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Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I am looking into starting a 3ed army and like the idea of the Tervigon army. I have a large Ork collection and 1500 points of wolf but think this would make a nice addition to my collection but not sure how it will stand up to other lists I may come a cross.
OH and a good starter list would be VERY NICE! so I can guess about how much this list will cost me.

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Made in us
Discriminating Deathmark Assassin






I've heard it works well enough, but I've not tried it personally.
I'd say a Tyrant with bodyguard, 4 Tervigons and 3 broods of Termagants, some Hive Guard or Zoanthropes to deal with heavy armor, and then the rest to taste.
   
Made in us
Daemonic Dreadnought






Tervigons are great but as WS3 and 3 attacks they are actually a CC squishy MC. A common tactic I use with chaos marines or blood angels is to charge the Tervigon and termagaunts at the same time. A pfist should score 2 hits against a tervigon on the charge, and the MEQ will slaughter the gaunts in CC. The tervigon won't lend many wounds to the combat resolution resulting, and if melta guns softened it up the damage from shooting and pfists might be enough for fearless combat resolution to pop the Tervigon. Just be careful not to go overboard on Tervigons at the expense of no longer dominating the CC aspect of the game.

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Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

So I can guess its not one the best nid builds out there?

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Made in us
Preacher of the Emperor




Boston, MA

4 Tervigons is too many at 200 pts a piece. The sweet spot seems to be 2 or 3 with at least two taken as troops. For a 1500 point army, I would start with a HT and Guard, 2 Tervigons, 2 Broods of Termagaunts, and 4 Hive Guard as a core. This gives you durable scoring units and decent ranged punch from the Hive Guard and good CC from the HT and Tyrant Guard. Round out with more shooting or CC to taste as points permit. That core is roughly 1300 points depening on how you equip them but very durable with FNP from the Tervigons and lots of T6.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I've only played opposite of tervigons once, and they were MEAN. For a mere 160 points, you get something that will throw down a boyz mob worth of troops over the course of the game, and you can laser zap them with FNP (or whatever that ability is, I can't remember), all on a T6 W6 3+ frame that's neigh on impossible to kill, especially when you're getting endlessly swarmed by the dozen termagaunts that are coming at you every turn.

Were I a tyranid player, I'd take at least 2 in every game.

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Made in nz
Longtime Dakkanaut





New Zealand

Yeah, most players seem to agree that a couple of tervigons is a great part of your army, but you can't organise your whole army around 4 or 5 of them, they suck up too many points and don't give enough offensive capability.
   
Made in us
Huge Hierodule





Louisiana

Tervigons, as previously stated, are great support units. To deal the death blow you need something additional. Be it genestealers, or Trygons & Carnifexes, it all depends on your points level. In small point games, 2 is the maximum and I go no higher than 3 in games > 2000 pts. Lots of tervigons almost ensures you'll have a leg up on objective games.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Thanks for all the input guys! This may not be the list for me after so think I will just see what the next codex will be. I really liked the idea of just pumping loads and loads out each turn ( like vampires in FB) but don't also want do drop lots of cash on a army I may never play.


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Made in us
Bonkers Buggy Driver with Rockets





Alexandria

I wouldnt spam them, but 2 tervigons as troops works pretty well, but if you take 4 or 5 you'll have a lot of little guys that cant do anything to vehicles, so they'll get mostly ignored, unless you chance into facing some all infantry army ... lol.

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