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Made in gb
Disbeliever of the Greater Good




Hello all,

I have been trying to put together an IG army but I have run into an issue, I have two list that I like so I'm posting them here for dakka's to pull apart and tell me how bad they are

The first list is more of a shooty list mostly with the vets running aircav to take objectives and tank hunt. The sentinals will be used as mobile fire support and tarpitting forces.

The second list has Al’Raham in it and is more for out flanking the enemy. Advice on the idea would be nice as the guys I have talked to have left me stuck in the middle on doing this. The scout sentinals would run as fire support for Al’Raham platoon.

List 1
HQ

CCS = 70
Lascannon


Troops

PCS = 50
Lascannon

X 2 IS = 120
Autocannon

PCS = 50
Lascannon

X 2 IS = 120
Autocannon

VS = 100
shotguns ?
x 3 Meltagun

VS = 100
X 3 Meltaguns


Assault

Vendeta 135

Valklire = 130
MRP

2 Armored Sentinals = 120
X 2 Autocannons


Heavy

LR Executioner = 295
Knight Commander Pask
Lascannon
Plasmacannonn Spon.

Manitcore = 190

TOTAL 1480



List 2
HQ

CCS = 70
Lascannon


Troops

PCS = 50
Lascannon

X 2 IS = 60
Autocannon

PCS = 140
Captain Al’Raham
X 4 meltaguns

IS = 105
Commisar w/ power Weapon
Power Weapon

IS = 60
Power Weapon

VS = 100
shotguns ?
x 3 Meltagun

VS = 155
X 3 Meltaguns
Chimera w/ HF


Assault

Vendeta = 135

2 scout Sentinals = 90
X 2 Autocannons


Heavy

LRBT = 295
Knight Commander Pask
Lascannon
Plasmacannonn Spon.

Manitcore = 190

TOTAL 1470

Thanks for the help (no Laughing)

Linarn
   
Made in us
Impassive Inquisitorial Interrogator





Westminster MD

hahahahaha

but seriously, some constructive criticism.

Everything with BS 4 should be kitted out with special weapons (CCS, Vets), don't waste the little bit of good shooting your army has.

Shotguns are a prelude to CC, and as far as vet squads go, CC is not their forte . . . shooting is. if you keep the shotguns, ad a power weapon. if not, then load em with plasma for range, or melta for anti tank.

Armored sentinels aren't much of a distraction with autocannons. their BS low so only half hit each turn . . . try plasma cannons. or take off the armor and outflank them.

Pask is a waste on blast weapons . . . for that matter your lone tank is costing you 300pts. you can get 2 barebones LRBT for that price. If you intend to use them as a firebase at your table edge, the plasma wont do much good. at 36 inch range you'll only get one, maybe two shots out of them.

A manticore is 160pts not 190

Kits out your IS with special weapons . . . GL for list one, meltas or flamers in the powerblob for list 2



Both lists have potential, but I like the second for the tactical opportunities it presents with outflanking.

Remember, more tanks = better. You want to present your opponent with enough targets that they don't have the weapons on the board to kill them. If you only have one tank on the board, it will be stunned/shaken for most of the game, even at av14.
As far as the sentinels go, I just played a game where my opponent had 9 sentinels on the board all armored with plasma cannons . . . it totally stalled my transports. Granted thats a large portion of his army, (even at 3000 pts) but there were so many hulls to kill, I just couldn't do it. Granted, if they get in CC they'll be out of the game for the duration, but sometimes you want that. And they did get very close to killing their own troops late in the game because of the scatter. But even in the second list i'd stick with the scout sentinels, because they can be a cheap distraction. nobody wants the enemy behind their lines.

I think you have the right selections, just needs some tweaking. Good luck!





Innocence Proves Nothing  
   
Made in us
Rough Rider with Boomstick




Champaign, IL

Lucid wrote:Shotguns are a prelude to CC, and as far as vet squads go, CC is not their forte . . . shooting is. if you keep the shotguns, ad a power weapon. if not, then load em with plasma for range, or melta for anti tank.


If he's taking meltas and going air cav, then he'll either be moving or within 12" 90% of the time anyway. So by taking shotguns, he's buying (for free) the option to assault. While Veterans probably don't want to go into assault often, there are a couple cases where they might want to. Say for example the Melta shooting doesn't go well, and only immobilizes the vehicle. Well, now they can run in with grenades to finish the job. Or what if they take out all but one or two models in a unit. Unless it's an uber CC unit, they've got a better chance if they charge than if they let themselves be charged. While it's probably not an option that'll get used often, I matches up better with the fact that Meltas are assault, and have a 12" range.

