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![[Post New]](/s/i/i.gif) 2010/07/22 08:59:08
Subject: 1500 Green Tide
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Mekboy Hammerin' Somethin'
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Green Tide
1500 Points
1 Warboss: Powerklaw, Shoota, Cybork Body, Eavy Armor
30 Gretchin: Grot Blasta Herder: Grabba Stick, Squig
30 Gretchin: Grot Blasta Herder: Grabba Stick, Squig
30 Boyz: Shoota Nob: Powerklaw
30 Boyz: Shoota Nob: Powerklaw
30 Boyz: Shoota Nob: Powerklaw
30 Boyz: Shoota Nob: Powerklaw
1 Deff Kopta: Big Shoota, Buzz Saw
1 Deff Kopta: Big Shoota, Buzz Saw
3 Big Gunz: Kannon
3 Big Gunz: Kannon
3 Big Gunz: Kannon
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/07/22 15:19:45
Subject: 1500 Green Tide
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Tower of Power
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No KFF means this foot slog list will fail :( Good lay out, just need a Big Mek - Warboss isn't adding anything at all to this list.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/07/22 17:28:36
Subject: 1500 Green Tide
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Mekboy Hammerin' Somethin'
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I kept adding the KFF instead of the Warboss but something seemed off...
Anyway, dropping the Warboss for KFF means more points to play with.
Add: +1 KFF Big Mek, +9 Ammo Runts for the Big Gunz
Drop: -1 Warboss
Reason: Warboss is not going to add anything that the list does not already have, as mercer pointed out. In addition, 6" move means my opponent can avoid the warboss.
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/07/22 17:29:48
Subject: 1500 Green Tide
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Tower of Power
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Dude you should try for dual Big Meks and that way mate you can divide your force instead of being bunched up
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/07/22 18:04:44
Subject: 1500 Green Tide
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Mekboy Hammerin' Somethin'
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Only 1 Model needs to be within 6". With 30 models it would not be difficult to split forces and get the save. If it becomes impossible to give them the save, chances are it is because they near assault range and it is time to WAAAGH!
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/07/22 19:05:26
Subject: Re:1500 Green Tide
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Regular Dakkanaut
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You need boss poles on you boys nobs, and get one more defkopta and give them all twin rokits.
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![[Post New]](/s/i/i.gif) 2010/07/22 19:44:03
Subject: 1500 Green Tide
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Growlin' Guntrukk Driver with Killacannon
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Not even going to lie, when your rocking with unit of 30, I have found BPs a little useless. In a list like this, when 1 squad reaches below 10, there is another squad of 20+ taking its place and kicking in teeth.
The third deff Kopta I would suggest as well. Not only will they pop some transports, but they create an amazing distraction, allowing your boyz to get into the fight with fewer casualties.
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![[Post New]](/s/i/i.gif) 2010/07/22 20:28:21
Subject: Re:1500 Green Tide
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Stealthy Grot Snipa
Right behind you. No, really.
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lose 50 grots. keep a unit of 10 to hold objectives. get a pair of KFF meks, but then you need some s10 stuff.
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![[Post New]](/s/i/i.gif) 2010/07/23 01:05:27
Subject: 1500 Green Tide
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Regular Dakkanaut
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that true im too used to having my boys in trucks
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![[Post New]](/s/i/i.gif) 2010/07/23 14:10:53
Subject: 1500 Green Tide
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Tower of Power
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QuietOrkmi wrote:Only 1 Model needs to be within 6". With 30 models it would not be difficult to split forces and get the save. If it becomes impossible to give them the save, chances are it is because they near assault range and it is time to WAAAGH!
Yeah I know how it works....but that's your entire army around a single focused point. So you're not spliting the force up then if you need a single model from the unit within 6". With two Meks you can place them where ever.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/07/25 23:52:14
Subject: 1500 Green Tide
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Mekboy Hammerin' Somethin'
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Forgot about the need to split up, Dropping the Warboss for a KFF mek nets me 15 points, dropping both unit of grots down to 20 nets me another 80 points allowing for a 2nd Big mek with a total of 10 points left over.
I guess I could make one of the Koptas into a Rokkit Kopta.
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/07/26 02:53:07
Subject: 1500 Green Tide
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Mekboy Hammerin' Somethin'
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mercer wrote:No KFF means this foot slog list will fail :( Good lay out, just need a Big Mek - Warboss isn't adding anything at all to this list.
