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Made in us
Longtime Dakkanaut






USA, Indiana

Today i played a game against orks. Dawn of war deployment. I had wiped out all his forces on the board he had 5 nobs left a warboss and 20 gretching in reserve i move my guys up to take his obj. and he comes in reserve on his side of the board and assaults my 20 man squad with commisar and officers. Basically they get destroyed real quick. 2 questions now he said each nob had different armament so he could put one wound on each guy? i thought you had to just if one guy has a wound put the next wound on the guy with the one wound? Can he spread them out like that? also can you assault the turn you come in from reserve?

thanks

Dont worry, Be happy
Play:
Flames of War 
   
Made in us
Regular Dakkanaut




Charleston, SC

Yes to both questions.

Nobs can have different wargear for each one. Wound allocation rules require you to assign wounds to differently equipped models.

There is nothing in the rules that does not allow assault when you come from reserve. It doesn't happen often because you have to come from your board edge. If your unit was that close to his board edge, then yes, he could assault you,
   
Made in us
Longtime Dakkanaut





IHEARTLARGEBLASTTEMPLATES wrote:Now he said each nob had different armament so he could put one wound on each guy? i thought you had to just if one guy has a wound put the next wound on the guy with the one wound? Can he spread them out like that?


Yes he can. If all the nobs have different equipment he can juggle wounds like that. In my gaming circle we call it "Playing musical wounds". It can be an annoying thing, but it can make his unit very, very pricey.

also can you assault the turn you come in from reserve?


Yes to this as well.
   
Made in us
Longtime Dakkanaut






USA, Indiana

ughhh i lost a game i thought i had in the bag.... ugh

Dont worry, Be happy
Play:
Flames of War 
   
Made in us
Dakka Veteran





Do a search for wound allocation shenanigans. Its even worse when you have a full unit of ten Nobs each armed differantly.
   
Made in us
Longtime Dakkanaut





I like smushing them to pieces with tanks and artillery. Whoops, no more FNP and they are inst-killed. Probably about the best solution to those kinds of shenanigans.

Use autocannons (or heavier guns in the case of battlewagons) to blow up their ride and then blast them away with the big guns. Not much more you can do, unfortunately.
   
Made in gb
Hanging Out with Russ until Wolftime







The Humble Battlecannon is by far the best way to kill Nobz. Yes, they get 4+ cover or 5+ ivul, but it rips past their FnP and 2W.

It also lets you stay WELL away from them!

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Warning From Magnus? Not Listening!





The Rock

Sargent Telion is great for nobs to.

Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...

Best summary of foeign policy. Ever.
 
   
Made in gb
Horrific Howling Banshee




Gwar! wrote:The Humble Battlecannon is by far the best way to kill Nobz. Yes, they get 4+ cover or 5+ ivul, but it rips past their FnP and 2W.

It also lets you stay WELL away from them!


Battlecannon is only AP3 so they will still get their FnP saves, but it's still better than nothing. Demolisher Shells on the other hand are great.

Aramoro

Violence isn't the answer, I just like getting it wrong on purpose.  
   
Made in gb
Hanging Out with Russ until Wolftime







Aramoro wrote:
Gwar! wrote:The Humble Battlecannon is by far the best way to kill Nobz. Yes, they get 4+ cover or 5+ ivul, but it rips past their FnP and 2W.

It also lets you stay WELL away from them!


Battlecannon is only AP3 so they will still get their FnP saves, but it's still better than nothing. Demolisher Shells on the other hand are great.

Aramoro
The Battlecannon causes ID.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Longtime Dakkanaut






USA, Indiana

ahhhhh i see t4 for the nobs str. 8 for the Battle Cannon!

to bad last the game they kind of appeared on top of me....

Dont worry, Be happy
Play:
Flames of War 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

If he had no miniatures on the table ae the units in reserve still aloud to arrive? Are they not considered defeated?

   
Made in us
Regular Dakkanaut




Charleston, SC

There is nothing in the rule book that states you are defeated if you ahve no models on the board.
   
Made in se
Wicked Warp Spider






Ios

geordie09 wrote:If he had no miniatures on the table ae the units in reserve still aloud to arrive? Are they not considered defeated?

Considering what that would do to a lot of daemon armies, no. It's when all units have been killed or removed from game, which is very different.

I really need to stay away from the 40K forums. 
   
 
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