| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/07/24 16:44:30
Subject: Gors, Sheild or Extra weapon?
|
 |
Hardened Veteran Guardsman
|
I've recently started a beastman army for the new 8th edition, what would you recommend on a unit of gors the shield upgrade or the extra hand weapon? I was planning on primarily using them to flank a hoard of ungors.
|
|
This message was edited 1 time. Last update was at 2010/07/24 16:44:59
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/24 16:50:22
Subject: Gors, Sheild or Extra weapon?
|
 |
Proud Phantom Titan
|
Well it also depends whats going with them (mention this since you must have 2 units) Gore or Doom Bull, then you're better off with an extra hand weapons or nothing. Shaman,Beast-Lord or Wargor shield. On their own, I give shields to the unit flanking and nothing to the unit that starts on the board (unless its going to have a character).
|
|
This message was edited 2 times. Last update was at 2010/07/24 16:51:21
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 03:50:50
Subject: Re:Gors, Sheild or Extra weapon?
|
 |
Hardened Veteran Guardsman
|
Thanks for the tips, I ended up going with the sheilds
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 04:49:59
Subject: Gors, Sheild or Extra weapon?
|
 |
Blackclad Wayfarer
From England. Living in Shanghai
|
I prefer to give mine the extra weapon. Each unit has a good chance of getting primal fury off (even more so if joined with a lord or hero) so you get re-rolls to hit on many more attacks. Add to that if you do get the double 1's you are getting re-rolls to hit on 3 dice per model in the front rank!
|
Looking for games in Shanghai? Send a PM |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 15:44:29
Subject: Re:Gors, Sheild or Extra weapon?
|
 |
Superior Stormvermin
|
gors make a great anvil, bring them 5X6 and attach a bray shaman and your good to go.
anything near them, hit them with the sig spell in shadow to reduce their str by d3 and suddenly your t4 gors are really really tough.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 15:52:04
Subject: Gors, Sheild or Extra weapon?
|
 |
Stoic Grail Knight
Houston, Texas
|
Tri wrote:Well it also depends whats going with them (mention this since you must have 2 units)
Gore or Doom Bull, then you're better off with an extra hand weapons or nothing.
Remember that with the new rules a gorebull or doombull in a unit of gors will not get a LoS roll...
That can be pretty dangerous now....
|
Daemons-
Bretonnia-
Orcs n' Goblins- |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 16:11:54
Subject: Gors, Sheild or Extra weapon?
|
 |
Nasty Nob
|
I've faced a horde unit of Gors with 2x HW and supported by a BSB with the +1 Strength Banner and a Gorebull. It was not a fun unit to mess with.
Once the Gorbull died he was getting re-rolls on his Primal Fury and that made them just as nasty.
|
"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 16:18:11
Subject: Gors, Sheild or Extra weapon?
|
 |
Dakka Veteran
Los Angeles, CA
|
Take the 2xhand weapons. Shields by themselves will not save you from much but more handweapons with hatred could push you over into the win category.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 18:41:41
Subject: Re:Gors, Sheild or Extra weapon?
|
 |
Mad Gyrocopter Pilot
Scotland
|
Shields for non ambushing units for me. Any gors ambushing get extra hand-weapons for maximum impact.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 22:43:14
Subject: Re:Gors, Sheild or Extra weapon?
|
 |
Savage Minotaur
Chicago
|
Lexx wrote:Shields for non ambushing units for me. Any gors ambushing get extra hand-weapons for maximum impact.
QFT
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/29 00:31:31
Subject: Re:Gors, Sheild or Extra weapon?
|
 |
Hardened Veteran Guardsman
|
Ok cool, thanks for all the tips, I think I will give the gors out flanking the extra hand weapons. Once I have a bigger list I'll post that too.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/29 01:40:46
Subject: Gors, Sheild or Extra weapon?
|
 |
Unfortunate Ungor
|
Generally I run with 2 40 blocks of Gors with Shields and 2 20 blocks in ambush with AHW. The extra armor and parry save can really help for combo res. When the ambushing Gors hit from behind or flanks; its a steamroll.
Primal Fury is just nasty nasty nasty!~
|
|
|
 |
 |
|
|