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Made in us
Consigned to the Grim Darkness





USA

This is more me playing around with making a non-mechanized force of Guard. The theme is no vehicles aside from artillery.


HQ
Company Command Squad w/Camo Cloaks, Missile Launcher, Regimental Standard
-- Officer of the Fleet

Troops
Infantry Platoon
-- PCS w/Autocannon
-- Infantry Squad w/Autocannon
-- Infantry Squad w/Autocannon
-- Infantry Squad w/Autocannon
-- Infantry Squad w/Autocannon
-- Infantry Squad w/Grenade Launcher
---- Commissar w/Bolt Pistol, Power Weapon
-- Heavy Weapons Squad w/3x Missile Launchers
-- Heavy Weapons Squad w/3x Lascannons
Infantry Platoon
-- PCS w/Autocannon
-- Infantry Squad w/Autocannon
-- Infantry Squad w/Autocannon
-- Infantry Squad w/Autocannon
-- Infantry Squad w/Autocannon
-- Infantry Squad w/Grenade Launcher
---- Commissar w/Bolt Pistol, Power Weapon
-- Heavy Weapons Squad w/3x Mortars
-- Heavy Weapons Squad w/3x Lascannons

Heavy Support
Ordnance Battery w/2 Basilisks
Ordnance Battery w/2 Basilisks
Ordnance Battery w/2 Basilisks



The infantry squads are used as a buffer to block any assaults on the ordnance, as well as providing their own firepower in the form of eight autocannons which can each be individually targeted. The lascannons and missile launchers will deal with heavily armored targets and monstrous creatures (especially with help from Bring It Down!), with the missile launchers having the added benefit of helping deal with hordes when there's no appropriate vehicles to fire at. The command squads assist with Orders where they can, but otherwise put out the firepower they. Meanwhile the basilisks set up behind the infantry, bombarding the most appropriate targets (remember, they can directly fire on anything they have LoS to, so the minimum range isn't that big a problem), including high-AV vehicles and monstrous creatures if necessary. The Regimental Standard is rarely used, but in a setup like this can provide for a lot of benefit (re-rolls on morale and pinning tests for any unit with a model within 12"). In kill points games, obviously I'd want to use combined squads, and that's what the commissars are there for-- in objectives games those two squads will be used as the situation demands (attempting to assault an objective late game in order to contest, for example), but in kill points games the commissar makes for an implacable 51 member squad.


Enjoy, comment, and criticize as you want. The list went through several iterations, as I tried to find the right combination of artillery and infantry to be able to decimate mech (open up transports with autocannons and lascannons, destroy their inhabitants with basilisks) while still being able to deal with horde (pure weight of fire along with basilisks).

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Stalwart Veteran Guard Sergeant





San Clemente, CA

lot of guardsmen 141?

IG: 2000 pts  
   
Made in us
Blood-Raging Khorne Berserker





Riverside, Cali

I like it, thats an army I could face with a smile on my face, Mmmmm tasty IG treats fer my Chaos....great job hope to see you on the tables soon.

Chaos rules you all drool! Blood for the Blood God!
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Made in us
Consigned to the Grim Darkness





USA

Well, 139 technically, as the commissars aren't actually guardsmen.


Automatically Appended Next Post:
LordWynne wrote:I like it, thats an army I could face with a smile on my face, Mmmmm tasty IG treats fer my Chaos....great job hope to see you on the tables soon.
Why hello there sir, you appear to be missing the top half of your body . By Jove, those Earthshaker Cannons sure do earn their name don't they dear lad!

This message was edited 1 time. Last update was at 2010/07/30 01:21:54


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Stalwart Veteran Guard Sergeant





San Clemente, CA

or to rip anyones smile of you could replace the Basilisks with manticores

IG: 2000 pts  
   
Made in us
Bonkers Buggy Driver with Rockets





Alexandria

Instead of basilisks, id run a LRBT, a manticore, and i guess 2 bassys if you really want em, id take a second manticore instead of 2 bassies, and you have extra pts to add some infantry in with the leftovers.

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Made in us
Consigned to the Grim Darkness





USA

But then there would be non-artillery vehicles in the list, and it wouldn't be as cool

And Manticores... I love the model, so it's certainly an option...

This message was edited 1 time. Last update was at 2010/07/30 01:40:22


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Stalwart Veteran Guard Sergeant





San Clemente, CA

manticores are artillery

IG: 2000 pts  
   
Made in us
Consigned to the Grim Darkness





USA

But LRBTs aren't.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Stalwart Veteran Guard Sergeant





San Clemente, CA

correct

IG: 2000 pts  
   
Made in us
Blood-Raging Khorne Berserker





Riverside, Cali

I wish I never sold my Basilisk company (3) to that IG guy..:(. half price for bits for a Brass Scorpion....coulda used em fer my Traitor Guard...

Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
2,000 pts Traitor Catchian Guard (1067th).
8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
 
   
Made in lu
Hurr! Ogryn Bone 'Ead!





Geneva

The list's looking good. I'd exchange a couple of basilisks for either Manticores or Medusas. + Maybe you could take away one autocanon and replace it with a flamer so incase you have to advance you'd still have three squads with assault weapons to move forward and fire while moving.

"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.

 
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

I personally would avoid the grenade launchers and missile launchers. Neither of them really have the punch to do much at all. In my opinion, I would use the points from that to build up a vox net....an infantry gunline would rely heavily on orders to take down the enemy fast. FRFSRF personally is an AWESOME thing to use in gunlines with combined squads thanks to the sheer amount of dakka you can make your flash lights squeeze out.

Additionally, I would agree that taking at least one Medusa battery instead of Bassies. I think this would fix the biggest problem I see with your list right now which is anti-tank. Six lascannons really isn't enough, especially when the enemy starts putting fire directly on them. I can't count the number of times instant death has screwed over my lascannon squads.

Other than that I like this list. Looks like it could really be quite fun to play with. It's the epitome of infantry IG

P.S. Which type of IG are you planning to make these out of? Cadian, Catachan, etc. ?

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Made in rw
Wicked Warp Spider






I see a couple problems with this list. First off, squadroned artillery are not the best thing around. Applying the multiple barrage rules to large templates really cuts down their effectiveness, unless you happen to be firing at huge targets. I would replace each basilisk squadron. Perhaps 2 manticores and a squadron of bastion breacher medusas? Currently your list lacks anything really good against AV14.

Autocannons are very useful, but they're not the only weapon you need. If you play against marines for example, I think you'll be in trouble, because after you destroy rhinos, your opponent's infantry will still be at an advantage against your lasgun-toting infantry. You need some power weapons, flamers, or meltaguns in your blobs. Without such powerful close-range weapons, how are they going to take objectives in the face of resistance, or hold up against Orks or space wolves, who can bring out loads of attacks?

Summary: I think you've put too much faith in autocannons/lacscannons/missile launchers and those hyper-inefficient basilisk squadrons. Once those artillery are taken out, which they very well could be by deep striking meltas, outflanking lascannons/missile launchers etc., your army is at a huge disadvantage against any assault-based force.

Hope that helps.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

I-bounty-hunt-the-elderly wrote:Summary: I think you've put too much faith in autocannons/lacscannons/missile launchers and those hyper-inefficient basilisk squadrons.

This.

Your list looks awesome, but I fear it will fare poorly on the battlefield. This is because, for 2000 points, you're basically putting down a pattering of heavy weapons and roughly 2 earthshaker hits a turn. You could put this kind of firepower out for half the points. What you're doing is spending so many points on the anvil, that you forgot to bring the hammer.

Also, the list isn't as invincible as I imagine you're thinking it is. 50-man blobs are awesome, but there's no way you're finding cover for that many guys, which means a couple of wave serpents (which will be neigh-on invincible to your firepower) with a pair of dire avenger squads pops out and bladestorms a blob and it becomes critically weakened, which is bad when you're only bringing 2. Likewise, a furioso with a blood talon will destroy a blob of dudes per assault, regardless of their size. Yes, blobs are really tough to kill, but no, they are not invincible. All you've got to do is fail a Ld9 morale check followed by a second after the reroll and watch half of your army walk off the table to see the serious risk you're taking.

As such, what you're doing is putting about 3/4 of your eggs in the basket of durability. Unfortunately, I dare say your army is LESS durable than other options, because while other options bring fewer guys, they are much better able to kill your opponent's stuff before it attacks.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Made in lu
Hurr! Ogryn Bone 'Ead!





Geneva

Ailaros has kinda got a point there. I missed the part about the 50 man blob.
Maybe you could remove two infantery squads and take in a Vendetta to fly around and harass vehicles, put in one manticore and maybe a squad of medusas. IMO that would still keep the general idea of having an infantery and artillery army but the new artillery would also damage the hardest vehicles and the vendetta would just be bugging every opponent who has vehicles. (And it still kinda fits into the concept xP every IG army needs airsupport! )
+ maybe instead of blobing 50people do a couple of blobs with 3 squads in them.
Hope that makes any sence
FFE

"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Well, you can do artillery+infantry successfully without resorting to throwing in toys. The thing is, though, that you need to arm your infantry appropriately. 3 smaller power blobs will do much more than 2, larger non-power blobs for example. Also, throwing around some meltabombs wouldn't be a bad idea either. That and get some SWSs for more plasma/melta/demo charges. You've just got to "hammer" up your anvil a bit.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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