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![[Post New]](/s/i/i.gif) 2010/07/22 08:18:19
Subject: 1500 Speed Freaks
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Mekboy Hammerin' Somethin'
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Speed Freaks
1499 Point Ork List
1 Ork Big Mek: KFF
1 Ork Big Mek: KFF
19 Boyz: Slugga and Choppa, Nob: Powerklaw, Boss Pole
19 Boyz: Slugga and Choppa, Nob: Powerklaw, Boss Pole
20 Boyz: Slugga and Choppa, Nob: Powerklaw, Boss Pole
12 Boyz: Slugga and Choppa, Nob: Powerklaw, Boss Pole, Trukk: Big Shoota, Boarding Plank
12 Boyz: Slugga and Choppa, Nob: Powerklaw, Boss Pole, Trukk: Big Shoota, Boarding Plank
12 Boyz: Slugga and Choppa, Nob: Powerklaw, Boss Pole, Trukk: Big Shoota, Boarding Plank
Battle Wagon: Big Shoota, Grot Riggers, Boarding Plank, Grabbin Klaw, Deff Rolla, Red Paint Job
Battle Wagon: Big Shoota, Grot Riggers, Boarding Plank, Grabbin Klaw, Deff Rolla, Red Paint Job
Battle Wagon: Big Shoota, Grot Riggers, Boarding Plank, Grabbin Klaw, Deff Rolla, Red Paint Job
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/07/22 08:29:52
Subject: 1500 Speed Freaks
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Furious Fire Dragon
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That's... a lot of boyz. I think I'd have really thought about dropping a trukk and squad to turn a BW squad into a decent squad of nobz with a Warboss, but as it is, your real problem is you have to either ram or assault vehicles with this list. Normal boyz die more often than not when they blow up a vehicle in their own face. That's why I'd consider 'Ardboyz or megaz with grotsnik or some normal nobs with a boss for shock trooping vehicles.
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Zain~
http://ynnead-rising.blogspot.com/
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![[Post New]](/s/i/i.gif) 2010/07/22 08:38:20
Subject: 1500 Speed Freaks
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Mekboy Hammerin' Somethin'
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At 1500 Points how many vehicles is my opponent going to run...
At 1500 Points how much anti-tank will be needed to punch through the high front armor and the 4+ obscured...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/07/22 09:00:02
Subject: 1500 Speed Freaks
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Longtime Dakkanaut
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QuietOrkmi wrote:
At 1500 Points how much anti-tank will be needed to punch through the high front armor and the 4+ obscured...
Either 50% more than your opponent expects or 50% less than you expect.
On the list it's a B&B build as you know. Are you planning on cunning tak-tiks splitting your two Big meks or just being redundent? Because Deffkoptas 2x1 from dropping a boy or two will help make this list.
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/07/22 09:01:00
Subject: 1500 Speed Freaks
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Growlin' Guntrukk Driver with Killacannon
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Save yourself the 15 points and take the Grabbin Klaws off. Their not really worth it at all. Use those points and get the 2 extra boyz to fill out your squads of 20.
I do see a problem with only have boyz though. Yea their great, but if you dont get the assault, boyz are pretty terrible especially the squads of 12. Do you play against Nids? If so I think your going to have a tough time taking down MCs with only Boyz. I would suggest some Burnas in the Wagons. They can anti horde the hell out of everything and still double over as beast in CC because of their Power Weapon attacks.
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![[Post New]](/s/i/i.gif) 2010/07/22 09:11:56
Subject: 1500 Speed Freaks
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Mekboy Hammerin' Somethin'
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Grabbin Klaw are against those annoying Eldar and Tau Players... silly skimmers trying to run away from a proper fight.
MC are not the trouble they cannot know me out of fearless and 2 trukkful of boyz with powerklaws will cut them down to size...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/07/22 15:25:39
Subject: 1500 Speed Freaks
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Tower of Power
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I think it's a interesting list however Trukk Boyz aren't scary, 12 Boyz with 6+ armour save and are fearless lol or take so many wounds they end up running away and being swept.
Also you've got six vehicles I've got 8 meltas and 3 monstrous creatures in my 1.5k CSM list  I hope that sort of answers your question about anti tank and vehicles your oppoent will bring
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/07/22 17:24:33
Subject: 1500 Speed Freaks
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Mekboy Hammerin' Somethin'
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Front Armor 14, with a 4+ Cover save... those meltas have to be within assault range to hit me... If you are talking about deep striking, I screen the Rear with Trukks.
The Trukk boyz are meant to double attack a single unit, not attack 1 thing by itself...
As for the MC, I would need to know the Range capabilities and the rate it chews through boyz vs vulnerability to S9 Powerklaw attacks...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/07/23 05:11:40
Subject: 1500 Speed Freaks
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Furious Fire Dragon
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Orkmi, I gave you honest advice. Your semi-contentious attitude with me and subsequently everyone else offering advice leads me to believe you're pretty happy with your list to begin with. Everyone here has made good points. IE. boyz are great, but only boyz is a real weakness in many ways, one of which is popping vehicles. I guarantee your faith in a 4+ with 14 armor in the 5th edition era is a little overglorified. I play against orks all the time and I THROW tanks at them -- that's how many I have. I can also put forth enough fire in one turn to drop 3 battlewagons with saves and I HAVE done it more than a few times. I'm not saying it happens every day, but it happens often enough.
