|
So I m also working on =][=munda house rules, and I wish you the very best of luck with yours. I may very well end up "borrowing" a couple of your ideas.
That being said, your book seems more like a new game rather than "House Rules." This is just my opinion, but in many many places you have taken a dramatic departure from the nuts and bolts of Necromunda. I've given your work an in-depth cursory look (meaning I haven't read it cover to cover, but I've at least eyeballed everything), and for me alot of what makes Necro Necro - the grimdarkiness, the atmosphere - is gone. What you do have are some great new ideas on how to tackle rules issues.
Now, I don't say that as a criticism (well, not as NEGATIVE criticism, anyway), but rather as an intro to this: You should seriously think about retooling what YOU have done into its own game. There are many many miniature lines you might borrow models from to create your own universe (and with enough modeling skills any look is possible), so models to work with shouldn't be an issue.
You're halfway done with a new skirmish game anyways, why not finish the job?
|