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Is it possible to mix gunline and mech? Imperial Guard list. Help would be appreciated.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran




Manhattan

I'm just starting IG and a complete noob to IG, but I theory-hammered a mix of a IG gunline and mech Chimeras. I also wanted to incorporate a fluff element of something along the lines of a "Light Horse" division, charge of the light brigade kind of thing so I wanted to run 3x 10 man squads of Rough Riders. Thankfully they're cheap and fit perfectly into my battle-plan at least in theory.

I was thinking of a center gunline with 2-3 30 man infantry combined squads with 3 HWs each, and tooled out with PWs so they can survive an assault and another command squad behind them with mortars (so they don't have to give the enemy a 4+ cover save due to intervening models)

Bah, alright It seems I ran out of troop slots. Only 6 slots so it'll be 4 vets in Chimeras and 2 40-man infantry squads for the gun-line.

So here is my final revisions on my attempt to combine both mech and gunline. It's got 6 Chimeras so its more mech with gunline support.

2x Chimera - 3 Melta-Veterans in each
1x Chimera - CCS 4 Plasma Guns (meant to never get out of Chimera and do drive-by shootings once Rhinos get popped by the Melta-Veterans and give orders out to melta veteran squads)

2x Chimera - 3 Melta-Veterans in each
1x Chimera - CCS 4 Plasma Guns

On each wing. In the centre:

40 man infantry PCS with 4 Lascannons, Grenade Launchers, Commissar & Sargent have PWs
40 man infantry PCS with 4 Lascannons, Grenade Launchers, Commissar & Sargent have PWs

In reserve (The idea is to counter-assault any enemy that manages to assault the main gunline while they tarpit until the RR get there)
10x Rough Riders, Hunting Lances
10x Rough Riders, Hunting Lances
10x Rough Riders, Hunting Lances

Heavy Support, in the far back table edge, bubble wrapped by the 2 Infantry 40-man squads

2x Colossus Bombard (I hate Space Marines)
2x Colossus Bombard (a big FU to Space Marines)
3x Hydra Flak Tank (Good for popping Rhinos those Space Marines love)

What do you guys think? Did I ever mention I hate Space Marines?

This message was edited 2 times. Last update was at 2010/07/20 08:10:30


 
   
Made in rw
Wicked Warp Spider






How many points is this? Looks like it could hit 3,000.

The 4 veteran squads backed up by 2 blobs is a solid idea. I don't like rough riders, but knock yourself out. Heavy support - squadrons of ordnance barrage are a really bad idea IMO - go read the rules for multiple barrages, it's nearly impossible to really use 2 big templates, even if you roll 2 hits.

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Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

If I were you I would leave a single HQ behind to give your squad orders. Not only would you save some points in dropping their chimera, but being able to twin-link those 8 las-cannons could easily change the course of the battle. I would also drop 2 of the rough rider squads, however, with the one left I would add Mogul Kamir to it. In place of the 2 rough rider squads I'd add 2 hellhounds (or banewolves if you hate marines that much) or 2 squads of 3 Sentinels with ACs.

I gotta admit, the Collosus is a nice piece of artillery. However, I somewhat agree with I-bounty-hunt-the-elderly in that you shouldn't squad them up unless the artillery battery thing is the entire backbone of your army. If I were you I would just take 2-3 separate ones and use the saved points to add more troops/elites/or fast attack choices. You're going for a more mech/gunline, so I would add either some more chimera vets, some heavy weapon squad, or possibly some Valk/Vendetta vets instead of the Rough Riders.

If you are hellbent on keeping the rough riders, which I can respect due to fluff, I would still add Mogul Kamir to one. You may also want to consider something elite like a Psyker Battle Squad in chimera or 2 full squads of ratlings. I would also consider adding a Griffon to each of the Collosus squads due to the fact that you can re-roll the scatter die on the initial template if you aren't pleased with it. Just make sure you place the griffon in front so that you're able to use the re-roll due to multiple barrage rules.

So if there is anything to take away from this I'd say:
1. Add Mogul Kamir
2. Keep an HQ in back for special orders
3. Add Griffons to Collosus squads
4. Maybe throw in 2 squads of ratlings if you have the points

The rest are all suggestions. Hope this helps!

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Made in eu
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

what are your PCS equipped with? you've got two 40 man blobs but don't mention the PCS.

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Made in us
Dakka Veteran




Manhattan

Ouch, I guess I'll need to trim it down to 2000 points.

I unfortunately need the 2 CCS in the Chimeras because I reached the limit on my troop choices unfortunately.

4 Vet. Squads in Chimera (4 slots) and then the 2 PCS (2 lots) and 6 is the max troop slots and I wanted 3 Chimeras on each flank.
I guess the 2 infantry squads will now only be 30-man (to cut down on the points) and will have Auto-Cannons (to further cut down on the points and multiple shots to compensate for the BS3)

About Mogul Kamir I read that he is universally hated as one of the worse characters in the book. He is simply terrible.

