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![[Post New]](/s/i/i.gif) 2010/07/26 00:47:09
Subject: my friends super ork army
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Guard Heavy Weapon Crewman
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my friend and me played a macth the other day and his ork army killed my space marine army by turn 3
this is what he had
2 stompas
4 squads of ork boyz with 20 in each
3 meganobz
5 nobz
1 trukk
2 warbuggies
1 ork warboss
3 ork deffkoptas
and 1 looted battlewagon
what should i do??  please help!!!
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This message was edited 1 time. Last update was at 2010/07/26 00:48:22
IN DA NAME OF DA EMPRAH!! |
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![[Post New]](/s/i/i.gif) 2010/07/26 01:04:29
Subject: Re:my friends super ork army
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Sword-Wielding Bloodletter of Khorne
Oklahoma
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2 stompas? was this an apoc game?
It will also help if you list what you used in the game as we can better point you in the right direction.
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Can't you see we have been abandoned? Forget matters of duty and honor to the emperor this is now a matter of pride. |
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![[Post New]](/s/i/i.gif) 2010/07/26 01:15:53
Subject: Re:my friends super ork army
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Guard Heavy Weapon Crewman
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yes it was apoc my army was:
6 10man space marine squads
1 spacemarine commader
1 assult squad
1 landraider with those massive flamers
2 rhinos
1 termanatoir squad
2 devastor squads
1 scout squad
1 attack bike
and 1 drednaught
that was my whole collection vs my friends whole collection
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IN DA NAME OF DA EMPRAH!! |
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![[Post New]](/s/i/i.gif) 2010/07/26 01:27:24
Subject: my friends super ork army
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Regular Dakkanaut
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Get a Baneblade???
how about taking some of your own apoc gear? A nice Ravenwing/Deathwing force org would do well I think. How about a spearhead of Vidicators.
A couple of terminator squads with TH and AC/chainfist would do well landing right next to a stompa with the help of some raven wing squads. While the rest of your army should be designed against the rest of his army Hence Vindicator spearheads. Whirlwinds may be nice but won't do much to the squads of Nobs.
Bring lots of att. bikes with MM on them, LC dev squads, Speeders with AC/HB or maybe HF. Some space marine Masters and/or Marneus Calgar.
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![[Post New]](/s/i/i.gif) 2010/07/30 09:07:08
Subject: my friends super ork army
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Guard Heavy Weapon Crewman
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thanks firmlog 4 the advice but i dont collect darkangels
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This message was edited 1 time. Last update was at 2010/07/30 09:08:18
IN DA NAME OF DA EMPRAH!! |
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![[Post New]](/s/i/i.gif) 2010/07/30 14:07:47
Subject: Re:my friends super ork army
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Boosting Space Marine Biker
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So? Its easy to convert a non-Dark Angels Chapter into a Dark Angels Chapter, all you need is alot of green paint!
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![[Post New]](/s/i/i.gif) 2010/07/30 17:38:23
Subject: my friends super ork army
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Lord of the Fleet
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2 words: Warhound Titan...
But on a more serious note, you need Destroyer weapons to take down those Stompas easily. I would recommend a Shadowsword, or you could load up on a few Titanhammer Squads.
Also you should get a Suppression Force. The Whirlwinds can have unlimited range and precise accuraccy, and Orks really do not like that Ap4 at all!
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![[Post New]](/s/i/i.gif) 2010/07/30 17:45:54
Subject: Re:my friends super ork army
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Dark Angels Librarian with Book of Secrets
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If your playing apoc there is no limit to number of choices you can make on the ORG chart
Follow these steps to greatly improve your chances of wining.
1) Take witchhunters as an ally. Spend 1400 points on them as an ally
2) Buy 20 Lance Orbital Strike's as part of your army. These are in heavy support for witchunters.
3) Take the strategic asset that lets you bring in your reserves on turn 1.
4) Wipe out many orks
Never expect to play that person again, as you will be labeled 'cheeze monkey'
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This message was edited 1 time. Last update was at 2010/07/30 17:48:12
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![[Post New]](/s/i/i.gif) 2010/07/30 17:47:07
Subject: Re:my friends super ork army
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Lord of the Fleet
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labmouse42 wrote:If your playing apoc there is no limit to number of choices you can make on the ORG chart
Follow these steps to greatly improve your chances of wining.
1) Take witchhunters as an ally. Spend 2100 points on them as an ally
2) Buy 30 Lance Orbital Strike's as part of your army. You should get a really good amount of them on his side of the board. These are in heavy support for witchunters.
3) Take the strategic asset that lets you bring in your reserves on turn 1.
4) Wipe out many orks
Never expect to play that person again, as you will be labeled 'cheeze monkey'
Yeah...you see, that Lance Tactic only works if he bunches all his Orks into deep cover, and then all the strikes are accurate...
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This message was edited 2 times. Last update was at 2010/07/30 17:48:58
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![[Post New]](/s/i/i.gif) 2010/07/30 17:50:08
Subject: Re:my friends super ork army
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Dark Angels Librarian with Book of Secrets
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Its really a win-win.
He loses all cover on his side of the board, which means your long ranged shooting can tear him up.
Also, they scatter easily onto areas around cover too, so being anywhere near any terrain becomes risky.
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![[Post New]](/s/i/i.gif) 2010/07/30 17:50:52
Subject: Re:my friends super ork army
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Long-Range Land Speeder Pilot
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spya wrote:
that was my whole collection vs my friends whole collection
yeah i think thats the problem there, i don't play orks, but honestly it looks like the ork player might have had more pts on the table than you
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You love it you slags!
Blood Ravens 1500 pts |
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![[Post New]](/s/i/i.gif) 2010/07/31 09:09:51
Subject: my friends super ork army
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Guard Heavy Weapon Crewman
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thanks every 1 4 the info
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IN DA NAME OF DA EMPRAH!! |
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![[Post New]](/s/i/i.gif) 2010/07/31 18:20:27
Subject: my friends super ork army
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Fresh-Faced New User
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its not that your not as good as him its that he had a huge advantage in pionts.
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