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![[Post New]](/s/i/i.gif) 2010/07/28 17:58:49
Subject: Tau 1500pts Mech
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Human Auxiliary to the Empire
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This is my third attempt now and if this army isn't good then i'll give up......
HQ
Shas'o
Equipment: Plasma Rifle, Missile Pod, Multi-Tracker, Stimulant Injector, Hard Wired Target-Lock
Total: 127pts
Elites
Crisis Battlesuit Team (2 Shas'ui, 1 Team Leader)
Equipment: Both Shas'ui have 2 Plasma Rifles, Targeting Array
Team Leader has Plasma Rifle, Missile Pod, Targeting Array, Hard-wired Multi-Tracker, Hard-wired Target Lock, Bonding Knife
Total: 223pts
Crisis Battlesuit Team (2 Shas'ui, 1 Team Leader)
Equipment: Both Shas'ui have 2 Missile Pods, Targeting Array
team Leader has 2 Plasma Rifles, Targeting Array, Hard-Wired Target Lock, Bonding Knife
Total: 196pts
Troops
12 Fire Warriors
Equipment: Devilfish with Smart Missile System, Targeting Array, Multi-Tracker, Target Lock, Disruption Pod
Total: 245pts
[/b]12 Fire Warriors
Equipment: Devilfish with Smart Missile System, Targeting Array, Multi-Tracker, Target Lock, Disruption Pod
Total: 245pts
Kroot Carnivore Squad (10 Kroot, 5 Kroot Hounds)
Equipment: None
Total: 100pts
Heavy Support
Hammerhead Gunship
Equipment: Railgun, Multi-Tracker, Disruption Pod, Smart Missile System, Target Lock
Total: 180pts
[/b]Hammerhead Gunship
Equipment: Railgun, Multi-Tracker, Disruption Pod, Smart Missile System, Target Lock
Total: 180pts
Total: 1496pts
Thanks for the help!
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Walk softly..... And carry a big gun..... |
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![[Post New]](/s/i/i.gif) 2010/07/28 18:27:53
Subject: Tau 1500pts Mech
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Fresh-Faced New User
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I don't know anything really about Tau mech, but it looks a little thin on troops? I'd aim for 3 fire warrior squads, maybe even one without a 'fish, and then maybe look into a positional relay. A positional relay can do wonders in objective games- guaranteed (nearly) to get the unit you want to destroy your enemies biggest threat, then bring in squishy fire warriors late game to claim objectives, with fast moving devilfish. By the way, sorry if this is rubbish advice, as I say, not much experiance with Tau, but I've fought a couple of relays and they worked well.
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This message was edited 1 time. Last update was at 2010/07/28 18:28:07
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![[Post New]](/s/i/i.gif) 2010/07/28 20:39:03
Subject: Re:Tau 1500pts Mech
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Longtime Dakkanaut
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Well, you know full well how I feel about Kroot.
Other than that, though, this is a very solid list. The only change I'd make is to make the Shas'O's MT hard-wired to free up that third hardpoint and give him a shield generator.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/28 20:59:10
Subject: Re:Tau 1500pts Mech
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Stern Iron Priest with Thrall Bodyguard
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I would say a definite on the solid list and Saint is spot on about the Shield Generator especially with the fact that you don't have any shield drones for your suits. I would try and make a few points for the little floaters to help out when being faced with missile spam long fangs and the such as they'll insta-gib your crisis suits.
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/07/28 20:59:15
Subject: Tau 1500pts Mech
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Human Auxiliary to the Empire
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Yeah, i was thinking about that but i thought if he was in a squad with 3 other battlesuits he would be quite well protected. I might give it a go though.
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Walk softly..... And carry a big gun..... |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:03:40
Subject: Re:Tau 1500pts Mech
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Longtime Dakkanaut
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That and he's basically wasting a hardpoint with a non-HW piece of equipment. You may as well make the MT hardwired and give him SOMETHING else, if not a shield generator. Another missile pod for an extra 6 points I think (correct me if I'm wrong on that one, I'm pretty sure missile pods are 12 points, 18 for TL) or another Plasma Rifle for +10 points.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:04:20
Subject: Tau 1500pts Mech
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Human Auxiliary to the Empire
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I could maybe drop the Kroot Hounds, and then replace them with a few sheild drones for my battlesuits. Sound Good?
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Walk softly..... And carry a big gun..... |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:08:29
Subject: Re:Tau 1500pts Mech
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Longtime Dakkanaut
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I would say drop the Kroot altogether in favor of more FW, but we know how that goes when I say things like that.
In any case, Kroot hounds are the most useful part of a unit of Kroot in my opinion, so I'd be leery about getting rid of them in favor of shield drones, which are basically warm bodies used solely for wound allocation (let's be honest, most of the shooting you'll take won't get past his armor).