Lucid wrote:Pask is a waste on blast weapons . . . for that matter your lone tank is costing you 300pts. you can get 2 barebones LRBT for that price. If you intend to use them as a firebase at your table edge, the plasma wont do much good. at 36 inch range you'll only get one, maybe two shots out of them.
'

I'm not going to say you're flat out wrong, but I'm going to disagree a little bit. I agree that plasma sponsons are too expensive. I do think, however, that Pask can be useful in an Executioner, mainly if this is meant to be an all-comers list. Again, what he buys is flexibility. Against anything with MCs, it offers the option to stay still and unleash even more hurt. If you're playing against a mechanized list, he lets you have a little bit more firepower against transports before he starts hitting the heavy infantry. That said, I only used him when I had modeling constraints keeping me from adding another tank. Nowadays I like the Executioner naked, with a 2nd Russ (demolisher) in the works.

I agree with the sentiment that Armored sentinels would be better with Plasma Cannons than Autocannons, even though it does make them expensive as hell. Scout Sentinels should have them, but they also get to outflank and hopefully get rear or side armor shots.

I think you should keep the big, expensive Lascannons out of the hands of the BS3 models. While I think they're even too expensive for a BS4 heavy weapon team, they're definitely out of place in the PCS. I'd suggest Autocannons, since they're not expensive and have a decent chance against transports.


Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.

Anything is possible when you think before you comment or post.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, the first list is horribly fragile. The second list, on the other hand is much better.

The only problem with the second list is the fat. Trim off the plasma cannons and pask and the worthless autocannon sentinels and you have enough for another russ, which will do you much better.

As well, there are a few things that are being done half-assed, when they need to be done with both cheeks. By this, I mean that you have one good blob outflanking, but your other blob is just a points hole without a commissar in it. Likewise, you're doing outflanking with vendettas and al'rahem, but you don't have an astropath. This just won't do. Finally, having a single chimera and a single vendetta is a recipe for ineffectiveness. Synch that up so that you have at least two vendettas or three chimeras.

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Made in us
Impassive Inquisitorial Interrogator





Westminster MD

ElCheezus wrote: Or what if they take out all but one or two models in a unit. Unless it's an uber CC unit, they've got a better chance if they charge than if they let themselves be charged. While it's probably not an option that'll get used often, I matches up better with the fact that Meltas are assault, and have a 12" range.


ElCheezus wrote: If you're playing against a mechanized list, he lets you have a little bit more firepower against transports before he starts hitting the heavy infantry. That said, I only used him when I had modeling constraints keeping me from adding another tank. Nowadays I like the Executioner naked, with a 2nd Russ (demolisher) in the works.



Both very good points, Honestly I've never played aircav before (as i do not yet own the models) so Shotgun vets are just something i've never considered thoroughly. I would suggest tho, with all the options available to you Linarn, playtest before you model somthing i've learned the hard way. . . magnets can be very helpful with this sort of thing.


And having read (and enjoyed thoroughly i should add) Ailaros' Batreps, I agree that an astropath is a must for an outflanking blob. It would be very unfortunate to have them come in on the wrong side far from the objective and unable to get into combat with anything . . . that lone roll could waste all of the points you have just dumped into that blob.



Innocence Proves Nothing  
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

You may want to consider putting some form of special weapon in your outflanking squads as well because right now I am only seeing power weapons, and until an errata comes out saying you can throw said power weapons you need something else to give you an edge in case you find yourself outflanked next to a tank or vehicle. May I suggest melta gun or Grenade Launcher?

As already stated above I agree with the others to drop said stuff to get more armor on the table as well. Pask is nice, but right now you need more things to draw the enemy fire.

Scout sentinels = fun times, but at only 1 squad of 2 they're not worth taking. Take Ailero's tip and drop em for another tank, it will last you longer.

Also your vendettas are 5 pts over, which brings me to another suggestion: if you have the extra 20pts, throw heavy bolter sponsons on those suckers. That's 4 HBs for the price of 2. Now that is a deal not worth passing up.

I personally prefer the first list, mainly because I'm a sucker for air-cav. It just needs some fiddling. I'd say drop the sentinels, Pask, plasma sponsons, for another LR Executioner w/LC. That leaves you with 10pts, b/c that Vendettas was 5pts over. Drop one platoon for a total of 180pts. Your CCS is unique, you need to give it something more than just a Lascannon. Drop the lascannon for a medic and 3 Plasma guns, or add 2 sniper rifles and the LC (if you go this route you'll have extra points for HB sponsons on both tanks and 10pt heavy stubber on something).

Take your one PCS, give them all flamers, and throw them in a chimera with Hull HF. Give your infantry squads with the ACs, GLs to complement their heavy weapons. that leaves you with 35pts. I would put 20pts into the valk sponsons, and the last 15points into giving your PCS or a vet squad a Power Fist in case it gets into CC.

That is what I would do, and have done something very similar before. Only difference was that 2nd valk was a vendetta, b/c mech lists are popular these days and I didn't have a Manticore to play with. Regardless, it was a good army, held its own quite well, and won some games. Just remember to outflank the vendettas if you don't get first turn.

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Made in us
Longtime Dakkanaut






USA, Indiana

Why for both your command squads you have heavy weapons teams why? and give you infantry squads GL's

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