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Made in ca
Pulsating Possessed Chaos Marine





Did you guys know Canada has a friggin desert?

I was thinking of an idea for a game, but am not too sure if the rules allow it, or not. A deffkopta is turbo boosting from the scout rule. (the deffkopta controlling player also has the first turn.) Then on the start of the first turn, The deffkopta moves twelve inches and fires. then on the 2nd player turn, the deffkoptas are shot at. since the deffkoptas turbo boosted on their scout move, do they get the 3+ cover save still?

You're not playing the game like I play it...why aren't you playing the game like I play it?! O_O 
   
Made in us
Regular Dakkanaut




Charleston, SC

Per RAW, yes they skill get the 3+ cover save. Turboboost gives a 3+ cover save in the next opponent's turn.

It seems pretty silly but its RAW.
   
Made in ca
Pulsating Possessed Chaos Marine





Did you guys know Canada has a friggin desert?

ahhh awesome thanks!


(plans his enemies demise )

You're not playing the game like I play it...why aren't you playing the game like I play it?! O_O 
   
Made in us
Sneaky Striking Scorpion





Melbourne, FL

Fair warning; some places throw things at people that try to abuse RAW......

7000+ Aliatoc Eldar
3000+ DeamonHunters
 
   
Made in us
Longtime Dakkanaut





Vrakk wrote:Per RAW, yes they skill get the 3+ cover save. Turboboost gives a 3+ cover save in the next opponent's turn.

It seems pretty silly but its RAW.


Only according to the INAT FAQ, and that is only used at Adepticon and not actually supported by GW.

I'd actually say that they don't get the save as the rule specifically says "...during the movement phase..." and the scout move is not done in a movement phase. Every tournament I've been in has ruled that Turboboosting and Skimmers going 24" at flat-out don't get the save.

This message was edited 1 time. Last update was at 2010/07/22 03:35:58


 
   
Made in au
Longtime Dakkanaut






40K FAQ says;
"Q. Can bikes Turbo Boost during their Scout
move?
A. Yes they now can, but remember that they
have to remain more than 12” away from the
enemy as they move."

Turboboost says;
"In the following enemy Shooting phase, the
bike benefits from a cover save of 3+ to represent the
difficulty of hitting such fast-moving targets"

Is it the following enemy shooting phase? If yes you have a 3+ Cover because they've 'gone so fast'.

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Nungunz wrote:
Vrakk wrote:Per RAW, yes they skill get the 3+ cover save. Turboboost gives a 3+ cover save in the next opponent's turn.

It seems pretty silly but its RAW.


Only according to the INAT FAQ, and that is only used at Adepticon and not actually supported by GW.

I'd actually say that they don't get the save as the rule specifically says "...during the movement phase..." and the scout move is not done in a movement phase. Every tournament I've been in has ruled that Turboboosting and Skimmers going 24" at flat-out don't get the save.

No... only according to the actual RAW in the rulebook.

What page is that quote from? Because it's not from the Turbo-boosters USR.
If you're referring to "when using their turbo-boosters they may move up to 24" in the movement phase", then that is easily settled by a read through the main rulebook faq which allows you to use them in a scout move, or a read through the Scouts USR which allows you to make a "normal move... exactly as in their movement phase...". There is no such restriction on the save, which clearly applies "in the following enemy shooting phase".

This message was edited 4 times. Last update was at 2010/07/22 03:53:47


 
   
Made in au
[MOD]
Making Stuff






Under the couch

Gorkamorka wrote:What page is that quote from? Because it's not from the Turbo-boosters USR.


On a guess, I would say he's thinking that the Turbo Boosters rule is written the same as the rule for Skimmers moving flat out.



For the record, the two rules work slightly different.
- Skimmers have an effect that kicks in during enemy shootin if they moved flat out in their previous movement phase.
- Turbo Boosters has an effect that kicks in during the opponent's next shooting phase.

...which effectively (generally) amounts to more or less the same thing. But it is a slightly different mechanic that results in a Scouting, Turbo Boosting bike benefiting from the rule, whilst a Scouting, Flat Out-moving Skimmer may or may not, depending on which side of that often-debated topic you are inclined to weigh in on.

 
   
Made in us
Combat Jumping Ragik






Ahh RaW goodness. I'd try this at my flgs but only against TFG because he insists we play 100% RaW to the letter and flips out if you make one mistake.

For normal people (non TFGs) I wouldn't just out of sportsmanship, though if it were a tournament idk. . .

This message was edited 1 time. Last update was at 2010/07/22 04:16:48


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Made in ca
Pulsating Possessed Chaos Marine





Did you guys know Canada has a friggin desert?

Shas'O Dorian wrote:

For normal people (non TFGs) I wouldn't just out of sportsmanship, though if it were a tournament idk. . .


thats exactly the thing tho, i am in a tournament where most people i played against do RAW

This message was edited 1 time. Last update was at 2010/07/22 09:29:34


You're not playing the game like I play it...why aren't you playing the game like I play it?! O_O 
   
 
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