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Made in th
Speedy Swiftclaw Biker






Does any one know anything bout the other craftworlds of the Eldar? I mean ive read what i can from the codex and what i could find on the net but isnt there any more info regarding thing like the history and the characteristics of the different craftworlds.

Also this might be a stretch, but my codex has gotten a little messed up in the rain and the last few pages with the EAVYMETAL showcases of the different eldar craftworlds and what not are pretty much finished. Does anyone know where i could get those last few pages? If not no worried, im just not too happy with having to possibly get a new codex just for those last few pages.

"We are the wolf that stalks
The stars in the sky

And swallows the star-fire

We hide amongst the night
When light is gone

The Light is within us

We run the ruin of Fire
In the darkness

Foes burn in our passing "



"The weak will always be led by the strong. Where the strong see purpose and act, the weak follow; where the strong cry out against fate, the weak bow their heads and succumb. There are many who are weak; and many are their temptations. Despise the weak for they shall flock to the call of the Daemon and the Renegade. Pity them not and scorn their cries of innocence - it is better that one hundred innocently fall before the wrath of the Emperor than one kneels before the Daemon."  
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

There really isn't much to go on Eldar Craftworlds apart from the codex and mentions of them in other codexes. From what we can gather each Craftworld is hugely varied in size and (to some extent) culture and approach to warfare. Some are merely the size of many Imperial Capital Ships or Hulks, while others are closer to planetoids such as small moons.

BTW, please just type up the word in search for similar threads. Read through this one, see if it helps.
http://www.dakkadakka.com/dakkaforum/posts/list/30/305376.page#1772528

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in gb
Sure Space Wolves Land Raider Pilot




wakefield west yorkshire

Lexicanum cut and paste

Before the Fall

Prior to the Fall, Craftworlds were vast trading ships, effectively, whole self-contained communities housing hundreds of Eldar families. Trading missions could take the Craftworlds thousands of light years beyond Eldar civilization, separating the community from its home world for centuries. This meant the Craftworld communities had already developed a strong sense of independence and self-reliance - so that they remained mostly separate from the increasing decadence of their species. Because a Craftworld might return to the rest of Eldar civilization only three or four times in a thousand years, it was easy for them to see the degeneration of Eldar society, while to the Eldar as a whole the slow degeneration was too gradual to realize.

As the final weeks leading to the cataclysm approached, the returning Craftworlds crew returned, finding their worlds in ruin. Taking with them any Eldar who still remained sane, the Craftworlds fled the Eldar civilization.4 Some craftworlds were caught and consumed by Chaos along with the Eldar worlds as the Eye of Terror tore open reality, others survived for thousands of years before their people finally faded and died, while others endure to this day.
The Current Age

For thousands of years after the Fall to the current day, the craftworlds have carried the greater part of the surviving Eldar.
Craftworlds contain Webway gates - the Webway linking the craftworlds to each other as well as to millions of planets, allowing the dispersed Eldar civilization some measure of cohesion. Because the Webway is labyrinthine and impossible to map, many craftworlds are effectively lost, unknown and cut off from the greater part of Eldar civilization.
Craftworlds have grown greatly in size since the Fall, when they became the sanctuary worlds of the Eldar race. They are now approximately 10 to 100 times bigger in volume than they were before the Fall.

Craftworlds are effectively worlds in space, each a self-contained biosystem, with forested and natural areas as well as urbanised ones. These natural areas provide a breathable atmosphere to the Craftworld and renewable resources. There are sections that are uninhabited and awaiting reconstruction. Vast space docks located outside the Craftworld house fleets of spacecraft. These fleets are capable of traveling through warp tunnels, allowing Eldar of the relatively slow-moving Craftworld to bring their forces to areas of the galaxy thousands of light years distant.