Oh, speaking of which, you may want to consider taking Iridium Armor. I did so on my Commander and that extra +1 to armor actually saved me in my most recent game.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:13:23
Subject: Tau 1500pts Mech
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Human Auxiliary to the Empire
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Okay, i'll drop the kroot becuase in that small squad i can;t see them doing alot of damage...... I'll get some better armour and protection for the battlesuits and one more small squad of FW to sit on my objective. Good?
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Walk softly..... And carry a big gun..... |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:13:37
Subject: Re:Tau 1500pts Mech
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Stern Iron Priest with Thrall Bodyguard
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I'd be concerned about taking anything without shield drones as a few missiles can be a nightmare; especially if they begin chewing through your bodyguard.
I'm just throwing that out there from an enemy standpoint. In my army, I know the bigger threats to me are going to be the Crisis suits up close so once they arrive, I will pour everything I have into them.
If I am not mistaken, you will probably be Deep Striking the suits in (marching them across the field is never really a good idea). This means first turn, a majority of the anti tank firepower an opponent will have is going after your Hammerheads. They will probably shake them/damage them enough so that when your teams start coming in, their AT weapons can begin working on the rest...at least that's what I'd do...and that's why I recommend shield drones.
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:16:37
Subject: Re:Tau 1500pts Mech
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Longtime Dakkanaut
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Not a bad suggestion. I use shield drones myself for pretty much that same reason, except I DO march my battlesuits across the field (I have awful, awful, awful luck deep striking) using my vehicles for cover. Or, they deploy behind my FW for a good Castle Up.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:16:45
Subject: Re:Tau 1500pts Mech
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Stern Iron Priest with Thrall Bodyguard
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Really...Kroot...can be in a small squad, just for the fact that once their in a good amount of cover, they can sit on an objective and go to ground for a 2+ cover save...just a thought. Small fire warrior squad would be alright, just think the Kroot would be a little more resilient with their Stealth abilities. @SaintHazard: Yeah, I remember the first time I unloaded a pack of 5 Long Fangs with Missile Launchers into a 4 man Crisis team and my opponent picked up his squad on the first turn...he wasn't a happy camper.
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This message was edited 1 time. Last update was at 2010/07/28 21:18:20
"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:18:05
Subject: Re:Tau 1500pts Mech
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Longtime Dakkanaut
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Yeahhhh, but the stealth isn't all that stealthy. Fieldcraft is highly dependent upon the terrain. If you're in an urban environment, they got nothin'. I'd vote go for the small squad of FW for objectivesitting.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:19:35
Subject: Re:Tau 1500pts Mech
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Stern Iron Priest with Thrall Bodyguard
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I was just going off of my local play style. We play with a good bit of terrain and we usually love shoving Objectives deep in Terrain to prevent Tank Shocking off objectives and such.
Guess it depends on the play style of your group.
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:26:00
Subject: Tau 1500pts Mech
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Human Auxiliary to the Empire
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okay, so new list.....
HQ
Shas'o
Equipment: Plasma Rifle, Missile Pod, Missile Pod, Hard-Wired Multi-Tracker, Stimulant Injector, Hard Wired Target-Lock, Iridium Armour, 2 Sheild Drones
Total: 189pts
Elites
Crisis Battlesuit Team (2 Shas'ui, 1 Team Leader)
Equipment: Both Shas'ui have 2 Plasma Rifles, Targeting Array
Team Leader has Plasma Rifle, Missile Pod, Targeting Array, Hard-wired Multi-Tracker, Hard-wired Target Lock, Bonding Knife
Total: 223pts
Crisis Battlesuit Team (2 Shas'ui, 1 Team Leader)
Equipment: Both Shas'ui have 2 Missile Pods, Targeting Array
team Leader has 2 Plasma Rifles, Targeting Array, Hard-Wired Target Lock, Bonding Knife
Total: 196pts
Troops
12 Fire Warriors
Equipment: Devilfish with Smart Missile System, Targeting Array, Multi-Tracker, Target Lock, Disruption Pod
Total: 245pts
[/b]10 Fire Warriors
Equipment: Devilfish with Smart Missile System, Targeting Array, Multi-Tracker, Target Lock, Disruption Pod
Total: 225pts
6 Fire Warriors
Equipment: None
Total: 60pts
Heavy Support
Hammerhead Gunship
Equipment: Railgun, Multi-Tracker, Disruption Pod, Smart Missile System, Target Lock
Total: 180pts
[/b]Hammerhead Gunship
Equipment: Railgun, Multi-Tracker, Disruption Pod, Smart Missile System, Target Lock
Total: 180pts
Total: 1498pts
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Walk softly..... And carry a big gun..... |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:29:27
Subject: Re:Tau 1500pts Mech
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Stern Iron Priest with Thrall Bodyguard
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 a bit better.
