Switch Theme:

random movement and charge reaction  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran




Los Angeles, CA

I keep hearing that units that move randomly such as spawns and HPAs do not allow charge reactions in 8th. Where is this rule in the rulebook? What is the rationale? Cant find it currently.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Stoic Grail Knight



Houston, Texas

I dont remember the page but the only thing they can do is hold.

Page 74 BRB

This message was edited 1 time. Last update was at 2010/07/20 22:24:25


Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo

If a Random Move model gets in contact with a unit the unit can only hold.

Presumably the rationale is that they're not anticipating it such that all they can do is defend themselves against something that suddenly popped up right next to them.

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

Madness and genius are separated by degrees of success.

Remember to follow the Swap Shop Rules and Guidelines! 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

As a side note, the new random movement rules maybe helps explain some of the bewildering lack of clarity surrounding the doomwheel's rules under 7th.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Trigger-Happy Baal Predator Pilot






Heres another question along the same lines.

Are compulsory moves mandatory? For instance, could I opt not to move a spawn or a doomwheel, even though they make movements in the compulsory movement step, or do they HAVE to move?
   
Made in us
Sslimey Sslyth




While I am not sure what the rules say about it, I would think that you would have to make compulsory moves.

Compulsory, by definition, means something you are compelled (required) to do.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



In ur gaem, killin ur doodz.

The language in the description is going to be pretty clear about that Caboose.

Check out the spawn move.

If the rules are: pick a direction, roll the dice, move the model up to the distance rolled, then the answer is clearly that you don't have to move any of that distance.

If the rules are: pick a direction, roll the dice, move the model the full distance rolled... the opposite is true.

Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
Made in us
Trigger-Happy Baal Predator Pilot






Ok, thank you.
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: