targeting their two worlds. The Imperial Commanders of the two worlds, Erendus Carlitus of Egrsti II and Garg Terigor of Enrsti III were just as suprised as their fellow citizens to find knocking on their doorstep a full fledged Waaagh! With few resources at their command in terms of a space-faring navy, Erendus Carlitus assumed command of what few Imperial fighters and cruisers he could comandeer and began a series of lightning feints that slowed down and annoyed the inept ork spacefarers from getting closer to the system's inner planets. Meanwhile, Terigor assumed command of the ground forces. A better administrator than Carlitus, Terigor began conscripting the workers of hive city Cornhusk, the largest city on Egrsti III and also the largest space port. Using what scant resources he had, he began ordering the construction of defensive points within the city and around other major population centers. In essence, he was sacrificing the countryside in order to save the populace from rampaging ork marauders. With the month of time he had left, the Imperial Commander then focused on Egstri II's defense. Knowing the terrain was his best defense, he had the miners and factory workers of the planet rig most of the mines and munition plants to either cave in or self destuct in the event the orks invaded. Choke points were booby trapped and Imperial Gaurd regiments were given quick but life saving training in how to weave in and around the many lava-filled chasms and natural and man made caves that made the plaent an utter hellhole. Finally, he fortified the largest concentration of active mines and munition plants known as the Iron Enclave. If this administrative nerve center fell to the Orks, the planet itself would probably have to be abandonded. Terigor knew this, but hoped the ork commander would not. With all preparation as complete as they could, Terigor waited patiently for the vainglorious Carlitus to return. Instread, the few star fighters that survived the last battle returned with the news that most of the Imperial fleet was wiped out, and Carlitus, who was a capable commander but an arrogant and glory seeking one, practically annihilated his own fleet in one last ditch effort to defeat the ork armada by himself. Saddened by his fellow Commander's passing, Terigor grimly resolved to repel the Ork invader at any cost.
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