Every Eldar of a craftworld is a highly trained warrior - in battle these citizen-soldiers are known as Guardians, forming the craftworld's defensive militia.
Craftworlds are independent realms, sometimes acting mutually, combining military forces, acting together to achieve a common objective, and trading or exchanging knowledge. Exodites often trade with the Craftworlds, but believe that the Craftworld Eldar are too close to the old ways of decadence for their own good. The militarily stronger Craftworld Eldar grant some protection to Exodite Eldar.

.

This message was edited 1 time. Last update was at 2010/07/23 23:47:14



fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)

 
   
Made in gb
Sure Space Wolves Land Raider Pilot




wakefield west yorkshire



.

Craftworld Eldar

In the time leading up to the Fall, not all the Eldar that remained on the homeworlds fell into the lure of Slaanesh. Many remained, struggling to turn their species from its doomed path. Unable to do so, many of the greatest Seers caught glimpses of the darkness to come, and undertook a titanic effort to save their people. For each Eldar homeworld a gigantic ship was created, sung from Wraithbone and so massive to be nearly a planetoid itself. The last uncorrupted people from each world were loaded onto these ships, along with works of art, plant life and animals, all that could be saved. In these Craftworlds (as they came be known) the final Eldar Exodus began, and only barely in time. The psychic shockwave caught some of the Craftworlds and destroyed them, while others were pulled into orbit around the Eye of Terror. The rest drift through the galaxy, their exact number uncertain, as contact can be difficult and intermittent. There are several Craftworlds of particular fame:

Alaitoc - Far out on the frontiers of the galaxy, on the edge of explored space, lies the Alaitoc Craftworld. The Alaitoc Eldar are zealous in their guard against the touch of Slaanesh, even more so than other Craftworld Eldar. For these two reasons many of its citizens will at one time or another decide to leave the strict confines of the ship and strike out on their own or in small groups. They will return in times of need, however, and so all Alaitoc armies will have a substantial force of scouts and rangers.

Altansar - A small Craftworld that had been on the edge of the shockwave, Altansar was long thought to have been lost in the Eye of Terror with the homeworlds of the Eldar. However, there were reports of its sighting and even active involvement in the recently conducted campaign against the Eye of Terror, and doubt now exists as to its fate.

Biel-tan - The most martial of the Craftworlds, Biel-tan has made the decision to reforge the Eldar Empire. Its armies contain the highest percentages of elite troops of all the Craftworlds, and few of the staple citizen-militia that most worlds call upon in times of war. Their highly-trained forces are known as the Swordwind, and they often come to the aid of Exodite worlds.

Iyanden - The Iyanden Craftworld was once one of the largest and most prosperous of all the remaining ships. Its path brought it into the way of the Tyranid invasion, however, and the Craftworld was nearly destroyed in the following battles. Today many of its sections are still in ruins and the population is spread thin. This forces Iyanden to often call upon its fallen, raising more than the typical numbers of Wraithguard and Wraithlords to aid their dwindling warriors in battle.

Saim-Hann - One of the more barbaric and wild of the larger Craftworlds, the warriors of Saim-Hann favor rapid attacks and moving battles. It regularly organizes its forces into ranks of skimmers and jetbikes, known as the Wild Riders, and is famed for the speed and ferocity of its attacks.

Ulthwé - One of the largest Craftworlds, Ulthwé was caught in the pull of the Eye of Terror, and now orbits it. As such it faces the constant danger of attack by Chaos marauders and has served as a bastion against the dark powers for thousands of years. The constant war and risk of attack has hardened the Craftworld's citizens, and it maintains a standing militia force known as the Black Guardians. Its proximity to the Eye has also given it an unusual number of psychics.

