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![[Post New]](/s/i/i.gif) 2010/07/22 00:14:09
Subject: 2500 Skaven: Needs a Little Something
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Warwick Kinrade
Mesa, Arizona
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I posted my 2500 Skaven list awhile ago but looking for more feedback, I feel like it's lacking some "oomph". Tell me what you think.
Warlord (General) w/ Armor of Silvered Steel (2+ save), Dawnstone (re-roll failed armor saves) and GW
Grey Seer w/ Dispel Scroll
Chieftain w/ Storm Banner, Shield
Warlock Engineer w/ Lvl2 Upgrade, Warp-Energy Condenser
38 Clanrats w/ Banner and Musician, Shields
38 Clanrats w/ Banner and Musician, Shields
60 Slaves
60 Slaves
60 Slaves
60 Slaves
60 Slaves
10 Gutter Runners
10 Gutter Runners
10 Gutter Runners
Plagueclaw Catapult
Plagueclaw Catapult
Doomwheel
Doomwheel
Total = 2499
I'm not sure if I have to many Slaves and not enough hitting power. Only the Doomwheels can actually break anything in combat, but I have a lot of tar pits on the basis of shooting into them. Enemy shooting is completely locked down with the Storm Banner and 30 Gutter Runners and my Magic Defense is as good as Skaven can have.
Does this look like it has enough power to actually beat an enemy army? Are the Slaves to big, to small, to many? I only have experience in smaller games right now but I want to have an idea that I'm building towards.
I didn't put Spears anywhere because I want the Clanrats to live rather than hit and the Slaves are meant to die so no use upgrading them.
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![[Post New]](/s/i/i.gif) 2010/07/22 08:33:27
Subject: Re:2500 Skaven: Needs a Little Something
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Scouting Shadow Warrior
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Well you're right, it's certainly lack some 'oomph'. It really needs some Stormvermin and/or Rat Ogres. My advice (honestly) would be to ditch most of the slaves and replace them with Clanrats. You could possibly have 3 units of 40 Clanrats w. Spears and Shields. These would be much more effective. Definately keep the Doomwheels though, but run them close to you're slaves rather than any more expensive units (3 Slaves max. per Doomwheel per turn isn't anything to get worried about). No army is perfect, but your's is certainly a good starting point for a Skaven list. Automatically Appended Next Post: You could use something like this:
LORDS:
Queek Headtaker (215)pts
Warlord (173)pts
-Warpforged Blade (50)
-Warpstone Armour (30)
-Additional Hand Weapon (3)
HEROES:
Warlock Engineer (108)pts
- Lvl 1 Wzd (50)
-Warplock Pistol (8)
-Warp-Energy Condensor (20)
-Warpstone Token (15)
Warlock Engineer (113)pts
- Lvl 1 Wzd (50)
-Dispel Scroll (25)
-Warpstone Token (15)
CORE:
40 Clanrats (168)pts
-Full Command (20)
-Spears (20)
-Shields (20)
40 Clanrats (168)pts
-Full Command (20)
-Spears (20)
-Shields (20)
30 Clanrats (118)pts
-Full Command (20)
-Spears (20)
-Shields (20)
39 Stormvermin (523)pts
-Full Command (25)
-Shields (39)
-Grand Banner of Clan Superiority (30)
-+1WS, +1S (156) [Queeks army only]
SPECIAL:
6 Rat Ogres [+3 Pack Masters] (279)pts
-Master Bred Rat Ogre (15)
10 Poisoned Wind Globadiers (105)pts
-Bombadier (15)
RARE:
Doomwheel (150)pts
Doomwheel (150)pts
Plagueclaw Catapult (100)pts
Plagueclaw Catapult (100)pts
TOTAL: 2500 pts
What do you think?
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This message was edited 1 time. Last update was at 2010/07/22 11:45:36
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![[Post New]](/s/i/i.gif) 2010/07/22 12:50:02
Subject: Re:2500 Skaven: Needs a Little Something
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Warwick Kinrade
Mesa, Arizona
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Well that's an entirely different army, I'm just trying to tweak mine. I'm built on holding a unit than crushing it, I just think I need a third unit besides the two Doomwheels to get that done. Clanrats really aren't good fighters, they're just a placeholder to put characters in.
I like some of the things you put but no magic Defense? No BSB? A BSB is mandatory for Skaven in my opinion, especially a more elite list like the one you posted.
I'd probably go with Rat Ogres if I had to, I imagine a 2x2 block to make sure the flank charge doesn't leave any out. Not sure how to fit them in though.
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![[Post New]](/s/i/i.gif) 2010/07/22 14:26:44
Subject: Re:2500 Skaven: Needs a Little Something
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Stoic Grail Knight
Houston, Texas
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Id really try to drop one catapult and a doomwheel and add a WLC and HPA. That will really give you some punch.
Personally on the warlord i like the heavy armor with 4+ ward save, the 4+ ward for when he get smacked by a hard hitting attack that will negate or turn that 2+ into a 5+ or something.
I have started running my engineers at level one just to run around casting warp lightning, save a lot of points.
I would drop a unit of gutter runners and give them slings and poison.
