| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/07/27 04:55:38
Subject: Nurgle CSM vs mixed IG
|
 |
Decrepit Dakkanaut
|
I run a Nurlge CSM that I finally gathered together. Looks like this: HQ: Daemon Prince with Wings, Mark of Nurgle, Warptime-175 points Daemon Prince with Wings, Mark of Nurgle, Warptime-175 points Troops: 7 Plague Marines- Plague Champion with Powerfist, Meltabomb, 2 Melta Guns- Rhino Transport-261 points 6 Plague Marines- Plague Champion with Powerfist, Meltabomb, 2 Melta Guns- Rhino Transport-238 points 6 Plague Marines- Plague Champion with Meltabomb, 2 Plasma Guns- Rhino Transport-223 points 6 Plague Marines- Plague Champion with Meltabomb, 2 Plasma Guns- Rhino Transport-223 points Heavy Support: Defiler-150 points Defiler-150 points Defiler-150 points Greater Daemon- 100 points One of the first IG games I played, I practically conceded after he got first turn, and he knocked out all the Defilers, destroyed or stunned the Rhinos, and left me with little chance to close the distance after my next turn to get to his gunline. His army was a mixture of 6 tanks, 2 Valks, and about 70 or so Infantry, Marbo, some of the ins heavy support and one veteran squad. Given it was my first match vs IG ever, I didn't deploy correctly (terrain favored IG as there were few hidey-holes to stick my guys behind). Here was how I did it: I massed the Rhinos between some buildings, put the Defilers together in a corner, and prayed everything turned out alright. What would be the proper way to handle this IG army, as he basically wiped the floor with me before I even had a chance to move a model. EDIT: I also don't want to modify the list too much, keeping it a Take All-comer's list. I can swap out things however if I needed to (such as Oblits and the like).
|
|
This message was edited 4 times. Last update was at 2010/07/27 05:02:19
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 05:26:12
Subject: Nurgle CSM vs mixed IG
|
 |
Eternally-Stimulated Slaanesh Dreadnought
|
War
here are some pointers for that match up...
1. stay in cover. plague marines are pretty much immune to lasguns but you die just as fast as any other kind of marine to guard artillary if you're out of cover. Its actually worse because your plague marines are more expensive than normal marines so when they die it hurts even more.
2. when on foot deploy in widely spaced strait lines in order to minimize the number of your models covered by guard blast templates. This is very important.
3. give a flame thrower to everyone who can carry one.
4. in the 5 objectives missions place as many objectives as possible in cover and try to concentrate them on one side of the board. if you end up on that side your chances of winning are pretty good. guard are great at holding objectives but pretty poor at taking them.
5. In the 2 objectives mission your chances of winning are pretty bad. you need to hold your objective and contest his. keep some deep striking elements in reserve and hope that he brought the master of the fleet. if they show late enough in the game he wont have time to kill them and you can potentially contest his with them. I would run terminators with mark of tzeentch and combi flamers for this, but if you want to stick with the nurgle theme mark of nurgle is cool too. just remember they must must must come down in cover.
6. In annihilation you are not likely to win with that list against an experienced player with a shooty guard army. your rhinos just cant make it, and if they cant make it, your marines cant either. if your marines cant make it you cant kill him so the odds here are very bad. my advice to you would be to drop two defilers and put in a land raider in order to obscure his line of sight to your rhinos.
7. the guard codex is silly powerful the chaos space marines codex needs some work. dont take it as a reflection of you if you dont pull off a victory because it really is an unbalanced match up. I'm not saying you can't improve if you don't win one, just dont be hard on yourself because you're not playing equally balanced codices.
Good luck
AF
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 14:34:39
Subject: Nurgle CSM vs mixed IG
|
 |
Rotting Sorcerer of Nurgle
|
@AF:
3. I would suggest a mix of meltas and flamers...you still have to get the guard out of them metal boxes.
________________
@WarOne:
I suggest reserving the defilers if you are risk averse.
They are far too fragile and coming in from reserves guarentees at least one shot.
Plague marines have decent guns to taking out Guard Chimeras if he goes mech, while they can take out heavier tanks if they get side armor...the only issue is getting there...so Rhino's are good for that.
Don't forget rhinos are great mobile terrain pieces.
The princes will most likely die, but don't be afraid to send it after a tank you need dead.