The Craftworlds probably compose the majority of the surviving Eldar race, although it is impossible to say just how many this is. They are certainly the seat of the remaining Eldar industry, technology, and culture, as they contain the only vestiges of their original worlds. Most of the Craftworlds contain special biodomes that house plants and wildlife from their original world, and these are carefully tended. Although each Craftworld is essentially independent in its actions and governance, they will generally offer and accept aid and advice from one another. Although not common, sometimes Craftworld disagreements will cause two to clash on the field of battle, though this is always a last resort.
Every Craftworld contains an Inifity Circuit, which is essentially the Wraithbone skeleton of the Craftworld itself. Within this matrix the souls of all the Craftworld's dead reside in a form of group consciousness, providing both a well of psychic power for the ship and a massive ancestral mind to advise and guide the living. With the rise of Slaanesh, the Infinity Circuit is the closest thing that the Eldar have to an afterlife; if their souls are not caught and integrated into it, they will be lost into the Warp and devoured by the Great Enemy. For this reason the Eldar will defend their Craftworlds with a fury and tenacity almost unrivaled; they risk losing not only their home but the souls of their ancestors as well.
Exodites


The Exodites are a large group of Eldar who fled their homeworlds before the Fall and the creation of the Great Enemy. They preached out against the changes in Eldar society, towards Chaos cults, but were ignored or treated as narrow minded. As such, they were saved from the taint of Chaos and formed colonies on the edge of the galaxy, far from their homeworlds and the now-expanded Eye of Terror. Most have reverted to a more agricultural state of existence, and as such are mocked by many of the Craftworld Eldar as being backward, although they have maintained a certain level of technology. They are also generally a more accepting people, taking in Eldar Outcasts where Craftworld Eldar would push them away. They are supported mainly by Biel-tan and are often protected by the forces of that Craftworld.

.



Automatically Appended Next Post:
Hope this helps

This message was edited 1 time. Last update was at 2010/07/23 23:48:05



fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)

 
   
Made in th
Speedy Swiftclaw Biker






Around 30,000 AD (roughly the time of the Horus Heresy, shortly after the Fall) Lugganath was attacked by daemons who managed to enter the Webway. The Craftworld sent its titan legion (Fir Iolarion) against the horde. Lugganath defeated the daemons, but the Fir Iolarion was reduced to being the weakest Eldar titan clan. However, through perseverance the Fir Iolarion (Eagles Born of Fire) increased their former power ten-fold. The clan's leaders regard the daemonic attack as a baptism of fire.

The Fir Iolarion colour scheme is dark blue with gold edging. The symbol is an eagle emerging out of a fire storm with wings outstretched.

(source: Codex Titanicus)

Does this ring any bells for the lugganath craftworld? Im curious to try and find some more information bout them other than that they have close ties to the Harlies. You see im torn between the Ulthwe and Lugganath.

"We are the wolf that stalks
The stars in the sky

And swallows the star-fire

We hide amongst the night
When light is gone

The Light is within us

We run the ruin of Fire
In the darkness

Foes burn in our passing "



"The weak will always be led by the strong. Where the strong see purpose and act, the weak follow; where the strong cry out against fate, the weak bow their heads and succumb. There are many who are weak; and many are their temptations. Despise the weak for they shall flock to the call of the Daemon and the Renegade. Pity them not and scorn their cries of innocence - it is better that one hundred innocently fall before the wrath of the Emperor than one kneels before the Daemon."  
   
Made in gb
Sure Space Wolves Land Raider Pilot




wakefield west yorkshire

Additional info from Wikipedia

History of the Craftworlds

In the time leading up to the Fall, not all the Eldar that remained on the Eldar Empire's primary homeworlds fell to the lures of hedonism. Many remained free of the depraved corruption, struggling to turn their species from its doom. Unable to do so, many of the greatest Eldar Seers caught glimpses of the darkness to come. The craftworlds were originally large trading ships sung from wraithbone, aboard which lived hundreds of Eldar families. These colossal spacecraft would travel across the galaxy using the webway, trading with the many alien races they encountered before returning centuries later to Eldar homeworlds. When they returned a few years before the Fall, the craftworlds' inhabitants were horrified by the changes in Eldar society. The Eldar seers who had remained behind enlisted their aid to undertake a titanic effort to save their people. Onto each Eldar craftworld, the last uncorrupted people from each Eldar world were loaded from each homeworld, along with works of art, plant life and animals, and whatever else of Eldar culture that could be saved. In these Craftworlds, the final Eldar Exodus began, and only barely in time. The psychic shockwave of Slaanesh's awakening caught some of the Craftworlds and destroyed them, while others were pulled into orbit around the Eye of Terror. The rest drift throughout the galaxy today, their exact number uncertain, as contact with and between them can be difficult and intermittent.

