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![[Post New]](/s/i/i.gif) 2010/07/18 23:07:28
Subject: A Stab in the Dark at a 1500 Point Ork List
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Lord of the Fleet
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After seeing the new Ork stuff from Forge World, I've been further influenced into starting an Ork list. I've been thinking about starting Orks for a few months now and now that I'm borrowing a copy of the Codex, I've written a 1500 point list. I wanted to go down the route of the Green Tide system rather than "mass Trukks and Battlewagons".
Planned 1500 Point Ork List Disclaimer: I have never played or used Orks before. I am basing this list only on what I have read in the Codex, with no past experience.
HQ
Warboss 130pts
- Warbike
- Power Klaw
- Heavy Armour
Big Mek 100pts
- SAG
- Heavy Armour
Elites
3 Nobz 165pts
- Warbikes
- TL Shootas
- BC
5 Kommandos 105pts
- 2 Burnas
- Nob
- Power Klaw
5 Kommandos 70pts
- 2 Rokkt Launchers
Troops
20 Boyz 140pts
- 2 Rokkit Launchers
20 Boyz 140pts
- 2 Rokkit Launchers
20 Boyz 120pts
- Shootas
Fast Attack
5 Warbikes 150pts
- Power Klaw
Heavy Support
2 Lobbas 50pts
Battlewagon 175pts
- Killkannon
- Deff Rolla
- Grot Riggers
3 Killa Kans 95pts
- Grotzooka
- 2 Rokkit Launchers
I wanted to take the Kommandos because I love the new Forge World models and I think they could also cause a lot of disruption amongst the enemy forces, allowing the Boyz to close with the enemy in a safer way. I also like the Killa Kans and as they're pretty cheap points wise, they could also tie up the enemy for a bit. I only wanted to take one piece of heavy armour, as I wanted to go for mass foot-slogging, however they still need a good solid transport/fire-support vehicle.
So what do you think of the list? Please do not shoot me down instantly as, like I said before in red, I have had no experience with Orks before.
Valk
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![[Post New]](/s/i/i.gif) 2010/07/18 23:19:39
Subject: Re:A Stab in the Dark at a 1500 Point Ork List
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Hellacious Havoc
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Few things:
1. Whos gonna stay back with the big mek? You should probably get some gretchin for that job i recommend the squad of 19 with a runtherd for 67 pts.
2. The nob bikers need to be a squad of 5 with a pain boy cybork bodies and diversied wargear to be effective imo. Problem is this is a fair amount of points that might be hard to find.
3. A squad of 5 is too small for kommandos combine them and give them 2 burnas and snikrot.
4.For slogging shoota boyz are generally better and you should make all the mobs 30. Also, a PK nob BP, is a must no questions asked. I also prefer big shootas to rokkits but if you like them thats your call.
5. Warbikes are just okay. Consider replacing them with deffkoptas with rokkits.
6. The Killkannon is generally not too effective for the points, I'd drop the BW entirely and get 6 more kans.
7. Killa kans need the same weapon grotzookas and rokkits have 2 different puposes. If you can get nine i personally prefer 9 grotzookas but others prefer rokkits, its all preference.
So all in all I looks to me that you kind of want a kan wall type thing, that or I just love it so much I cant help but recommend it. But if your going with mech go big or go home. One BW isnt going to cut it. Go for at least 3-4 with some trukks. Or get some more kans and another KFF big mek. Rod.
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"I've missed over 9,000 shots in my career. I've lost almost 300 games. 26 times I've been trusted to take the game-winning shot . . . and missed. I've failed over and over and over again in my life. And that is why I succeed." The great, Michael Jordan |
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![[Post New]](/s/i/i.gif) 2010/07/19 05:13:56
Subject: A Stab in the Dark at a 1500 Point Ork List
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Regular Dakkanaut
Charleston, SC
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Rodt777 has some excellent points. I play green tide quite a bit and here is what I have learned.
Warboss, needs a cybork body for the invul save. Yes, its only a 5++ buts its better than nothing.
Green tide works by having so many models that you can't kill them all. This is aided by givign all the boys, and the kans in front of them, a cover save from a Big Mek and a Kustom Force Field. It is perhaps the nastiest piece of war gear in the game. For very little points you can give all vehicles with part of their hull from at least 1 vehicle in the squadron a 4+ cover save! Take the KFF!
Rokkits are not a good option for boys. With 2 boys in a squad statistically you will not hit anything. Boys hits 33% of the time.