Be weary of tanks moving >6", it sucks needing 6's to hit in close combat.
And yes.... cover...when there are no Colossi.
|
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 16:37:08
Subject: Nurgle CSM vs mixed IG
|
 |
Eternally-Stimulated Slaanesh Dreadnought
|
Sanct
if they're meched up. If they aren't you can just hit the battle tanks with krqk grenades.
AF
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 16:58:47
Subject: Nurgle CSM vs mixed IG
|
 |
Rotting Sorcerer of Nurgle
|
'Krqk' grenades are an option... not a primary method of dealing with tanks...
It is not to be relied upon.
|
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 19:57:08
Subject: Nurgle CSM vs mixed IG
|
 |
Eternally-Stimulated Slaanesh Dreadnought
|
frankly if you're so in their face with plague marines that you can melt or krak their tanks you're beating the stuffing out of them anyway. as a plague marine player the number of special weapons he can take is very limited so to me the flame throwers are the priority bc he already has something that can fight tanks. if the guard player starts moving his tanks in order to make you need 6's to hit him then his russes and artillary arent shooting anyway in which case mission accomplished.
but sure w/e take a combi melta or two.
AF
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 20:26:35
Subject: Nurgle CSM vs mixed IG
|
 |
Rotting Sorcerer of Nurgle
|
The reason I would put meltas ahead is because when you shoot at a chimera, it will likely get wrecked or blow up, in which case you are allowed to charge the contents.
Granted, it won't come up often, but when it does, it saves you resources and gets them stuck in. It allows them the chance to use 3/3 of the phases instead just only movement and charging.
Resorting to hand grenades leads to at least two problems:
1. You are not locked in combat and therefore exposed to enemy shooting with likely no cover saves available.
2. You will naturally clump up as a result of charging rules, making the nastier pieplate/templates that more useful.
|
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 20:44:55
Subject: Nurgle CSM vs mixed IG
|
 |
Blood-Raging Khorne Berserker
|
Ok Nurgle's only real strength is its toughness it can stand a lot of punishment great, ok then what you have to do, is not be like every player I have met and not hug cover. Charge and spread out your units legal 2 inches apart per fig, and keep moving forward. Take out everything you come into close combat while protecting those units from artillery/shooty stuff as long as you can. HQ units read it careful your only allowed 1 demon prince, try breaking up the army into 2-3 Allied Chaos to gain more HQ, otherwise its not legal. Drop the Greater Demon its really not worth it, get a Chaos Lord in Termie armor and demon weapon, you only need 1 Defiler, take a few CSM units for bullet sheilds w. icons of Nurgle. And trade up those power fists with power swords it will help you in the end. You have not enough heavies try Oblitorators or Predators then your army will be worthy of the Chaos Gods.
|
|
This message was edited 1 time. Last update was at 2010/07/27 20:47:37
Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
2,000 pts Traitor Catchian Guard (1067th).
8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 20:56:19
Subject: Nurgle CSM vs mixed IG
|
 |
Eternally-Stimulated Slaanesh Dreadnought
|
Sanct
yes...if they're meched up then bring melta weapons. I agree with that. if it's a strait gunline I think the flamers are stronger bc you have to kill them quick to get to the tanks. assuming the infantry are out in front of the tanks as they should be.
AF
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/27 20:57:43
Subject: Nurgle CSM vs mixed IG
|
 |
Rotting Sorcerer of Nurgle
|
@LordWynne:
HQ units read it careful your only allowed 1 demon prince, try breaking up the army into 2-3 Allied Chaos to gain more HQ, otherwise its not legal
What are you talking about.
2 Princes are legal, plain as daylight.
CSM w/ IoN is prob. the worst thing anyone could suggest. Automatically Appended Next Post: @ AF:
I know you don't like the bolter statistics, but for what little it is worth to you, bolters and combat attacks are very 'enough' vs. Guardsmen.
Flamers tend to rob you of charges.
Charges is more important than a few roasted Guardsmen due to the possibility of being locked in combat, which means less stuff shooting at your units. And a 2 round combat is likely to work to your favor.
If they do not survive, you have done what you have wanted, gained somewhere aroudn 6+ D6" of movment in the process to get closer into the enemy lines and prob. in cover now.
|
|
This message was edited 1 time. Last update was at 2010/07/27 21:00:19
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
|
|
|
 |
 |
|
|