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		![[Post New]](/s/i/i.gif)  2010/07/28 07:31:00
	  
	    Subject: Weapon loadout for CSM 
	
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                            Krielstone Bearer
	 
 
 
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									Hi
  
  I'm now starting to build my CSM army.
  
  I have two kind troop. Normal CSM & Zerker.
  
  What would you put on CSM & Zerker?
  
  I'm now thinking to take 2 Malta +Powerfist+Icon for CSM
  But maybe this loadout arent good for mass infantry.
  2 Flamer maybe good?
  
  And Powerfist for Zerker.
  But their Initiative/Strength 5 on charge,may be Power weapon is better for them?
  
  What do you think best?
  
  
  As side note, here is my list
  
  HQ
  Daemon Prince,Wing,Tzeench,Warptime 175
  Daemon Prince,Wing,Tzeench,Warptime 175
  
  Troop
  10 Chaos SpaceMarine,Champion,Powerfist,2 melta,Glory 220
  10 Chaos SpaceMarine,Champion,Powerfist,2 melta,Glory 220
  10 Chaos SpaceMarine,Champion,Powerfist,2 Flamer,Glory 210 
							 
							
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 Ongoing Project:
 Spartan Army for WarGods
 http://www.dakkadakka.com/dakkaforum/posts/list/0/552345.page
 
 Retribution of Scyrah 
 http://privateerpressforums.com/showthread.php?158710-Sir-Motor-s-Retribution-of-Scyrah/page2   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2010/07/28 13:34:00
	  
	    Subject: Weapon loadout for CSM 
	
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                            Rotting Sorcerer of Nurgle
	 
 
 
	
	
	 
	
 
		
 
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									I suggest meltas.
  Bolters or Pistol and Charge are decent enough to take out hordes...and you have have zerkers.
 
  What the infantry need to be self-sufficient in is taking out vehicles or softening harder targets before that charge.
 
  Zerkers can use both special close combat weapons well, the power fist is better on 10 man squads tasked for bringing the fight to the enemy, while Power weapons would see more use on smaller squads in a counter attack role.
 
  Though, the distribution of 2:1 flamers is pretty decent.  I know I like it.   
							 
							
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 This is a little story about four people named Everybody, Somebody, Anybody, and Nobody. 
 There was an important job to be done and Everybody was sure that Somebody would do it. 
 Anybody could have done it, but Nobody did it. 
 Somebody got angry about that because it was Everybody's job. 
 Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it. 
 It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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		![[Post New]](/s/i/i.gif)  2010/07/28 15:01:37
	  
	    Subject: Weapon loadout for CSM 
	
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                            Eternally-Stimulated Slaanesh Dreadnought
	 
 
 
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									CSM have alot of attacks in close combat so that's your anti horde. Melta guns combi meltas are probably the best weapon load outs. Don't bother with melta bombs they reek of noob
  AF
							 
							
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		![[Post New]](/s/i/i.gif)  2010/07/28 16:26:42
	  
	    Subject: Weapon loadout for CSM 
	
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                            Regular Dakkanaut
	 
 
	
	
	 
	
 
	 Eastern USA
	 
		
 
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									Are you planning to ever mount these squads in any transports, or this is an all-footslogging force?  I ask because the range and usefulness of a weapon will change based on how fast the unit carrying it can move.  Also, the weapons on the transport can support the guns in the squad, and vice-versa.    Rhinos, for instance, can take combi-bolters with flame or melta.  If you're planning on doing a melta drive-by against an enemy transport, you can pop it with the combi, then flame them out the top hatch with your infantry, or vice-versa.    Just something worth thinking about.
							 
							
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								 This message was edited 1 time. Last update was at 2010/07/28 16:28:02 
							
 Bear in mind that I'm a very casual player, and any advice I give will reflect that tendency.
   Garnet Host/Space Roaches >4000pts.
   Mardi WAAAGH! >5000pts.
   89th Skitarii Penal Conscripts "The Steel Reserve" ~in the works
   Hidden Templars ~in the works   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2010/07/28 16:39:59
	  
	    Subject: Weapon loadout for CSM 
	
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                            Rotting Sorcerer of Nurgle
	 
 
 
	
	
	 
	
 
		
 
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									Another thought is to be happy the Rhinos cost so little and keep them costing little.
  To shoot means not moving more than 6"... a fast moving rhino has a laundry list of things it can do well.  To move and shoot reduces it to one.
  
  If you have extra points, I would suggest the combi's.
							 
							
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 This is a little story about four people named Everybody, Somebody, Anybody, and Nobody. 
 There was an important job to be done and Everybody was sure that Somebody would do it. 
 Anybody could have done it, but Nobody did it. 
 Somebody got angry about that because it was Everybody's job. 
 Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it. 
 It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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		![[Post New]](/s/i/i.gif)  2010/07/28 17:18:57
	  
	    Subject: Weapon loadout for CSM 
	
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[DCM] 
				Tilter at Windmills
	 
 
 
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									I agree with the above. Rhinos are key, too.  Combi-Meltas on them can be great if you have extra points.
  
  If you're spending the points on Tzeentch princes, I recommend taking Bolt of Change as well.  It's good to get more anti-vehicle shots in the army.
							 
							
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 Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226 
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		![[Post New]](/s/i/i.gif)  2010/07/28 17:21:16
	  
	    Subject: Weapon loadout for CSM 
	
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                            Rotting Sorcerer of Nurgle
	 
 
 
	
	
	 
	
 
		
 
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									...disclaimer: I'm not trying to strike up an arguement, but:  I don't think BoC is that effective of a power for the points spent.  It's a multi-melta missing an important part and requires a to hit roll.    In addition, it means the prince is not running, or in LoS of the enemy, and at that cost...man.
							 
							
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								 This message was edited 1 time. Last update was at 2010/07/28 17:22:54 
							
 This is a little story about four people named Everybody, Somebody, Anybody, and Nobody. 
 There was an important job to be done and Everybody was sure that Somebody would do it. 
 Anybody could have done it, but Nobody did it. 
 Somebody got angry about that because it was Everybody's job. 
 Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it. 
 It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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		![[Post New]](/s/i/i.gif)  2010/07/28 18:10:27
	  
	    Subject: Weapon loadout for CSM 
	
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                            Krielstone Bearer
	 
 
 
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									Oops,My mistake,In my list,there is 3 Rhino.
  And no spare point.
  
  But Combi-Meltas are good it seems.
  I'll try drop some power & add them.
							 
							
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 Ongoing Project:
 Spartan Army for WarGods
 http://www.dakkadakka.com/dakkaforum/posts/list/0/552345.page
 
 Retribution of Scyrah 
 http://privateerpressforums.com/showthread.php?158710-Sir-Motor-s-Retribution-of-Scyrah/page2   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2010/07/29 15:47:12
	  
	    Subject: Weapon loadout for CSM 
	
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                            Frenzied Berserker Terminator
	 
 
 
	
	
	 
	
 
	 In your squads, doing the chainsword tango
	 
		
 
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									Sanctjud wrote:Though, the distribution of 2:1 flamers is pretty decent.  I know I like it.     
 
 I also think highly of this approach     
							 
							
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