I'd say go try it out. Good luck to you.
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Zain~
http://ynnead-rising.blogspot.com/
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![[Post New]](/s/i/i.gif) 2010/07/23 05:23:07
Subject: 1500 Speed Freaks
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Growlin' Guntrukk Driver with Killacannon
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/agree with Zain. BWs do get popped especially against Eldar, and Tau. I myself play a Mech ork list and i will second what Zain is saying. The 4+ does help a good deal but there is a TON of stuff at 1500-2k points that can get rid of the wagons if they focus their attention on it. As noted above, Trukk boyz are not scary...i use them to distract from the BWs thats about it. Also once again, a list with ONLY boyz is truly not that scary. Sorry to say it. Play test it a few times and let us know how you do. -Bad Sheep
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This message was edited 1 time. Last update was at 2010/07/23 05:23:26
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![[Post New]](/s/i/i.gif) 2010/07/23 14:02:28
Subject: 1500 Speed Freaks
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Tower of Power
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QuietOrkmi wrote:Front Armor 14, with a 4+ Cover save... those meltas have to be within assault range to hit me... If you are talking about deep striking, I screen the Rear with Trukks.
The Trukk boyz are meant to double attack a single unit, not attack 1 thing by itself...
As for the MC, I would need to know the Range capabilities and the rate it chews through boyz vs vulnerability to S9 Powerklaw attacks...
Dude, I run Battlewagon rush so I know all about armour 14 and 4+ cover. Do you think I'm honestly gonna fire meltas at your strongest armour value when you have armour 12 on the side? Do you think that cover save it always going to work? That is is no to those questions. Yeah those meltas will be in assault range but I'll be in a tank so you bust me tank open and my infantry is still fine as you only have assault Orks and now long range fire power to tackle vehicles. so my turn I'll open fire and kill your 20 Orks and send in a Daemon Prince to sort them out, but when I do pop the transport with melta I'll have flamer Oblits neabry which I did deep strike in
Trukk Boyz are still 12 Boyz per unit and if you're double attacking why not use a Battlewagon full of Boyz instead which cost cheaper
Be Daemon Prince with warptime and MoT btw  but you don't think I'm going to send that into 20 Boyz do you? It will mangle 12 Boyz no problem kill say probably 4 maybe 5 on the charge then you've lost combat and not fearless so double 1 for leadership as you're LD7.
We can always talk about doing this and this and this but it's not a perfect world and you will fail dice rolls and you're not playing against dumbasses either
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/07/23 14:12:26
Subject: Re:1500 Speed Freaks
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Angered Reaver Arena Champion
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Don't over estimate the FA 14 on battlewagons. The models are such that its very easy to get side shots on the battlewagons.
Your list is probably too spammy on the boys though. They do need a bit of support like burnas or nobs, and deffkoptas and/or lootas.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/07/25 23:48:06
Subject: 1500 Speed Freaks
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Mekboy Hammerin' Somethin'
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Changed the List after more play testing... it is a shame but I had to cut the trukks.... The new list is.
1 Warboss: Powerklaw, Shoota, Attack Squig, Cybork Body, 'Eavy Armor.
10 Nobz: Slugga & Chopp, Waaagh! Banner, Boss Pole, Painboy
Battle Wagon: Big Shoota, Grot Riggers, Deff Rolla, Grabbin Klaw, Boarding Plank
1 Big Mek: Burna, KFF, Bosspole
11 Burna Boyz
Battle Wagon: KillKannon, Deff Rolla
20 Boyz: Slugga & Choppa. Nob: Powerklaw, Bosspole
Battle Wagon: Big Shoota, Grot Riggers, Deff Rolla
20 Boyz: Slugga & Choppa. Nob: Powerklaw, Bosspole
Battle Wagon: Big Shoota, Grot Riggers, Deff Rolla
The Above list worked out surprisingly well as the Nobz could take hits while dealing them and the Burna Boyz carved up TEQs with their 12 Flame templates....
The Kill Kannon worked out amazingly well as the ordinance allowed it to punch open Rhino's Reliably or just melt TAC squads. The Burna Wagon was already going 6" anyway so there ended up with no mobility loss...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/07/26 13:03:23
Subject: 1500 Speed Freaks
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Growlin' Guntrukk Driver with Killacannon
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I like the new list MUCH more. This is pretty much what I run, but I have 2 squads of Nobz instead of one in a 2000 point game. One question though, don't you have to have a Ard Top for the Kill Kannon? If so, i would advise against it only because your burnas wouldn't be able to assault out of it. Sometimes those X number of Power Weapon attacks are nice against certain things =)
Good list though.
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