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Made in cy
Water-Caste Negotiator





Ive just finished a 1500 points imperial guard army and would like some feedback on how i could improve it.

HQ
company command squad with creed, kell and krak grenades- 230 points

ELITES
10 storm troopers with 2 meltaguns- 185

TROOPS
2 platoon command squads- 60
6 infantry squads- 300
heavy weapons squad with heavy bolters-75

DEDICATED TRANSPORT
2 chimeras with heavy stubbers one for command squad and one for a infantry squad- 130

FAST ATTACK
vendetta- 130

HEAVY SUPPORT
2 leman russ battle tanks with lascannons, heavy bolter sponsors and heavy stubbers- 390

POINTS- 1500
   
Made in gb
Tower of Power






Cannock

I don't think you need Kell but Creed is good for foot lists, though give his squad something so they actually do something.

Meh on Storm Troopers. Too many for melta suicide if you're doing that.

Platoons are ok but heavy bolters are not.

Vendetta is ok.

Russes don't need lascannons because they will hit 50/50 but the blast can be used for infantry too.

Your army lacks anti tank. The only serious thing you have is Vedentta, take it out and no anti tank left besides the Russes.

Flesh out your infantry squads and probably drop the Vendetta as it's fast style of player doesn't suit a foot list really, get some artillery.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Napoleonics Obsesser






Is this really 1500 points? It seems like way less *does math* Oh, I guess it is.

Those leman russes are taking up too much space. Keep the heavy bolters, but dump everything else. That puts you down to like 340 for both of them.

You're going for bare minimum Infantry? that's strange,considering you have barely any firepower...

Heavy bolters are IMO a waste of a heavy weapons team..In your army. You need more firepower. I'd take lascannons, but autocannons are kewl too.

Storm troopers seem kind of out of place.And expensive too. They cost as much as space marines for no reason except ap3...


If only ZUN!bar were here... 
   
Made in cy
Water-Caste Negotiator





what should i get instead of storm troopers?

This message was edited 2 times. Last update was at 2010/07/29 17:38:25


 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

To up the firepower i'd go with a leman russ executioner and 1 lascannon leman russ. the executioner will up the amount of enemy infantry dying so that you can use lascannon on the leman russ (and replace the bolters with lascannons on the heavy weapons teams) take out the tank, you can always use Bring it down! also, replace the storm troopers and add another 2 infantry squads with heavy bolter weapons teams, that would also help get rid of the infantry. that could kill lots of guardsmen as long as the enemys aren't MEQ's
   
Made in ca
Hardened Veteran Guardsman





Ottawa, ON

Drop the heavy weapons team; that 75 pts could buy you a Hydra ((you have the heavy support slot open for one as well)) 4 autocannon shots with re-rolls + Hull Heavy Bolter equal more shots fired, plus greater survivability with the Chimera chassis.


Drop the Storm Troopers; For 155 you can have a vet squad in a chimera with 3 metla-guns.


I agree and disagree with dropping the Vendetta. Disagree because first instinct is always that people are upset with the thing being only 130 points to us and see all the advantage with out the fact that the thing is so damned easy to shoot down. Agree with dropping it because its so damned easy to shoot down. But really its your only tank killer around; though I wonder if for 5 points more you would be better to go with say a Medusa.


Because your foot slogging; you're going to likely play slow advance wall of fire approach, meaning the Medusa firing from behind your lines would suit your tactics better.

The Vendetta is going to be up all in their grill, but its going to be there alone; unless you put a squad in it, but then I only ever put Command squads with lots of flamer/melta goodness in them because if they ever have to jump they stand a chance at actually surviving. Plus you can outflank, run in full 24, get your cover; survive hopefully, drop the squad beside some armor and let them go to town on it, while the Vendetta scurries off to start hunting. But if its up there all alone it'll be the only immediate threat and just get shot to hell.

"Of course I have, have you ever tried going insane with out power? It sucks! Nobody listens to you." 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

The problem with your list is that it's all over the place. You have a couple of chimeras driving here, a single vendetta flying there, a couple of russes parked in the corner, a couple of squads chilling on an objective.

If your list has no cohesion, it's doubtful that your strategy will have any.

As such, What I'd do is to throw away all of your vehicles and the stromtroopers and start over with just two blocks of infantry. Start by giving each platoon a commissar in each of the squads.

From there, pick a single theme and go from there. Want to have tanks? Get 3 tanks. Want to have chimeras? Get at LEAST 6 chimeras. Want to have flyers? Get at LEAST 3 vendettas.

Basically, you want to make it so that at least half of your list is doing the same thing at the same time (preferably more).

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in cy
Water-Caste Negotiator





would it be better if i took out the vendetta, heavy bloter weapon team and the storm troopers and instead have:

another leman russ tank with the same upgrades
and 2 lascannon heavy weapons teams?


Automatically Appended Next Post:
Ive re-done the list, is this an improvement?

HQ
company command squad with creed and kell, krak grenades and melta bombs - 235 points

TROOPS
2 platoon command squads- 60
6 infantry squads- 300
2 heavy weapons squad with lascannons- 210

DEDICATED TRANSPORT
2 chimeras for 2 infantry squads - 110

HEAVY SUPPORT
3 leman russ battle tanks with lascannons, heavy bolter sponsors and heavy stubbers- 485

POINTS- 1500

can someone please tell me if i can give creed melta bombs or am i not aloud to give him ugrades?

This message was edited 2 times. Last update was at 2010/07/29 20:54:32


 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

maybe add the executionr to get rid of the enemy infantry
   
Made in cy
Water-Caste Negotiator





i think ive got enough anti infantry with 3 leman russes and 6 squads of guardsmen with frfsrf
   
Made in gb
Tower of Power






Cannock

Ok new list then:

CCS is still naff. Doesn't do anything besides 4 orders. Give it some guns and ditch Kell.