In the ten-thousand years since the Fall, the craftworlds have grown in size between ten-fold and a hundredfold to accommodate the new survivors. The Craftworlds probably compose the majority of the surviving Eldar race in the galaxy of the forty-first millennium, although it is impossible to say just how many this is. They are certainly the seat of the remaining Eldar industry, technology, and culture, as they contain the only vestiges of their original homeworlds. Most of the Craftworlds contain special biodomes that house plants and wildlife from their original world, and these are carefully tended. Although each Craftworld is essentially independent in its actions and governance, they will generally offer and accept aid and advice from one another. Although not common, sometimes Craftworld disagreements will cause them to clash with each other on the field of battle, though this is always a last resort.

Alaitoc

Far out on the frontiers of the galaxy, on the edge of explored space, lies the Alaitoc Craftworld. The Alaitoc Eldar are zealous in their guard against the touch of Slaanesh, even more so than other Craftworld Eldar. For these two reasons many of its citizens will at one time or another decide to leave the strict confines of the ship and strike out on their own or in small groups of rangers. They will return in times of need however, and so all Alaitoc armies will have a substantial force of rangers. These rangers are usually accompanied by harlequins, mysterious eldar that have no craftworld of their own, and instead travel through the webway to various craftworld. Alaitoc eldar kill from afar, They extensively use war walkers and rangers due to this. The colour of their armour varies from blue and yellow, to blue and bone.

Altansar

A small Craftworld that had been on the edge of the shockwave from the Fall, Altansar was long thought to have been lost in the Eye of Terror along with the homeworlds of the Eldar. However, there were reports of its sighting and even active involvement in the recently conducted campaign between the Imperium and the Chaos Marines in the Eye of Terror during the Thirteenth Black Crusade, and doubt now exists as to its fate. As of the 4th Edition Eldar Codex, it was revealed that Altansar did, in fact, escape from the Warp with the help of the Phoenix Lord Maugan Ra, and that Eldar of other Craftworlds regard its inhabitants with deep suspicion due to their multi-millennial imprisonment in the Eye of Terror.

Biel-tan



The most martial of the Craftworlds, Biel-tan has made the decision to try and reforge the Eldar Empire. Each craftworld carries the seeds of Eldar culture. Not all are identical by any means, as each reflects the cultural heritage of its long dead world of origin. Biel-Tan is renowned for the strong warrior ideals of its people. For the Eldar of Biel-Tan the Way of the Warrior, the life-stage that encompasses the Aspect Warriors, is considered the first step upon the Path of the Eldar. Upon reaching physical maturity a Biel-Tan Eldar becomes an Aspect Warrior, and only once he has fulfilled this role can he continue along the Path of the Eldar. The Eldar of Biel-Tan have a strong honour code and believe that the best way to die is in battle fighting the enemies of Biel-Tan. In the centre of the craftworld there is a special Chamber of Heroes where the spirit stones of dead Aspect Warriors are placed. When the Runeseers have to make a particularly difficult decision about the future of their craftworld they retire to the Chamber of Heroes to consult with the warrior dead. The dead of particular battles are arranged together and are often referred to by the name of the battle in which they fell - for example the Dead of Corrus fell fighting Chaos on an ancient Eldar colony.
The events in Dawn of War and its associated novels Tempest and Ascension show the destiny of the Eldar of Biel-tan becoming rapidly intertwined with that of the 3rd Company of the Blood Ravens chapter of Space Marines, as seen in the case of Farseer Macha and Captain Gabriel Angelos.

