Thanks for this thread Jin... i was doing a lot of high elf experimentation and then a good friend of mine decided he wanted to start them, so rather than have him not play fantasy, I punted. Now I'll still be paying attention to high elves, if only to help him get a good list together.
Mind if I add some particulars to this thread?
I have been prepping an empire army for 8th edition. And against a lot of people its actually been pretty ridiculously devastating. I think empire, due to their popularity and the huge boost their war machines got are going to be something everyone is going to need to prepare for.
And the good news is that so far, high elves have given me more problems than demons, ogre kingdoms, brets and warriors of chaos.
Its really about the shadow warriors and ellyrion reavers.
My empire lists rely pretty heavily on pistolier charge baiting and knights... both of those units serve to buy the warmachines as much time as possible to fire.
shadow warriors scout up to 12" of my pistoliers, thereby completely shutting down my vanguard move. I can't even reform to move around the 12" bubble because the reform will take me within 12" of them. After the shadow warriors scout, the reavers have a clear lane to vanguard forward, they end up getting hard cover from the reavers. And both units are in easy gun range right away for war machine harassment.
I end up having to dump an entire magic phase into the shadow warriors, so that something can shoot at the reavers. If I don't get first turn, then I end up losing tons of crossbowmen that I use to guard my war machines. Even worse if there is a forest in front of where they want to be. Now my knights get bogged down by shadow warriors after having to take a bunch of dangerous terrain tests.
So that was a long winded way of saying that in order to get shooting phase superiority, you need to put pressure on war machines. shadow warriors do that very well, and they can clear a nice path and support reavers really well up a flank.
One of the things i've been hearing, but haven't tried myself, is how well chariots support infantry. One of the intricacies of the charging rules is how units are required to share frontages when possible when they charge the same unit. That might cost you some swordmaster attacks if you are already engaged, or planning to engage with spearmen. The chariots just need a little sliver of base to maximize their attacks, and so they can take a corner while your spearmen take the middle. Spearmen providing ranks to disallow steadfast, and chariots providing active combat res to win fights has been a working combo for high and dark elves that i have heard about... I haven't done it myself, but it doesn't sound that hard to set up. Lion chariots are worth the points, but if you don't have the points, regular chariots do the same thing, but on a smaller scale. i would imagine they'd both be the 'decider' in a block versus block fight.
I'm not sure about the special choice infantry. Spearmen and archers are an inevitable for lists due to the core requirements, and it seems to me that a combination of spears and chariots will win through almost all of the fights you need to win. Obviously you have to factor in
RBT and archer softening.
Its good to hear about eagles. Another really huge factor in surviving war machine spam, they are cheap and there is no limit to how many you can have. Thats great.
I agree on the dragon princes hitting hard. Elves might work a little better with a shootier, slightly slower main force, since they have such good supporting chariots and since their spear elves hold rather well. But I could see a unit of dragon princes, strictly for flamer of tzeentch hunting. Or just any other weakened unit coming at you that you wouldn't mind exploding. I'd love to hear about you trying a dragon princes and "dragon prince" all out rush army. I think that would be the best place for a big dragon prince unit. Use reavers to clear lanes for the dragons and cav, plenty of spear elves to break steadfast, and mass eagles for ASAP cannon hunting.
So, my unit ratings from mostly playing the other side of the table....
archmage- wow, hes good, book of hoeth is gross.
prince- don't know. Although Im pretty usre he can't beat the archmage in effectiveness
noble- with the
bsb i like him alright, but in the lists i've been thinking of, its unlikely that it'll come up too much. Dying chariots will cause panic, as will losing a few spear elves here and there. So it's probably worth the investment.
mage- arch mages are orders of magnitude better than level 2s. but a level 2 in support of an arch mage could be great
dragon mage- Don't know. Maybe in a full on aggro dragon/prince rush.
spear elves- fully agree with Jin. Not amazing, but its the only 'ranked' unit the elves have. (Getting lots of ranks in special is cost prohibitive to the point of insanity.) And ranks are what is needed to break certain armies.
archers- of course. Fast cav, skirmishers, and hordes of lightly armored infantry are all quite good and very important to many armies game plans. As always, this is your answer.
sea guard- Jin hit it pretty well. If you are going to be shooting and magic-ing very well, and can draw your enemies in, they could have a great role to play. particularly if you used a ton of
RBTs, because they make a great self contained guard for a battery of war machines. I agree with his assessment that one big spearmen unit to plop the archmage in, and then 2-3 supporting archer units is probably a slightly better choice, but only because you have more control over the ratio of spears to bows. You need something with a lot ranks. But you probably just need one of those. If you go LSG, you will end up with two big blocks, and a little less bow fire than I'd like. This kinda pushes you towards 3+
RBTs. Which many people won't mind.
tiranoc chariots- excellent affordable spearmen support, without a doubt.
lion chariots- Spectacular infantry support. Can really dig in and keep fighting unlike the tiranocs, but the cost is a bit eyebrow raising.
white lions/swordmasters/phoenix guard- I'm going to save some space here and also become really unpopular and say that i currently don't see a need for these guys. You are going to have a spear elf unit, its not going to be very good at sharing frontages with other infantry blocks. Chariots on the other hand are. And this army can take 11 tiranoc chariots if it wants. So its not like there is a need to fill out points. The only way i could see these working is if you spent your whole core on archers, and used a unit of phoenix guard to be your mage bunker and rank breaker. That might be a little too much archery for me. And of course, i could be dead wrong. i just think that you need less hitting power than they provide to win a combat in conjunction with spears. And its hard to maximize their attacks unless they are taking units on all by themsevles.... and then their T3 and weak armor will be really telling.
shadow warriors- excellent utility and harassment. Definitely at least 2 units in every army I'd make.
ellyrion reavers- Not quite as vital as shadow warriors, but the feigned flight rule keeps fast cavalry in their rightful place of the ultimate slower downer of an enemy advance. Their spears should mae war machine charging no problem should they slip past enemy units.
RBT- Overpriced now that they've lost a wound, but still irreplaceable for the high elves. With just bows, knights and monstrous infantry are a real problem for them.
Eagle- Seems like a good deal. 50 points each for as many flyers as you want. Great for war machine hunting but not much else. So you could probably take too many, but i think 3 would be great to have in your pocket as a base line number. The more succeptable your army is to war machines, the more I'd take. Probably two for every dragon or knight block.
Thats what i've got so far, I'd like to hear it if people are agreeing or disagreeing with me for the most part. And sorry to Jin if this is turning into a highjack.