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:30:54
Subject: Re:Tau 1500pts Mech
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Longtime Dakkanaut
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That's a good list. Definitely very mobile, definitely very killy.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:34:34
Subject: Tau 1500pts Mech
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Human Auxiliary to the Empire
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Thanks, it feels great to finally have a good list!!!! Thanks for the help guys....
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Walk softly..... And carry a big gun..... |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:36:25
Subject: Re:Tau 1500pts Mech
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Longtime Dakkanaut
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Glad to help. Got any more questions, lemme know - and if you decide to go up to 2000 points someday, I've got some good ideas on where to go from here.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/28 21:38:31
Subject: Tau 1500pts Mech
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Human Auxiliary to the Empire
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All right, will do.
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Walk softly..... And carry a big gun..... |
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![[Post New]](/s/i/i.gif) 2010/07/28 22:28:31
Subject: Tau 1500pts Mech
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Fixture of Dakka
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Minor tweaks:
TauCommander13 wrote:Crisis Battlesuit Team (2 Shas'ui, 1 Team Leader)
Equipment: Both Shas'ui have 2 Missile Pods, Targeting Array
team Leader has 2 Plasma Rifles, Targeting Array, Hard-Wired Target Lock, Bonding Knife
Mixing ranges of weapons from suit to suit, even with Target Lock, is not a good idea. There'll be times when they're far back enough for the MPs to shoot, but not the PR. I'd really recommend to have a unit as all the same gun. I rarely see, in lists or on the table, a unit where the suits are all armed with different guns.
TauCommander13 wrote:Equipment: Devilfish with Smart Missile System, Targeting Array, Multi-Tracker, Target Lock, Disruption Pod
A Target Lock is kinda wasted on the 'fish. Except for a single infantry model, what else would you just want to shoot 3 or only 4 dice at? I would always like to hit an infantry unit with all 7 dice.
Target Locks, IMHO, are good only for Hammerheads, as the RG and other guns have different targets. There is a good argument to be made for equiping Farsight's little crew with them, but little else.
Err. Hmm. I should not dissuade you from trying the Target Locks. Let you have fun for yourself.
But, I will pass along, they aren't used quite so much as you have them throughout your Crisis Suits and 'fish.
It saves a few points, dumping those Target Locks ... maybe flechettes for a 'fish or two?
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
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![[Post New]](/s/i/i.gif) 2010/07/29 15:13:23
Subject: Tau 1500pts Mech
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Hoary Long Fang with Lascannon
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I would try to make room for pathfinders but that is just me.
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![[Post New]](/s/i/i.gif) 2010/07/29 15:16:03
Subject: Re:Tau 1500pts Mech
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Stern Iron Priest with Thrall Bodyguard
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Pathfinders don't really bring much that to the table that they army is already lacking; in addition, the points spent on them would take away from scoring units and firepower elites which Pathfinders really cannot compensate for.
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/07/29 15:17:01
Subject: Re:Tau 1500pts Mech
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Longtime Dakkanaut
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Pathfinders can get expensive, especially at 1500 points, and in a mechanized build, his troops will mostly be holding objectives. His Hammerheads don't really need the markerlights.
Keep in mind also that markerlights have a heavy weapon profile, so pathfinders are a largely static unit. Can still work in a mech build, but I really don't think it's necessary here.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/29 19:27:30
Subject: Re:Tau 1500pts Mech
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Fireknife Shas'el
All over the U.S.
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First, I am commenting purely from the PoV of the purist mechanized list you seem to be leaning towards. It is a good list, but I think it could be made better.
Battlesuit teams could be considered as over kitted/costed.Try Taking the Crisis teams down to about 100 points a piece and keeping your commander under 140 pts. There is enough extra meat in those squads and the HQ to give you another Hammerhead or a Piranha squadron. The reason I suggest this is at this point level you might find that you need at least one more unit of Anti- AV 14.
Speaking of hammerheads, you may end up finding that Burstcannons on the Railheads work better. Sure you lose 6" range but you gain 2 extra shots. If you play city fight/cities of death then I can see the SMS as the better choice, but in that situation I figure you would be running Broadsides.
Just some ideas, hope they help
Edit Spelling
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This message was edited 2 times. Last update was at 2010/07/30 01:01:17
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/07/29 21:22:00
Subject: Tau 1500pts Mech
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Human Auxiliary to the Empire
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OKay, i'm thinking of changing it round abit anyway so when i do i'll incorporate those ideas. Thanks for the input.
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Walk softly..... And carry a big gun..... |
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