Distinguishing Features

The symbol of Biel-tan is the Eldar rune of rebirth and its name actually means the 'Rebirth of Ancient Days'. Biel-tan Guardians wear white or grey uniforms with details in green. Vehicles are often coloured entirely green, with large areas broken up using a pattern of twisting vines in a contrasting shade. For every kill a pilot makes, a thorn is added to the vine. The name of the Craftworld is a variation of the Gaelic Beltane (aka Bealtaine or May Day). The colour scheme of the Biel-tan Craftworld and its forces is generally green and white.

Il-Kaithe

The Eldar of Il-Kaithe constantly crusade against the forces of Chaos. Their talented Bonesingers are said to be able to practice their art even in the heat of battle. This talent is also extended to the manufacturing of eldar war vehicles. The craftworld is known far and wide for their expertise in constructing the venerable Wave Serpent and its cousins. The colour of Il-Kaithe is green accompanied by purple or crimson red accompanied by blue.

Iyanden


The Iyanden Craftworld was once one of the largest and most prosperous of all the remaining Eldar craftworlds. They barely survived an attack by the Tyranid Hive Fleet Kraken, which nearly destroyed the Craftworld and killed four-fifths of its population. On the verge of total annihilation, Iyanden was saved from complete destruction by the exiled Prince Yriel, who had formerly been the High Admiral of the Iyanden fleet. Yriel and his exile pirate raiders, even though previously vowing never to return to Iyanden, could not bear to have their craftworld destroyed and launched an attack on the Tyranid fleet. Taking the final battle to the craftworld itself, Yriel used an ancient artefact spear called "The Spear of Twilight" to slay the Hive Tyrant that led the assault. In doing so, Yriel doomed himself to a slow and painful death due to the psychic artifact being bound to its user and burning their soul. For now however, the forceshield worn by Yriel staves off the constant energies of the spear. Regardless of his actions, the chances of Iyanden recovering from its losses are slim and their future looks bleak.

Distinguishing Features
Eldar of Iyanden rely much more heavily upon the spirits of the dead to defend them because of their low numbers. Iyanden makes heavy use of undead warriors known as Wraithguard and Wraithlords animated by the souls of their fallen kin. They have specialised psykers called Spiritseers who are trained in aiding the reanimated souls in battle. However, most Eldar see Spiritseers as necromancers, and even the Spiritseers themselves hate disturbing the spirits of the dead. Indeed, on the eve of the attack by Hive Fleet Kraken, Iyanden's leader Farseer Kelmon made the fateful decision to take the spirit stones from their resting places and place them into Wraithbone constructs to take to battle, knowing that they would make the difference in the craftworld's survival.[1] Since the release of the 2006 eldar Codex, all craftworld eldar armies can field Spiritseers to help guide their wraith-construct warriors, not just Iyanden[2].

The symbol of Iyanden is the Shrine of Asuryan. Asuryan is one of the most famous of the Eldar Gods. The Phoenix Lords all are some of the "children" of Asuryan, and Asurmen is the very "Hand of Asuryan". The colour of Iyanden is bright yellow accompanied by dark blue.
It should be noted that the symbol of the Shrine of Asuryan closely resembles the torii of the Shinto religion practiced in Japan.

Iybraesil

Iybraesil is a largely matriarchal society. As followers of Morai-Heg, the Iybraesil Eldar constantly aspire to recover the hidden secrets of the crone worlds, the original homeworlds of the Eldar race which now reside in the Eye of Terror. The colour of Iybraesil is blue accompanied by white.

Kaelor

An extremely isolated Craftworld of the Eldar. Under unclear circumstances, at some point in the distant past Kaelor made a webway jump to the edge of the galaxy and has not ventured back towards the galactic centre for several millennia. It has virtually no contact with the outside galaxy, and even the Harlequins barely remember its existence.

