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Made in nl
Automated Space Wolves Thrall




Holland

Ok so i got these models
13th company of THE wulven

but i dont know THE rules to play them

i do know they are in the codex eye of terror but i couldn't find THE codex

Please Can Some one send me THE rules for THE wulven

Thank you

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Always a Lesson  
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

Currently, there are no 'legal' rules for 13th company, however, many players are using them as SW's Mark of the Wulfen units. But this is Proposed Rules, so are you suggesting rules for them? I'd make them an elite unit for SW armies wherein all models have the Mark of the Wulfen but are otherwise Grey Hunters.

This message was edited 1 time. Last update was at 2010/07/22 13:59:56


What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

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Stalwart Veteran Guard Sergeant





San Clemente, CA

Correction there are rules for them its under datasheets at the GW website

IG: 2000 pts  
   
Made in nl
Automated Space Wolves Thrall




Holland

So your saying there are no "real" rules for them

if i had THE choice to make rules i would summon them just like chaos does with there deamons.

There stats would be like this:
ws. 6
bs 0
s. 4
t. 4
w. 3
i. 5
à. 4
ld. 10
sv. 3+

this with THE special rules:

incredible reflexes
insane bravado
berserk charge
headstrong

this is how i should play them



Automatically Appended Next Post:
Ok i Will check gw site thanks

This message was edited 1 time. Last update was at 2010/07/22 15:16:12


Never a Failure

Always a Lesson  
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

raptor8 wrote:Correction there are rules for them its under datasheets at the GW website


Ah. I was not aware (not being able to visit the GW website and all) that there were rules for 13th company. Last I heard they were a 4th ed item for SW and since they did not appear in the most recent codex, the 4th edition rules are no longer valid, except for casual play of course.

enigmadls wrote:if i had THE choice to make rules i would summon them just like chaos does with there deamons.

There stats would be like this:
ws. 6
bs 0
s. 4
t. 4
w. 3
i. 5
à. 4
ld. 10
sv. 3+

this with THE special rules:

incredible reflexes
insane bravado
berserk charge
headstrong

this is how i should play them


Why summon them as demons? The stats you've given are pretty incredible... 3 wound models with a 3+ save and incredible reflexes grants an invulnerable, right?What size for the squad and point cost per model? Weapon/wargear options? What FOC slot would they occupy?

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in nl
Automated Space Wolves Thrall




Holland

Well they would cost like 35 each and would be à elite choice

i would summon them because they are in THE warp, they are mutated they have à normal armour but no weapons just Claws.

@ raptor8

I just looked at gw site but could not find any rules for them
do you have à link or something


Which still means that i am searching for THE rules hahaha lol

I liked my rules though.....

Never a Failure

Always a Lesson  
   
Made in eu
Imperial Agent Provocateur




Scotland

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180158_Space_Marines_Datasheet_-_Sternhammer's_Wulfen_Guard.pdf

Think this is what raptor8 is refering to.

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Made in nl
Automated Space Wolves Thrall




Holland

Thank you Emmkay

so it seems my rules were better then the original

Never a Failure

Always a Lesson  
   
Made in nl
Automated Space Wolves Thrall




Holland

Are those the rules from THE eye of terror codex..??

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Made in us
Annoyed Blood Angel Devastator





The Wulfen from the Eye of Terror are as follows. Pts:24 WS:5 BS:0 S:5 T:4 W:1 I:5 A:2+1 LD:10 Sv: 3+

Special Rules : Animal Rage: Must move 6" + D6" towards the nearest enemy model. Extra D6 not affected by difficult terrain.

Wolf Priest: No other character other than a Wolf Priest may join a unit of Wulfen.

I also have all the rules and stats for the rest of the 13th Company Army List.

PM me if you need them

4742 Points
1843 Points  
   
Made in us
Incorporating Wet-Blending





Houston, TX

Yeah, I would recommend using the EOT stats for friendly games.

Make them an Elite slot, replace animal rage with the USR Rage (running wasn't around when the codex was written). Maybe give them Outflank, but always deploy in reserve, sort of like SW's version of LoTD.

-James
 
   
Made in nl
Automated Space Wolves Thrall




Holland

How Many do i need to have, to use them as à unit?

I got 5 wulven :p

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