TauCommander13 wrote:HQ-Shas'o 2x Plasma Rifle Drone Controller (1Shield Drone) Stimualnt Injector Hard-Wired Target Lock
Save points and use a Shas'
el and a Target Array to keep the same Ballistic Skill.
TauCommander13 wrote:Bodyguard- 2 Shas'vre 1st Shas'vre Shield Generator Fusion Blaster
2nd Shas'vre Targeting Array Hard Wired Target Lock 2 Missile Pods
The first set of bodyguard needs a third 'hard point' in addition to the
FB and
SG. Plus, all these suits, shooting at different targets aren't going to really get the job done well. See below.**
TauCommander13 wrote:Elites- XV8 Crisis Battlesuit Team 2 Shas'ui 1 Shasv're
In another C&C today, I listed the reasons for why a 'vre upgrade is worthless. When you made your list, you didn't check the other tau lists on Dakka?
Trust me. Only promote to Team Leader, and only if you're adding a Bonding Knife. 'Vre is worthless.
TauCommander13 wrote:1st Shas'ui 2 Burst Cannons Targeting Array
2nd Shas'ui 2 Missile Pods Targeting Array
Shas'vre 2 Plasma Rifles Targeting Array Hard-Wired Target Lock
Check below.
TauCommander13 wrote:Devilfish Smart Missile System
Without a
MT, the fish has to sit still to fire both the
BC and
SMS. Add an
MT,
TA and the Cover Save a DisPod gives for a good gunboat called a Warfish. Either that, or just use a stripped down 'fish, with just DisPod.
TauCommander13 wrote:Hammerhead Gunship Railgun Burst Cannons
Add a
MT so it can move Combat speed and fire both sets of guns. DisPod, too, everytime.
TauCommander13 wrote:8 Pathfinders
Shas'ui Upgrade 3 Rail Rifles
Devilfish
The railrifles take away from the unit's purpose: MarkerLights. Go all
MLs with Pathfinders. And the D'fish needs the help I mentioned above.
TauCommander13 wrote:I don't know how well this would work so please tell me your views..... Good OR Bad.
**Bad, mostly because the Crisis units are honked up. Focus the unit's purpose and guns. Each suit should be the same. Target Locks mean that you'll have one or two shots at whatever it is you're shooting at, and it won't be enough. Tau armies work best on focused purpose,
volume fire. I only ever put a Target Lock on my Railheads as the
RG hits a tank and the other guns hose infantry.
Crisis Suits are best run pairs of suits that are
TL-
MP-flamer,
BC/
MP/
MT or PR/
MP/
MT (not in that order). With MarkerLight help, they'll make an impact.
Do read AdvancedTautactica.com. It vastly improved my game.
Automatically Appended Next Post: TauCommander13 wrote:All right, I'll Drop a crisis team and the pathfinder team and replace them with more Special Issue Weaponry and some Broadside and Kroot Units. Thanks for the help.
These changes are a bad idea. Pathfinders make a tau army rock. Don't lose them.
*More* SIW?.
I never use it.
B-sides and kroot are good though. Really, do a couple weeks of lurking at ATT.com.