I disagree, He's got a two mobs of Grectchin to give everything behind them a +4 cover save. Why do you need a Mek when you got cannonfodder doing the same job?
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![[Post New]](/s/i/i.gif) 2010/07/26 16:30:37
Subject: 1500 Green Tide
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Tower of Power
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So your telling me 60 Gretchin will cover double the amount of Boyz? And Gretchin have no armour save so waste them and bye bye Boyz. Not exactly hard.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/07/26 22:49:57
Subject: 1500 Green Tide
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Mekboy Hammerin' Somethin'
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mercer wrote:So your telling me 60 Gretchin will cover double the amount of Boyz? And Gretchin have no armour save so waste them and bye bye Boyz. Not exactly hard.
sometimes I wonder if you even play this game...
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![[Post New]](/s/i/i.gif) 2010/07/27 03:23:42
Subject: 1500 Green Tide
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Mekboy Hammerin' Somethin'
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I would add ammo runts onto your gunz!!! Also think about getting some lootas, koptas are cool but not very good if you play nids and even worse with any rokkits on them. Boss poles are not as important in large units but I would still take them.
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![[Post New]](/s/i/i.gif) 2010/07/27 13:22:08
Subject: 1500 Green Tide
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Tower of Power
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General_Chaos wrote:mercer wrote:So your telling me 60 Gretchin will cover double the amount of Boyz? And Gretchin have no armour save so waste them and bye bye Boyz. Not exactly hard.
sometimes I wonder if you even play this game...
I wonder if you have the concept of tactics....you know, T2 models with no armour save don't form much of a bullet shield do they?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/07/27 21:30:59
Subject: 1500 Green Tide
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Mekboy Hammerin' Somethin'
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Grots suffer a wound from shooting 5/6 of the time from a bolter instead of 3/6 of the time for Orks...
5 Grots cost 15 points...
3 Orks suffer 18 points...
The 6+ armor save means that both units rarely get an armor save...
In addition, 120 Points of Grots means 30 wounds instead of 20 wounds for Orks.
Ignoring to hit...
30 Bolter Shots fired at the Grots, 5 live...
30 Bolter shots fired at the Orks 5 live...
Taking an assault... here is a 220 point unit
10 assault marines: Bolt Pistol, Chain Sword, 2 Flamers. Sarge: Power Sword, Bolt Pistol, Melta Bomb.
Against Grots:
29 Attacks, 19 hit, 16 dead...
Against Orks:
25 Normal Attacks, 12 hit, 6 wound, 5 dead.
4 Power Attacks, 2 Hit, 1 Dead...
So provided that the assault marines do not shoot the "bullet Sponge" the Orks do much better then the grots at eating an assault.
If shot at, Flamers hit 4 orks each, and the bolter pistols fire 8 shots.
Grots suffer: 8 Flames, 6 Grots die. 8 Bolt Shots, 4 die: total 10 out of 30 dies.
Orks suffer: 8 flames, 4 Orks die. 8 Bolt Shots, 3 Die: Total 7 out of 20 dies.
Hope this helps the arguments...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/07/27 22:10:16
Subject: 1500 Green Tide
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Mekboy Hammerin' Somethin'
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Lol I bet most people won't even shoot at the grots and go right at the boyz.
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![[Post New]](/s/i/i.gif) 2010/07/27 23:01:36
Subject: 1500 Green Tide
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Mekboy Hammerin' Somethin'
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Then only half of those boyz will take wounds...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/07/27 23:05:11
Subject: Re:1500 Green Tide
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Sword-Wielding Bloodletter of Khorne
Oklahoma
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I love this list. I always try my hardest to play agianst nice fluffy fun armies like this one!
The gretchins as meat shield is a totally sound tactic. You ether shoot them and the boys are un hurt or you shoot the boys and you have a ton of grots running at you!
As others have said getting some KFF in there would help them last longer but only the one warboss in the thick of it is equally just as neat!
The koptas are good at there one trick and keep em if you want but you could always use those points for other things. More boys lootas or upgrades. But the need for anti tank makes sense so your call.
But in general love the list!
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Can't you see we have been abandoned? Forget matters of duty and honor to the emperor this is now a matter of pride. |
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![[Post New]](/s/i/i.gif) 2010/07/27 23:14:22
Subject: 1500 Green Tide
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Mekboy Hammerin' Somethin'
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sickening wrote:Lol I bet most people won't even shoot at the grots and go right at the boyz.
That is the point
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