As rod stated, you need nobs with power klaws and boss poles. The ability to hide a str 9 power klaw in a large squad is what makes orks really scary.
I second what Rod stated about the nobs.
I never take lobbas - I use the force organization slot ofre more kans.
I might be one of the only people on this site that likes a killkannon - but only with a big mek with a kff in it to keep it alive. Also, if you have loads of boys - why do you need a infantry killing gun? Even marines and terminators fall to hoards of attacks - remember, 1's happen.
I totally understand where this list came from. As a new player looking at all the cool options in the codex why wouldn't you try them out. Experience has shown that
a)Kommandos only work with Snikrot. The ability to come out on a board edge of your choice is huge. You can also attach you warboss to the squad - now you have you warboss running amok in the rear of you opponent's army!
b)Kustom force field is a must for any ork force. At least one should always be taken. Its effects are too awesome to leave on the shelf.
c)Ork bikes don't carry their weight. Too many pts that run off due to a failed leadership roll.
d)Every squad that can should take a nob with a boss pole and generally a PK. Sometimes I'll run a shoota boy squad that is a escort for my foot big mek and I'll only take a big choppa to save 20 points but that is rare. Power klaws are what win combat and are your best tank busting weapon.
e)Nobs need to be at least 5 strong with cybork bodies, a painboy, a waagh banner, and all with different gear to abuse wound allocation rules.
Have fun with the orks! Remember that no matter what happens, orks never lose! Even if you have to leave the battle your spores have been planted and another ork waagh will rise from the ground.
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![[Post New]](/s/i/i.gif) 2010/07/19 16:42:48
Subject: A Stab in the Dark at a 1500 Point Ork List
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Lord of the Fleet
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Ok yeah I'll change the Shokk Attack Gun to a Kustom Force Field. I'll give each squad of Boyz a Nob with a PK, although I very much doubt that I'll have enough points avaliable to run a fully kitted out Nob squad. Like I said, I've never played Orks before, so I might have a look at other player's lists on here and take ideas from that.
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![[Post New]](/s/i/i.gif) 2010/07/20 11:33:55
Subject: A Stab in the Dark at a 1500 Point Ork List
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Lord of the Fleet
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Ok, what if I take out the Lobbas and Warbikes, combine the Kommandos into one unit, and use the leftover points to get another Battlewagon?
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![[Post New]](/s/i/i.gif) 2010/07/26 15:58:41
Subject: A Stab in the Dark at a 1500 Point Ork List
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Lord of the Fleet
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Ok, I've done some thinking and this is my second attempt:
HQ
Warboss
- Power Claw
- Heavy Armour
- Warbike
Mek
- KFF
- Big Choppa
Elites
10 Kommandos
- 2 Burnas
Troops
20 Boyz
- Shootas
- 2 Big Shootas
- Nob
- Power Klaw
20 Boyz
- Sluggas
- Nob
- Power Klaw
Fast Attack
10 Stormboyz
- Nob
- Power Klaw
- Heavy Armour
Heavy Support
Battlewagon
- Grot Riggers
- 4 Big Shootas
- Kannon
2 Killa Kans
- 2 KMB
Ok I haven't fully totalled up this list but what do you think of the new one?
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![[Post New]](/s/i/i.gif) 2010/07/27 05:01:00
Subject: A Stab in the Dark at a 1500 Point Ork List
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Regular Dakkanaut
Charleston, SC
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You only have 2 scoring units - that can't hide in terrain and shoot. You'll most likely lose you troops to shooting and combat - and then you can't claim an objective.
1)You need more boys! Orks win thru mass of numbers.
2)The warboss on a bike, while powerful, is by himself and can be picked off. There are 3 ways to run a biker boss a)With biker nobs that are now troops. b)with regular bikers, not recommended, but it keeps the boss alive. c)with the kommandos and snikrot and coming from the opposite board edge. Also, give him an attack squig, 15pts is worth another st410 attack.
3)10 Stormboys will most likely not see combat. If you lose 3 to shooting your have to make a ld7 test or run away - not good odds. Take a full squad of 20 or leave them on the shelf.