Lugganath

Around 30,000 AD (roughly the time of the Horus Heresy, shortly after the Fall) Lugganath was attacked by daemons who managed to enter the Webway. The Craftworld sent its titan legion (Fir Iolarion) against the horde. Lugganath defeated the daemons, but the Fir Iolarion was reduced to being the weakest Eldar titan clan. However, through perseverance the Fir Iolarion (Eagles Born of Fire) increased their former power ten-fold. The clan's leaders regard the daemonic attack as a baptism of fire. In the months after their warp gate accident, the Iyanden Craft World sent Eldar troops to nearby systems to gather materials for repairs. On the Ork world of Gragnar they found a lake of liquid copper vital to the restabilisation of their warp gates. Although their operations to drain the lake were constantly hampered by attacks from Ork Gargants, the presence of the Fir Iolarion Phantoms meant that they were able to get the metal they required without sustaining heavy losses.
The Gragnar Ork world saw a battle between Orks and Fir Iolarion as well.
As well they battled the Tiger Eyes in Bakka Segmentum.
The renegades of Lugganath foster close ties with the Harlequins, for the Lugganath Eldar hope to abandon this galaxy and start civilization afresh and claim the webway as their realm. The main colours of Lugganath are bright orange accompanied by black.



Saim-Hann


The Eldar craftworld of Saim-Hann was one of the first Craftworlds to abandon the crone worlds as the Fall of the Eldar approached, heeding their Farseer's warnings. As such they have spent far more time isolated from the rest of the Eldar than the other main Craftworlds, although they do contact and have a similar culture to the Exodite worlds. They are fierce warriors, who place upon honour a higher value than their sophisticated kin. This, coupled with their pride, has sadly led them to conflict with each other and different Craftworlds. While this generally takes the form of an organised duel between representatives of each clan, in which first blood is usually sufficient, the high number of deaths from these conflicts has lent to the barbaric reputation of the craftworld[2].

Distinguishing Features

On the tabletop the Wild Host of Saim-Hann is comprised almost entirely of jetbikes. Any unit which cannot be mounted on jetbikes or do not have a fast form of movement (such as warp jump generators or Swooping Hawk wings) is normally given a Wave Serpent transport. An exception to this are the Wraithlords and Dark Reapers, whose role is normally to give covering fire to the vehicles. The force is fast moving and tactically flexible, meaning that even against a far stronger or more numerous enemy the Eldar of Saim-Hann can always remain just beyond their reach[2].

The Saim-Hann warhosts are generally coloured red or a light scarlet colour. They are generally highlighted with contrasting clours, mainly black, white or yellow in striped patterns. The different warrior clans have different personal symbols, however, so there is almost certain to be a significant amount of variation between clans, squads or even individuals. The Craftworld symbol is a stylised serpent. The serpent is significant in Eldar mythology because it is supposed to be the only creature to exist in the spiritual and physical worlds at the same time. Indeed, it is revered so much by the Saim-Hann Eldar that one of their coming-of-age rites is to catch a daggersnake (found on the worlds of the Exodites) in mid-strike. The serpent also epitomises the attack style of Saim-Hann - a fast, deadly strike before withdrawing, leaving the enemy panicked and confused.
The name of the Craftworld could possibly be a variation of the Gaelic Samhain (aka the Celtic New Year or in modern times, Halloween).