Infantry bar heavy weaps waste because no extra weapons to do damage. Just a billion lasguns. Plus only two Chimeras; drop them.

Russes are ok but drop the lascannons take heavy flamer or heavy bolter front weapon.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in cy
Water-Caste Negotiator





mercer should i drop the chimeras give the ccs some melta guns take away a leman russ and have 2 basalisks?
   
Made in gb
Tower of Power






Cannock

If you want to go foot mate and looking at your list your army is mostly foot then def drop the Chimeras. I

f you give the CCS Chimeras how they getting into range?

Basiliks are ok and mixed roles for tank busting and anti infantry. Though Medusa and Colossus have dedicated roles for those. Perhaps see how a Basilisk does for you.

See this for a gunline army: http://www.imperiusdominatus.com/2010/01/army-lists-imperial-guard-gun-line-list.html leave a comment too

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

rogersss wrote:HQ
company command squad with creed and kell, krak grenades and melta bombs - 235 points

TROOPS
2 platoon command squads- 60
6 infantry squads- 300
2 heavy weapons squad with lascannons- 210

DEDICATED TRANSPORT
2 chimeras for 2 infantry squads - 110

HEAVY SUPPORT
3 leman russ battle tanks with lascannons, heavy bolter sponsors and heavy stubbers- 485

POINTS- 1500

Creed goes unless you can give me three GOOD reasons why he's necessary to your strategy.

bare infantry squads need one of two things: chimeras or commissars. Right now, you have none of one, and only a token amount of the other, which means a third of your points will be able to be easily swept from the field. Either drop creed and the heavy bolter sponsons on your russes and take 4 more chimeras or drop the chimeras and get 2 commissars (and get rid of creed for another infantry platoon...)

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

How about, Go Back To Space Marines?
   
Made in cy
Water-Caste Negotiator





most of my army is infantry and therefore creed will be helping them alot and givinhg them bonuses.

having 6 squads of guardsmen means there gunu be spread out most of the time so creeds extended order range would be better there. also i think commisars are a horrible waste of points as they dont do much and the get back in the fight order can be used if there falling back so that would save you a ton of points and do the commisars job for them.

also using bring it down on the lascannon teams to take out vehicles early is great and frfsrf for lasgun spam is good aswell. creeds unique rule is also good for blob squads just before assualt and is tactical genius rule will let me get a squad to an objective fast while the rest of the army provides a fire base to stop enemys contesting it.

thats more than 3 reasons to take creed.


Automatically Appended Next Post:
GoDz BuZzSaW wrote:How about, Go Back To Space Marines?
Na i prefer guard to marines

This message was edited 1 time. Last update was at 2010/07/30 20:12:04


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

rogersss wrote:most of my army is infantry and therefore creed will be helping them alot and givinhg them bonuses.

"Because he's helpful" isn't a good reason. 250 points could be spent on lots of other stuff which would be considered helpful

rogersss wrote:having 6 squads of guardsmen means there gunu be spread out most of the time so creeds extended order range would be better there. also i think commisars are a horrible waste of points as they dont do much and the get back in the fight order can be used if there falling back so that would save you a ton of points and do the commisars job for them.

How are orders required for your strategy to bring your victory?

And "get back in the fight!" does nothing to help your squad if it is caught in a sweeping advance, which your squads will be if you don't have a commissar to keep their Ld up in close combat.

rogersss wrote:also using bring it down on the lascannon teams to take out vehicles early is great and frfsrf for lasgun spam is good aswell.

So? once again, I see how this is useful for killing stuff (although those points can be used to take 2 basilisks, which will also kill a lot of stuff), but not how this is required for your strategy to achieve victory

Plus, a regular CCSs do the same thing for far cheaper.

rogersss wrote:creeds unique rule is also good for blob squads just before assualt and is tactical genius rule will let me get a squad to an objective fast while the rest of the army provides a fire base to stop enemys contesting it.

There, now THIS is a reason. The thing is, though, that Al'Rahem+ astropath does this same job much better (because you get to reroll outflanking sides, and you can bring an ENTIRE infantry platoon, not just one unit of it), for much cheaper (less than half price).

This is a good reason, but it's a good reason for taking al'rahem, not creed.

This message was edited 1 time. Last update was at 2010/07/30 20:37:55


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in cy
Water-Caste Negotiator





it wont just be one squad near the objective as i have the chimeras to bring extra squads up aswell.

using alrahem isnt such a great idea as he is very unpredictable and his platoon may not even come in to play at all, if he does come in the astropaths re-rolls for board edge doesnt gauranty the platoon to come in on the edge you want and could be on the other side of the board to where they need to be, also to secure an objective doesnt really require a whole platoon maybe one or two squads and the rest could be doing other stuff.

however using creeds scout ability guarantys the squad to be where they need to be from turn 1 and you can always bring up the chimeras or tanks if you need more of the army there.

This message was edited 2 times. Last update was at 2010/07/30 20:57:06


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Dude, you need to read your codex again. Al'Rahem with an astropath is twice as reliable as creed's outflank, and for half the cost.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in cy
Water-Caste Negotiator





i wont be useing tactical genius to outflank the squad ill be using it to move them directly there. making him alot more reliable.
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Ailaros wrote:Dude, you need to read your codex again. Al'Rahem with an astropath is twice as reliable as creed's outflank, and for half the cost.


Troll! The point of an army is to have fun while playing (and hopefully winning). of course you want to win games, but you want an army that suits you best, not something that you don't like. If he wants Leman Russ', let him take them, If he wants Creed & Kel, Let him take them, at the end of the day its his choice and you can't complain if he doesn't take the advice you give him.
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

although Roger is an idiot
   
 
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