4)I haven't had success with shooty battlewagons. They look great on paper but under-perform on the field. 4 big shootas gives you 12 shots, 4 that will hit. They are only str5 - not great at busting armor and only ap5 - most troops get a save. If you want a load of big shoota shots take kans with BS 3 and only 40pts a piece they are dirt cheap or take warbuggies - only BS2 but twin linked and also cheap. The kannon also only hits 1/3 of the time. Battlewagon's great appeal is the deff rolla - read the rules on it in the codex and also know that GW stated in the latest ork FAQ that the hits also count on vehicles.
5)Kans. Kans work best in multitudes - like most of the army. The KMB is a lot of points that aren't well spent. You don't need to worry about 2+ save, you have loads of attacks and pk's to take them out. Save the points and take rokkits. You can still have ranged anti-tank for less points and same str.
6)Where are the lootas? Lootas are a good counter to long fangs and razorbacks. You can have a slew of shots from lootas.
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![[Post New]](/s/i/i.gif) 2010/07/27 08:54:23
Subject: A Stab in the Dark at a 1500 Point Ork List
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Lord of the Fleet
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Ok what if I make the following changes?
1) I'll add another mob of about 10 Boyz
2) I take a small unit of regular Warbikers
3) Hmm, Ok I'll drop the Stormboyz
4) What if I drop the Battlewagon for a few more Kans?
6) I suppose I could squeeze in a squad of Lootas somewhere
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![[Post New]](/s/i/i.gif) 2010/07/27 23:02:52
Subject: Re:A Stab in the Dark at a 1500 Point Ork List
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Stinky Spore
Bavaria
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Hi, I hope this helps:
Your Waghboss:
-You can save some points on your Waghboss, because he won't need additional heavy armour, if equipped with a bike that automatically provides a 4+ armour save (as well as an equally good mobile cover save).
-To further improve the Waghboss' killiness, you can give him a combi-flamer, which comes in handy for pre-grilling a sqaud he aims to assault despite its one time use,
and it lets you forget his lousy bf, and of course, there is his trusty Attack Squig for not too many points, but much effect!
-You might also want to take a invulnerability save into consideration, as HQs often want to shrug off a mean power weapon attack.
-You can let him be accompanied by a mob of regular Waghbikers, which is a less competitve, but friendly option to get the feeling and knowledge of biking orks,
the other possibility, Nob Bikers, can, if all equipped with different wargear to make the best out of the wound allocation rule, be truely devastating for your enemy,
and, as stated before, 5 is a good number for them. To get your hands on some Nob Biker models is a different story...
Your Boyz:
-Walking mobs should at least have 20 models or they may easily fail morale tests after being shot at, or may be assaulted and wiped out without striking back.
-Big Shootas or Rokkits is up to you, you may want to balance anti-tank and anti-infantry with the Kanz.
-The shootier boy variant has often proved better when it has to walk to the enemy, as it can engage earlier with its better range attack. Just avoid long close combat fights with them.
-In combination with KFF -supported Killa Kanz in front of them, they really enjoy the day.
Your Kanz:
-Due to their great ratio of point cost to bam!, I'd recommend more of them, if possible.
-Grotzukka, Rokkits and even the KMB (does not get hot here, but the eventual termie does) are good choices here, but stay at one type per squad.
When you have some points left after this, why not throw in a tank that draws some attention from the Kanz,
or provide serious support fire with Lootaz, which I prefer, but they will need cover very badly!
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+++POST TERMINATED BY AUTHORITY OF THE INQUISITION+++ |
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![[Post New]](/s/i/i.gif) 2010/07/27 23:25:47
Subject: A Stab in the Dark at a 1500 Point Ork List
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Lord of the Fleet
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Thanks PR0L0G for your extensive advice
Valkyrie wrote:Ok, thanks to PR0L0G's advice, here's the third attempt:
HQ
Warboss
- Power Claw
- Attack Squig
- Heavy Armour
Mek
- KFF
- Big Choppa
Elites
6 Nobz
- Power Klaw - TL Shoota
- Power Klaw - Slugga
- Power Klaw - Shoota/Skorcha
- Big Choppa - Shoota/Skorcha
- Big Choppa - Slugga
- Big Choppa - Shoota/Rokkits
- Heavy Armour
Troops
20 Boyz
- Shootas
- 2 Big Shootas
- Nob
- Power Klaw
20 Boyz
- Sluggas
- Nob
- Power Klaw
15 Gretchen
- Runtboss
Fast Attack
Heavy Support
2 Killa Kans
- 2 Rokkit Launchers
2 Killa Kans
- 2 Grotzookas
Looted Wagon
- Red Paint Job
- Grot Riggers
Ok I haven't fully totalled up this list but what do you think of the new one?
