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![[Post New]](/s/i/i.gif) 2010/07/26 13:19:11
Subject: Potential Method of Improving Game-Workshop's Management of 40K?
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Fixture of Dakka
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Many people - understandably - complain about Game Workshop's management of the 40K universe, by which I mean, you will regularly see complaints about Codex Creep, flaws in rules and several codices not linking to 5th Ed.
I propose that Games Workshop should revamp all the non-5th edition-compatible codices (of which there are 8 I think...), some of which will need more minor changes (eg. Eldar) and then, rather than cause them to all be outdated again, make a 5.5 Edition Rulebook. This would mean that all the codices are up to date with a good rules system, allowing Games Workshop to focus on it's strength - the models.
I believe 5th Edition to be one of the best rulebooks so far, particularly the use of troop choices, however, there are several flaws - such as complaints about vehicles etc. I believe that these could be resolved as part of a 5.5 edition, enabling it to be a longer-lasting rule-set, thereby allowing Games Workshop to produce a wide range of models and properly support the existing armies.
The core to this theory is a constant/long-standing rules system, which I believe a 5.5 edition could be, enabling Games Workshop to bring all the codices and model ranges up to date.
Then, as a further bonus, if there is an up-to-date rules system and line of existing codices, then a seperate codex/book could potentially be released which allows the use of more 'minor/niche' factions of exisiting races, such as Adeptus Mechanicus, Lost and The Damned and Kroot Mercenaries - along the lines of Codex EoT. If used alongside several conversion kits/sprues (such as skitarii parts), then this could further boost player-happiness/customer satisfaction and also improve income for Games Workshop.
So, in summary, I believe a better way of managing 40K could be the following:
- 5.5 Edition Rulebook.
- Codices brought up to date with this long-standing rulebook.
- EoT-type codex released allowing the use of more 'minor' factions - eg. LotD.
- This allows GW to focus on what they do best - models, and provides the consumer with a wide and stable base to collect 40K, with a long-standing rules system and recent codex.
I reckon, bearing in mind the need for Warhammer and LotR aswell, this could take only 2 years at a push.
Feedback/thoughts?
Or if you feel you have a better idea, please suggest it. Any 'worthy' ideas could go in the original post?
(Oh and removing Space Marines isn't constructive)
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2010/07/26 13:55:45
Subject: Re:Potential Method of Improving Game-Workshop's Management of 40K?
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Longtime Dakkanaut
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That sounds like a good idea.
Here's why it'll never happen.
With a new codex invariable comes a new model range. Even if they're not all released immediately (they aren't), every new codex adds to and removes from an army, in varying ratios, but always the result is change. If I understand you correctly, you're suggesting creating a series of revisions to the fifth-edition rules that would effectively be a sixth edition without being so radical as to make all fifth-edition and below codices outdated or unplayable, and then stick with that edition for a significant amount of time.
Here's why the two points I just mentioned are not compatible.
When GW brings out a new edition, you'll notice that their biggest moneymakers and the army they want to push at that time all get new codices with new units and, at some point after that, new models. This is the core of GW's business model. See, the thing that hurts a business like GW the most is second-hand sales, because they make zero money off them... so there's a huge amount of pressure to release new models that can't be available second hand.
That's why we have a new edition every four years. That's why less popular armies like Necrons, WH, DH, and DE are still in the third edition, and why Space Marines, IG, SW, and BA are all fifth-edition with new models coming out all the time.
GW always will - and will always have to - push their moneymakers to the front. Their less popular armies will always take a backseat to their real cash cows - the Imperium.
If they were to implement what you're suggesting, it would stave off the need for a sixth edition, which would slow down the release of new Imperial codicies, which would slow down the production of new Imperial models, which would cut into their profits.
Would your idea create a more balanced environment for what is effectively a minority among 40k players? Absolutely. Would it make a lot of people happy? Yep. Would it make GW money? No.
And that's the key. That's why it'll never happen.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/26 14:04:54
Subject: Potential Method of Improving Game-Workshop's Management of 40K?
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Fixture of Dakka
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Aaah, that is a very good - and well put across - point.
I do completely admit, it does push the Imperium, to the rear, and although the focus on models and new codices will produce revenue, I admit, my proposal won't produce AS MUCH money as they'd like.
It is very much a case of customer over business, I admit...
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2010/07/26 14:09:45
Subject: Re:Potential Method of Improving Game-Workshop's Management of 40K?
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Longtime Dakkanaut
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Don't get me wrong, I really really really wish they'd do what you're suggesting, that would mean my Tau and my Necrons would get a new damn codex sometime in the next five years.
But unfortunately it's just good business to push Space Marines, Space Wolves, Blood Angels, and (right now) IG.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/26 14:11:55
Subject: Potential Method of Improving Game-Workshop's Management of 40K?
