Popsicle wrote:I'm no expert, but I don't think Tau are all that competitive at Lower Points Levels,
I will put my 500 point tau army up against anything. With confidence. At 1k or higher, the playing field levels a lot.
@Flummy:
HQ:
HQ: Shas'
el (
MP, PR,
MT,
TA): 97
Elite: 2x Crisis Battlesuits (
MP, PR,
MT): 124
Troop: 11 Fire Warriors (Shas'ui,
ML): 130
Troop: 10 Kroots: 70
Fast Attack: Piranha (
FB,
TA,
DP) 75
All good, but trade the piranha out for another FireStorm Crisis Suit (
MP/
BC/
MT) for the reason I cite below. **
Popsicle wrote: and the reason for this is that it's easy to get carried away with 'Must-Have' Wargear,
Flummy has the minimum required wargear, so what are you talking about? (and I double checked his post, to see if he edited it)
Popsicle wrote:If you need a Head Quarters Choice, then keep the Shas'el, but otherwise dump her.
Dump the
HQ suit? It's a 1+ required unit, and a really good one in the tau army.
Popsicle wrote:Try to thin out the Wargear on the Crisis Suits, and take another one. Tool them against Heavy Infantry and Light Vehicles, but strain to keep the points down!
How much further can you 'thin out' the suits; they have to have two weps and a wargear item.
**But** good advice on the Heavy I & Light Vehicle advice; MP/BC, yes?
Popsicle wrote:11 Fire Warriors isn't nearly enough for 500 Points. I know somebody who can field 9, and 2 Battlesuits, in Kill Team, and that's only 200 Points. It's all about fitting them in! Spit into 2 Units of 12.
Kill Team doesn't comply with a normal
FoC.
Popsicle wrote:I'd second the movement to lose the Kroot. It's too expensive to have them in decent number, and even then they become not only a drain on your potential resources, but a very expensive fire magnet.
70 points is expensive?
Popsicle wrote:The Piranha might be good fun, so I'd keep it as is.
Sigh. Your first statement about "not being an expert" should have ended your post. None of your advice is any good.
**Piranhas should be anti-T units, and there won't be too much armor at 500 points. Skip the piranha choice.
Flummy; carbines blow, especially without MarkerLights to decrease a target's chance of failing the Pinning Check. State with Pulse Rifles.
Popsicle, no other army can pour out tons of fire power like a FireStorm heavy army at this low level. Once the points are a 1k game, then things even out for other codecies.
The slight varient of your army, Flummy, would be:
FireStorm+
HQ (
MP/
BC/hwMT/
TA) '
El
x3 FireStorms
6
FWs inna Warfish (
SMS,
TA,
MT, DisPod)
Another six pack of
FWs or a min kroot crew, the *cheap* 70 point one.
There's room for promoting a
FW to 'Ui or better yet, having one XV8 have Team Leader and a Target Array.
Popsicle, I'm not trashing you.
Just your advice,
most of it.
I missed that Flumy had FireKnives for Crisis Suits, and not FKs. Eh.