It is 11:30 at night and I simply cannot be arsed to total up the points tonight.
Right, I've realised the hype for Nobz and tried to include them into the list. Now, they need a transport, and I wanted to keep it cheap as possible so I've gone for the simple Looted Wagon with RPJ and Grot Riggers. Simple plan to get them into CC as quickly as possible, without splurging hundreds of points on Warbikes. Kommandos have been removed. The Gretchen are simply there to act as a cheap 4+ save for any unit which wouldn't be covered by the KFF.
Edit: Clarifying the weapon distribution on the Nobz.
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This message was edited 2 times. Last update was at 2010/07/27 23:50:28
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![[Post New]](/s/i/i.gif) 2010/07/28 00:19:55
Subject: Re:A Stab in the Dark at a 1500 Point Ork List
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Stinky Spore
Bavaria
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It has some solid elements, but it is difficult and risky to follow different tactics at once:
Let's assume you want your opponent to be dismembered by Killa Kanz and Boyz on foot,
now you have a lone transport with Nobz and probably Mr Waaghboss in it, which are going
to be quite reliably shot out of this (defenceless!) car, as soon as they leave the KFF, so they
might want to walk also, but for the walking purpose, regular boyz are cheaper with a similar effect
at the same time. The meaner and greener you want your list to be, the more you have to
decide whether you make a transport rush (when it must be cheap, benefit from the Pikk Up's
ramshacke-rule, or drop a whole battlewagon load of Nobz [remeber to be able to field them as Troops with a Waaghboss in your list]
in front of your enemy) or come up with a green tide. In my opinion, it is almost never of use to give
grot riggers to cheap transports because they nearly almost explode or cease to exist otherwise after
the first rocket. Maybe you want to give the two flanking options a try with your Waaghbikers on the one hand,
and the Nobz-filled Pikkup on the other hand, while flooding the middle of the table with the rest.
Sadly the Waaghbikers are quite fragile for their cost and have a low leadership value, but can shield your own flank
as they take much room. You could consider Killakoptaz instead, they combine anti-tank capabilities with high mobility.
Perhaps take three of them as three fast attack choices, give them rockets and/or buzz saw and let them cause havoc at the enemy in turn 1!
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An inquisitor walks into a bar.
+++POST TERMINATED BY AUTHORITY OF THE INQUISITION+++ |
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![[Post New]](/s/i/i.gif) 2010/07/28 11:26:28
Subject: A Stab in the Dark at a 1500 Point Ork List
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Lord of the Fleet
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Well I don't really want to go down the whole Warbikes route, but I suppose it would help to take a few Trukks for the Boyz, but that would only work if I were to change the 2x 20 Boyz into maybe 4x 12 Boyz (all squads in Trukks), while I'm reducing the number in each squad, I'm increasing the overall amount of Orks on the battlefield. I could updrade the Looted Wagon to a basic Battlewagon with few upgrades.
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![[Post New]](/s/i/i.gif) 2010/07/28 14:33:40
Subject: A Stab in the Dark at a 1500 Point Ork List
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Tower of Power
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Valkyrie wrote:
HQ
Warboss
- Power Claw
- Attack Squig
- Heavy Armour
Mek
- KFF
- Big Choppa
Elites
6 Nobz
- Power Klaw - TL Shoota
- Power Klaw - Slugga
- Power Klaw - Shoota/Skorcha
- Big Choppa - Shoota/Skorcha
- Big Choppa - Slugga
- Big Choppa - Shoota/Rokkits
- Heavy Armour
Troops
20 Boyz
- Shootas
- 2 Big Shootas
- Nob
- Power Klaw
20 Boyz
- Sluggas
- Nob
- Power Klaw
15 Gretchen
- Runtboss
Fast Attack
Heavy Support
2 Killa Kans
- 2 Rokkit Launchers
2 Killa Kans
- 2 Grotzookas
Looted Wagon
- Red Paint Job
- Grot Riggers
No cybork body on the Warboss so AP4 will go straight though him and that's common as muck or power weaps will destroy him in combat.
Looted Wagon is no good for Nobz. You want a Battlewagon which is much better, in fact it's no good taking a single transport in a foot list. You should decide whether going mech or foot because using a mix will bring you down because of target priority. Take Nobz on bikes with other bikers or in a Battlewagon - nothing else or no other way
If you're foot slogging you need more Boyz and ditch the big shootas; you haev enough fire power anyway.