What's the multiple barrage rule? I already bought 2 resin Colossus kits and 3 Flak Tanks from FW. Will it be better to run them individually? (further cut down on the points) Adding a Griffon to the Colossus gives the entire squad the accurate bombardment rule? SWEET, but what happens in instances where the enemy is within the Colossus minimum range or beyond the range of the Griffon but within the range of the Colossus? Does only 1 gun get to fire?

This message was edited 2 times. Last update was at 2010/07/20 23:17:25


 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

A. For 40pts I don't find Mogul Kamir to be too horrible. He's a lot cheaper than some of the other special characters, but seeing as you're dropping some stuff to save points then maybe I wouldn't take him. He's worth a try nonetheless. Don't be so hasty to disregard a special character due to public opinion. I used to believe the same thing about Sgt. Bastonne, but after doing some research found that he helped win people a lot of their games. It just depends on how you use them.

B. Yes, only 1 gun gets to fire in that scenario, however, you should be able to get in at least 3 turns of shooting with both before that happens, and even then you can always change targets for something else within range. The only thing with accurate bombardment rule is that the griffon must be the closest artillery piece to the enemy unit being fired upon so that you are using its barrage template initially to gain said advantage.

Like I said, look it up and it will make sense. The barrage rules aren't so bad, so long as you have line of sight and/or are filling up your Heavy Slots to their max to completely saturate the field in pie plates. Depending on what kind of boards you play on as well you may want to consider closed crew compartments or camo cloaks for your collossi depending on if they are out in the open or behind cover, which hopefully they will be.

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Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Ugh, no to Mogul Kamir. He takes away the point of Rough Riders - planned counter-assault and makes them run towards their enemy thanks to rage.

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Made in us
Longtime Dakkanaut






USA, Indiana

I would say looks like a really fun list. VERY geared towards SM imo. I think you would have trouble with hoard how about 2 mortar heavy weapons teams to put behind your blobs? so they dont provide cover for shooting through men and just more plates to lay on the table. Could also pin a unit win win?

I would think about a russ too to draw some fire away from ur artillery batteries/chimeras. also it has good fire power.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

So, I like the high-power nature of the list, but yeah, how many points are we talking here?

Also, if you want an actual mech-artillery list, just do a leafblower.

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Made in us
Dakka Veteran




Manhattan

Thanks for the support guys,

This is supposed to be a 2000 point list, I need to cut down on the points.

I'm really really trying to find the barrage rules and how it works what page is it in the BRB? On warseer everyone is saying DO NOT add the Griffon because it is a waste in this thread. Here:

http://www.warseer.com/forums/showthread.php?t=267892

Why?
   
Made in us
Rough Rider with Boomstick




Champaign, IL

This list looks fun, I'll give you that. I agree that getting orders to your platoons is a good idea to really crank up what they can do. With as much as you have on the board, it shouldn't be too hard to keep the CCS chimeras close within a foot of your squads, I think.

Re: Mogul Kamir. With Rage, you basically give control of the unit to your enemy, who can make them chase whatever unit they put closest. For some, this wouldn't be so bad, but Rough Riders seem to need a good controlling hand to put their first charge someplace where it will have the most impact.

As for the multiple barrage rules, it really sounds right now like you need to read them to get a handle on what people are talking about. They're in the BRB, not sure which page. I personally don't have much experience with them, but so far I know people tend to try to avoid having multiple barrage units unless they're planning on large point games with full fields and saturating them with large blast templates.

I'd like to point out, though, how lovely Vendettas are. If you end up with points and a FOC slot, I'd suggest trying them out.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

The deal with ordnance+griffon.

Griffon's have a rather mediocre maximum range (48"), and anything worth pairing the griffon with (other than another griffon) has a much more serious minimum range (24-36") This means that there isn't actually a whole lot of the board that is both within range for the griffon and outside the minimum range of something else.

You're getting more accurate fire, but you're also adding a lot of dead weight at most ranges.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Dakka Veteran




Manhattan

Yes but that's still 24 - 48" I'll have accurate bombardment on.

But meh, I think at this point I'll just run 2 Colossus individually. It'll save me from another Forge World purchase at least.

So my HS will be 1 3 Hydra Flak Tanks, 1 Colossus, 1 Colossus. Griffons just can't kill MEQs very well.

This message was edited 1 time. Last update was at 2010/07/21 22:20:48


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

DorianGray wrote: I think at this point I'll just run 2 Colossus individually.

Probably for the best.

With a griffon+colossus you're looking at about a griffon hit and half a colossus hit in good circumstances every turn. At most, you do a griffon and a colossus hit.

With 2 colossae you're looking at about a colossus hit a turn, and 2 at most. You have to spend more, but you get more firepower and can direct it at two different targets if you want.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

I think that hybrid IG is the way to go. I run a small platoon in my mostly mech forces, for grabbing objectives and providing a small amount of anti-transport firepower.

Plus, the PCS w/ four flamers in a chimera is an amazing unit.
   
 
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