WEAPON TEAMS!!!!!
Plague mortars are nuts in this edition and WFT's are still sick.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/22 16:43:26
Subject: Re:2500 Skaven: Needs a Little Something
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Snord
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I have to agree - WLC are pretty darn good in this edition now, especially for the points! Also consider that the warplightning shot (like a bouncing cannonball) will hit every part of a multi-part model (like a stegadon + crew + priest) without needing the template per se. I'd use them instead of the plagueclaw catapults.
Gutter runners with slings and poison are insanely good warmachine hunters.
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![[Post New]](/s/i/i.gif) 2010/07/22 17:07:30
Subject: 2500 Skaven: Needs a Little Something
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[DCM]
Dankhold Troggoth
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Wow, how would you ever paint that many rats! It'd also be quite expensive to buy, with slaves costing about the same amount of money as points (or more?)!
I'd like to see some clanrats or stormvermin, personally- you hit the nail on the head with needing some more "oomph"- doesn't matter if you're not likely to run, if you can't kill a dam thing!
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![[Post New]](/s/i/i.gif) 2010/07/22 23:57:54
Subject: Re:2500 Skaven: Needs a Little Something
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Warwick Kinrade
Mesa, Arizona
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Clanrats provide zero killing power, they're not fighters. I've had no experience with Stormvermin but they don't look good either, bad save and likely to be quickly worn down, but like I said I have no experience.
WLCs seem a bit to random, how often have they worked well for you guys? The Plagueclaw seems safer, I always know what I'm getting and it's extremely powerful against other horde armies. WLC would be better against elite armies, I already have Doomwheels to kill monsters which don't seem to be popular anymore outside Ogre and Troll types.
I'm using a lot of cheap models for Slaves like BfSP Goblins and models my friends don't want, looks more like Slaves if they're a ragtag bunch in my opinion.
Engineer as a Lvl1 is a good point, that I will be doing. I like the Armor Save Warlord because I'm choosing what he fights, the Slaves will suck up almost every enemy unit. I wouldn't throw him into S6+ opposition and very few attacks will go at him because of his small base and likely flank charge. I suppose not everything will go my way all the time but Ward Save seems for more of a character killer, mines just a CR machine.
I would like to put a HPA in but that's to many in rare, I'd have to lose either both Catapults and something or 1 Wheel 1 Catapult and than I lost hitting power to gain hitting power. Most of the powerful Skaven units are in Rare so I have to give up something somewhere.
If I add a HPA, I lose my shooting and that opens up brand new weaknesses besides me needing to find 50+ points. Now I'd be able to kill things but not weaken units before they hit me so I can get through them fast enough. It's a very delicate balance seems like.
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![[Post New]](/s/i/i.gif) 2010/07/23 00:02:44
Subject: Re:2500 Skaven: Needs a Little Something
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Stoic Grail Knight
Houston, Texas
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Unless i blow the cannon up first turn it almost always makes its points back....
my personal A+ units for skaven.
Domerocket- Almost always makes its 30 points back
WLC- Almost always makes its points back
HPA- Not only a mental advantage (people are terrified of the HPA) but also a very nasty combat unit.
Warpfire throwers-Unless you misfire usually make there points back in one good shot.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/23 00:05:34
Subject: Re:2500 Skaven: Needs a Little Something
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Warwick Kinrade
Mesa, Arizona
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I'll test out WLCs than, they seem extremely well recommended. Likewise for HPAs but I'm not sure what to get rid of. Why are people so scared of them when there are so many war machines and powerful Magic now? They seem very killable.
I've used WFTs a few times with mixed results, they seem to die quickly to missile troops which is why I don't like Weapon Teams. I can't put it behind the unit either because it can't move and fire. Any tips?
Doom Rocket looks fun. :]
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![[Post New]](/s/i/i.gif) 2010/07/23 00:09:52
Subject: Re:2500 Skaven: Needs a Little Something
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Stoic Grail Knight
Houston, Texas
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The Prince of Excess wrote:I'll test out WLCs than, they seem extremely well recommended. Likewise for HPAs but I'm not sure what to get rid of. Why are people so scared of them when there are so many war machines and powerful Magic now? They seem very killable.
I've used WFTs a few times with mixed results, they seem to die quickly to missile troops which is why I don't like Weapon Teams. I can't put it behind the unit either because it can't move and fire. Any tips?
Doom Rocket looks fun. :]
I use WFT more to protect my flanks then anything. Makes them harder to shoot at and make flanking scary.
Also remember you can shoot them into a unit of slaves...
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/23 00:11:22
Subject: Re:2500 Skaven: Needs a Little Something
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Warwick Kinrade
Mesa, Arizona
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I'm aware it's just hard to get an actual shot off against many armies. Any army with bows just laughs at them, I suppose it's nice they killed a WFT instead of my units but I'd kind of rather have my units die. :]
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![[Post New]](/s/i/i.gif) 2010/07/23 00:18:42
Subject: Re:2500 Skaven: Needs a Little Something
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Stoic Grail Knight
Houston, Texas
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They are also great for putting near your war machines to deter war machine hunters. they tend to be squishy and a blast from the WFT can take them out
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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