More Kanz for a foot list!
I suggest some Lootas because at the moment you have two weapons good at cracking tanks; rokkits. Up close you have six power klaws which four are in the same unit and then four models with dccw. Seems the list is more foot I would drop the Warboss, Nobz, Looted Wagon, Gretchin and get possibly another Big Mek, Lootas and increase Boyz to 30 and Kanz to 3 per unit.
Hope that helps.
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This message was edited 1 time. Last update was at 2010/07/28 14:40:00
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/07/28 14:59:00
Subject: A Stab in the Dark at a 1500 Point Ork List
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Lord of the Fleet
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Thanks for your input Mercer
Ok, so how about this :-
HQ
Big Mek
- KFF
- Shoota/Skorcha
- Heavy Armour
- Cybork Body
Big Mek
- KFF
- Heavy Armour
- Big Choppa
- Cybork Body
(I may also consider buying one with a SAG and maybe using it occasionaly, just for fun)
Elites
5 Lootas
5 Lootas
Troops
30 Boyz
- Choppas/Sluggas
- Nob
- Power Klaw
30 Boyz
- Shootas (maybe add a couple of Big Shootas if I have enough points)
- Nob
- Big Choppa
20 Boyz
- Sluggas/Choppas
- Nob
- Power Klaw
Fast Attack
10 Stormboyz
- Nob
- Power Klaw
Heavy Support
3 Killa Kans
- 2 Rokkit Launchers
- 1 Grotzooka
3 Killa Kans
- 2 Grotzookas
- 1 Rokkit Launcher
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![[Post New]](/s/i/i.gif) 2010/07/28 15:13:49
Subject: A Stab in the Dark at a 1500 Point Ork List
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Tower of Power
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The shoota/skorcha on the Big Mek is that a kombi? You should just take a skorcha and use it as a power weap.
Lootas work on volumes of fire power. Take 10, not 5. How many 5+ to hit you're gonna get out of 15 shots and then 5+ again to glance armour 12? Answer is not a lot.
Missing boss poles from the Boyz and all should be Shoota Boyz, check this out: http://www.imperiusdominatus.com/2010/05/ork-shoota-boy-vs-ork-slugga-boy.html
Drop Stormboyz because they will be racing ahead without KFF support and 10 6+ armour won't last or if you use cover it will slow you down or force dangerous terrain tests. Just drop them lol.
Kanz better with full house of rokkits.
List is looking better but with the suggested improvements should be spot on. Here's a 2k Kan Wall list I wrote ages ago: http://www.imperiusdominatus.com/2009/10/foot-slogging-kan-wall-ork-list.html
Hope that helps and remember to leave a comment on the blog and become a follower  If you need any more help feel free to PM me or email though I'll check here too
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/07/29 22:01:26
Subject: A Stab in the Dark at a 1500 Point Ork List
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Lord of the Fleet
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Ok, so what if I...
1: Combine the 2 5-man Loota squads into one 10-man squad
2: Change the armaments on the Kans so the entire squad either has 'zookas or Rokkits
3: Change the Boyz to Shoota Boyz.
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![[Post New]](/s/i/i.gif) 2010/07/30 01:30:15
Subject: A Stab in the Dark at a 1500 Point Ork List
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Regular Dakkanaut
Charleston, SC
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Valkyrie wrote:Ok, so what if I...
1: Combine the 2 5-man Loota squads into one 10-man squad
2: Change the armaments on the Kans so the entire squad either has 'zookas or Rokkits
3: Change the Boyz to Shoota Boyz.
I agree with #2 and #3.
I do not agree with #1. Mercer generally gives good advice but I have to disagree with him on this one. I agree that 10 lootas put out more firepower and increase the propability of popping a transport) the lootas main job.) My problem with taking larger squads is leadership. 3 dead lootas and your testing on ld 7 for your 150 pts squad that most likely has set up on or near the board edge. They will run off without getting a chance to re-group.
With 5 member squads you give yourself more advantages. If someone shoots at a squad, they still have to kill 2 to force a LD check, only 1 less than the 10 man squad. And if you lose the squad, you still have another one. It also allows you to shoot at 2 different targets. Remember, if you don't kill it your first target with the first squad, shoot at it with the 2nd squad. Statistically you win, because by making 2 d3 rolls you are more likely to get average number of shots.
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