Ulthwé



Ulthwé was caught in the pull of the Eye of Terror, where the Immaterium crosses with real space and a breeding ground for Chaos and a gateway to the Warp. Due to this proximity to the Eye, Ulthwé must be on constant high alert in case of attacks by the forces of Chaos. Constant risk and war has hardened the Craftworld's citizens and due to the lack of Aspect Warriors in the Craftworld, Ulthwé maintains a standing militia known as the Black Guardians, better skilled and better trained than soldiers of other Craftworlds [3].
Such proximity to the potent raw energy that is the Eye is also believed to be responsible for the large number of vigilant psykers in the form of Farseers and Warlocks among Ulthwé Eldar. Ulthwé regard the Path of the Seer over the Path of the Warrior. The most powerful of these psykers was the late Eldrad Ulthran, who was the leader of the Craftworld prior to his apparent demise aboard a Blackstone Fortress. The Seers of Ulthwé are said to be much more capable than those of other Craftworlds and can see far into the future to shape the destiny of their Craftworld based on their insights. The Seers may predict catastrophe and steer Ulthwé away from it or determine the best course of action regardless of the cost to other races. Such foresight can lead the people of Ulthwé to perform actions which seem selfish and erratic in the eyes of Men and other races, but to the seers of Ulthwé it is clear that such actions must be performed for the good of the Craftworld. Though results may not directly arise from such action, it will indirectly influence Ulthwé's fate perhaps far into the future[2].

Distinguishing Features
In times of war, Ulthwé employs its militia of Black Guardians (professional battle hardened soldiers) and Guardians as its army's backbone. Supporting these troops will be assortments of vehicles and elite units, flowing with advanced Eldar technology. Ulthwé also employs its large number of psykers on the battlefield, sometimes in the form of a Seer Council consisting of multiple Farseers and Warlock Bodyguards. The Seer Council or Seers will use their potent powers to destroy the minds of their enemies, shape the battle's course to their favour and perform other tasks to ensure their victory. However, every time a Seer or Warlock delves into the Warp to harness its power to their favour, they risk their own minds and many have been lost to the terrors of the Warp which prey on the mind[2].
Ulthwé may strike fast and hard in the form of an Ulthwé Strike Force, a highly mobile entity of Ulthwé's power in which units are highly mobilised by utilising jetbikes and other fast vehicles which enables Ulthwé to strike quickly and decisively through warp gates and vanish as quickly as they appeared.
The sight of an Ulthwé force is a brooding, dark image, filled with the air of mourning and suffering. Ulthwé's forces main colour is an ominous black and most Ulthwé vehicles and warrior armour is this colour. This is often contrasted with bone white, golden yellow and dark red. Ulthwé's full name is actually Ulthanash Shelwé, which means 'Song of Ulthanash'. The symbol of Ulthwé is the Eye of Isha, a stylised eye with a lone tear symbolising the tears shed by the Goddess Isha for her Eldar children. It resembles the Eye of Horus.

Contact with Outsiders

Of all the Eldar, Ulthwé seems to interfere with the affairs of other races the most because of its greater ability to foresee the future. Some notable conflicts resulting from Ulthwé intervention are:

The Battle for Armageddon
The Sanapan Scouring
The Mortis Annihilation
The Third Coming of Orian
The Battle for the Titan Dominatus (Lorn V)
The Thirteenth Black Crusade of Abbadon
The Kronus Dark Crusade
The Kaurava Conflict

Yme-Loc

The Eldar of Yme-Loc are talented artisans, and their armies are supported by powerful grav-tanks and Titans. Yme-Loc's Guardians wear grey uniforms with orange helmets and armor. Their mighty Titans and other vehicles are often colored grey with orange details.

Other Craftworlds

Arach-Qin
Aringhe
Atlantis
Cairas Mythar
Ctho
Dorhai
Hareana zakisari
Hel-Kath
"Hope of Other Days"
Idharae
Khan Zahr-Val
Meros
Monkigenus necrotia
Nacretinei
Soryu
Stel-Uit
Tir-Val
Yael'Laer
Yr-Arthi
Zahr-Tann

.
[Thumb - 180px-Lugganath_Warlock.jpg]
lugganath warlock

This message was edited 3 times. Last update was at 2010/07/24 09:54:21



fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)

 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Most informative.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in th
Speedy Swiftclaw Biker






Very informative. Cheers
Where you get all this ??