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Fixture of Dakka
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Oh yeah, I completely agree. As you said, it would make the consumer very happy, it just wouldn't work as well for GW.
Although, if they really really wanted good business they should ditch LotR and update Chaos!
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2010/07/26 14:13:37
Subject: Re:Potential Method of Improving Game-Workshop's Management of 40K?
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Longtime Dakkanaut
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Now there I have to agree, LotR gamers are a small cult following at best. I know one (1) person who buys LotR models, and he just likes to paint them. I know zero players who actually play.
And Chaos is in need of several major tweaks.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/26 14:22:47
Subject: Potential Method of Improving Game-Workshop's Management of 40K?
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Fixture of Dakka
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They are, I can't imagine them producing much (if any notable) profit and I believe the time could be better used.
Yes, they are a very popular army also, a new codex and model range for them could be very extensive and very popular. = £/$/€
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2010/07/26 14:33:41
Subject: Potential Method of Improving Game-Workshop's Management of 40K?
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Angry Chaos Agitator
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Hmm... maybe the LotR are more of an attempt at a gateway drug?
Non-wargamers have no experience with the warhammer setting.
They know Star Wars and Lord of the Rings and stuff. Maybe they get people to play a bit of LotR cuz it's familiar to them, then those people see all the people playing warhammer and end up buying armies for that too.
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![[Post New]](/s/i/i.gif) 2010/07/26 14:39:48
Subject: Potential Method of Improving Game-Workshop's Management of 40K?
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Stealthy Space Wolves Scout
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I used to buy SC's just to paint quite regularly and don't anywhere near as often anymore because lots are direct only, so I wish GW would scrap lotr too so they can stock more proper warhammer.
Anything that involves dropping lotr has got to have positive results
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Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*
6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict |
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![[Post New]](/s/i/i.gif) 2010/07/26 17:01:28
Subject: Re:Potential Method of Improving Game-Workshop's Management of 40K?
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Regular Dakkanaut
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I think the biggest improvement GW could make in managing Warhammer 40k is in having the current game and all future codices analyzed by mathematicians. The game is on the VERGE of becoming a truly competitive hobby a-la Magic the Gathering. Becoming a competitive hobby opens the door to tremendous growth and financial opportunity for both GW and skilled players. The only major hurdle to this endeavor is the fact that the game has some major balance issues.
In my opinion, the key to balance within 40k is in running the game through a think-tank of mathematicians until a standard equation is reached through which game developers can filter point values, weapon strengths/ranges, and movement.
This may seem like an impossible task to the layman but I don’t think it is. The mathematicians who invented the technology at the foundation of the company I work for have come up with some truly insane methods of accurately quantifying things we can barely imagine. All you need is to employ people like them at a contract rate for about a year (or even less considering the inherent simplicity in the number of results that a single 6-sided die can generate), have them equalize everything, release 6th ed, and codices to follow.
Once their work is done the game can rise into a completely different realm – 40k leagues, 40k championships, 40k professionals, the sky’s the limit.
Pipe dreams… depressing depressing pipe dreams…
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![[Post New]](/s/i/i.gif) 2010/07/26 17:11:15
Subject: Potential Method of Improving Game-Workshop's Management of 40K?
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Tinkering Tech-Priest
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Well, actually balancing some things out is quite easy.
In fact, to work out the combat effectiveness of some of my units I pit them against another hypothetical unit, then work out the probabilites of both sides hitting and wounding and failing saves. From this you can work out the most statistically probably result of the combat!
Works for shooting, and everything involving dice rolls really!
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This is Daemonic Cheese:
3000 Pts
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I'd put a quote here, but XKCD would have a better one. |
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![[Post New]](/s/i/i.gif) 2010/07/26 17:50:49
Subject: Potential Method of Improving Game-Workshop's Management of 40K?
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Regular Dakkanaut
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Ardensfax wrote:Well, actually balancing some things out is quite easy.
In fact, to work out the combat effectiveness of some of my units I pit them against another hypothetical unit, then work out the probabilites of both sides hitting and wounding and failing saves. From this you can work out the most statistically probably result of the combat!
Works for shooting, and everything involving dice rolls really!
Right… but then you get into more abstract values like;
The ability of an imperial guard player to either unite or keep separate his platoons based on the mission parameters.
The ability of skimmers to ignore intervening obstacles and units.
Even weapon range and unit movement is abstract (fleet, 12” charge, etc.)
These are the things I’m talking about and the guys who founded my company could figure these things out. Anyone can figure out that a bolter is X% more powerful than a lasgun… but it certainly doesn’t hurt to get a mathematician to take a look at a Manticore within the context of their standardized equations and say; “…hmmm… this might be a tad under priced for what it can do”.
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