|
I'm trying to make some rules for an apocalypse unit for Tau. I have a nice model (ableit non GW but still pretty) i'd like to use as a superheavy scale battlesuit but the bit i'm stuck at is pricing the thing up. I'd also appreciate any comments on stats are rules i've made for it as i want to make it powerfull but still not ridiculous. Just nicely balanced and fun to play with/against. One other query, do you think it should be able to move 6" or 12"? here's what i have so far and some pics ...
XV 105 Tau Firewalker
Type: Super-heavy battlesuit
Ws - Bs - Str - T - W - I - A - Ld - Sv - Inv
-- 4 - 5 -- 7 -- 5 -- 2 -- 4 - 3 - 10 - 2+ - 4+
Wargear:
Markerlight
Super-heavy Jetpack
Weapon options:
Only 1 of each option may be Equipped.
Available mounts are 2 hands and 1 body mount.
Phased Ion Cannon
Rng Str AP Type Special
72" -- D -- 2 -- Heavy 1,Large Blast -- 2 Handed
Fusion Cannon
Rng Str AP Type Special
12” -- 9 -- 1 -- Assault 2, Melta -- 1 Handed
12” -- 9 -- 1 -- Assault 1, Melta -- Body Mounted
Crecent Moon
2 Handed, +3 A, +2 Str,
Special attack: Sweep of Faith
Resolved as shooting attack
Str AP Type Special
8 -- 4 -- Assault 1, Apoc Blast -- Blast template centre placed on top of unit
Bringer of Peace
1 Handed, +1 A, +1 Str, +1 T,
Whirling Glory
1 Handed, +1 A, +1 Str
Special attack: The Path of Truth
Resolved as shooting attack
Str AP Type Special
7 -- 4 -- Special -- See Below
The Whirling Glory is a boomerang shaped blade weapon made of a lightweight but strong metal alloy. Its unusual shape and design allows the weapon to be thrown a considerable distance and still return to its point of origin. This makes it a very unique close combat and ranged tool.
The weapon is thrown in a straight line from the model in any direction the player chooses. It has a maximum distance range of 12”. Upon contact with an enemy model it uses the above weapon profile to score a hit. If the hit kills or destroys the enemy unit the weapon continues in a straight line if however the model survives (or in the case of vehicles does no damage) it forces the weapon to scatter in a random direction generated by a scatter dice. The weapon then continues to travel in a straight line following these rules until it has reached its maximum range distance (note this does not necessarily mean it will finish 12” from the throwing unit). Once complete the blade returns to the thrower in a straight line hitting any units in its path but now ignoring scatter until it reaches its owner. If the weapon scatters in such a way that it hits friendly models these too are dealt damage with the above profile, however if it is directed back at the thrower it is merely caught and ceases to travel any further.
Special Upgrades:
Multi Tracker
Blacksun Filter
HDMA Shielding (0-3) - High Density Metal Alloy shielding absorbs 1 wound of any kind inflicted upon the wearer.
Accelerator Booster Jets - Adds Fleet of Foot.
|
|
|
|
|
|