This message was edited 1 time. Last update was at 2010/07/24 15:22:20


"We are the wolf that stalks
The stars in the sky

And swallows the star-fire

We hide amongst the night
When light is gone

The Light is within us

We run the ruin of Fire
In the darkness

Foes burn in our passing "



"The weak will always be led by the strong. Where the strong see purpose and act, the weak follow; where the strong cry out against fate, the weak bow their heads and succumb. There are many who are weak; and many are their temptations. Despise the weak for they shall flock to the call of the Daemon and the Renegade. Pity them not and scorn their cries of innocence - it is better that one hundred innocently fall before the wrath of the Emperor than one kneels before the Daemon."  
   
Made in gb
Sure Space Wolves Land Raider Pilot




wakefield west yorkshire

I credited both posts

No 1+2 is from Lexicanum and No 3 is wikipedia

This message was edited 2 times. Last update was at 2010/07/24 16:19:44



fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)

 
   
Made in th
Speedy Swiftclaw Biker






Yup my bad, must have over looked that
Cheers again though

"We are the wolf that stalks
The stars in the sky

And swallows the star-fire

We hide amongst the night
When light is gone

The Light is within us

We run the ruin of Fire
In the darkness

Foes burn in our passing "



"The weak will always be led by the strong. Where the strong see purpose and act, the weak follow; where the strong cry out against fate, the weak bow their heads and succumb. There are many who are weak; and many are their temptations. Despise the weak for they shall flock to the call of the Daemon and the Renegade. Pity them not and scorn their cries of innocence - it is better that one hundred innocently fall before the wrath of the Emperor than one kneels before the Daemon."  
   
Made in de
Decrepit Dakkanaut







More in Gav Thorpe's Eldar triology. Also nice Eldar novels: "Shadowpoint" and the tidbits from "Farseer".
Nice vintage boardgame "Tyranid attack" features craftworld Iyanden with map.
Avoid Goto novels, as he doesn't know anything about Eldar and utterly hates them.
The 40k RPG (Dark Heresy, Rogue Trader, Deathwatch also releases Eldar background info from time to time).

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Gav Thorpe's eldar trilogy focus on Alaitoc craftworld and its rigidity to the path structure (the reason so many leave and become rangers for a while. Kind of like Uni students and "gap years".)

There is a major battle INSIDE the craftworld in the book.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

chromedog wrote:Gav Thorpe's eldar trilogy focus on Alaitoc craftworld and its rigidity to the path structure (the reason so many leave and become rangers for a while. Kind of like Uni students and "gap years".).


Do they have a 'schoolies' equivalent as well?

This message was edited 2 times. Last update was at 2010/07/26 08:30:23


Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

No, it's more like the Rangers are all backpackers.

In a way, spending time on the path of the outcast as a ranger would help them to understand what they were fighting for when they decided to walk the path of the warrior.


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

chromedog wrote:No, it's more like the Rangers are all backpackers.

In a way, spending time on the path of the outcast as a ranger would help them to understand what they were fighting for when they decided to walk the path of the warrior.



As I understand it, the pathfinders are ussually drawn from the young and somewhat reckless youth of the Craftworld. So this would be before they had truly undergone any paths to a great extent, especially the path of the warrior. Their travels may encourage them to join the path of the warrior when they return, but I doubt that there are very many warriors who turn to the path of the ranger.

I personally found Gav Thorpe's work to be excellent, becuase he stuck to the fluff while still being able to provide interesting twists and insights to the construction of Eldar society. What's even better, is that he managed to maintain a balanced view on things, not favouring one race over the other, unless it was directly from an Eldar perspective. One of the best BL books out there, IMHO. The book also left me wondering what exactly it was that set the Imperials onto the Alaitoc Craftworld, the farseer said something about their friend doing something. *shrug*

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
 
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