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Made in gb
Armored Iron Breaker





United Kingdom

i would like to know the characteristics of all space marine codex's for example Blood Angels are a combat army.
my confusion is with Dark Angels and Black Templars as i have never played these two armies and have no idea how they play out.

Spacewolves: 1850pts
Darkeldar: 1850pts
Dwarfs: 2400pts

 
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

From what I can tell Black Templar are the close combat Marine Faction and Dark Angel are a Terminator faction for the most part.

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in gb
Armored Iron Breaker





United Kingdom

Dark Angels Have lots of Deathwing fast attack units so what does that make them?

Spacewolves: 1850pts
Darkeldar: 1850pts
Dwarfs: 2400pts

 
   
Made in us
Long-Range Land Speeder Pilot





ummm... it really depends on what the player does with his army, but i guess sterotypiclly...
Blood angels- jump pack assaults
Space wolves- no idea, i'd assume something wolf related
Codex marines- depends on chapter, but shooty mech is pretty good umbrella
Dark angels- have bike wing and terminator wing beyond that they're normal codex marines
Black Templars- assault w/ either big footslogggin squads or mech

honestly all the codexs can do everything to a point. ya got to realize there are 1000 marines in a chapter and the chapter should in theory be able to stop any foe so they should all specialize, but still be well rounded (although i believe only codex space marines can do a full bike army, but i'm not sure)

This message was edited 1 time. Last update was at 2010/08/01 17:35:13


You love it you slags!
Blood Ravens 1500 pts 
   
Made in us
Commanding Orc Boss




Regular Dex - Shooty + Termies
Blood Angels - Fast Close Combat
Black Templars - Also Close Combat, but slower and in diffenent ways (Prefered Enemy vs BA's Furious Charge)
Space Wolves - Stalwart - They shoot and then absorb the charge with counterattack.
Dark Angels - Outdated...

This message was edited 1 time. Last update was at 2010/08/01 19:44:35


I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Also take note that if you shoot a Black Templars player's infantry and they lose a member of the squad, they take a morale test. If they succeed with ANY morale test, they get to consolidate up to D6 towards your nearest unit. Chaplains give them fearless, and lets them advance towards any enemy unit.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Armored Iron Breaker





United Kingdom

thanks for post's

Spacewolves: 1850pts
Darkeldar: 1850pts
Dwarfs: 2400pts

 
   
Made in kr
Regular Dakkanaut




Well there's Blood Angel cheese, there's Space Wolf cheese, Dark Angel cheese, Vanilla cheese...some of the cheese is very finely aged such as Daemon Hunters. Really it's all about how much you want to put up with GW's sordid and blatant love affair with all things MEQ.

Personally I advocate xeno armies. Never enough of them around.
   
Made in us
Consigned to the Grim Darkness





USA

Wait, are you trying to tell us that Grey Knights are cheesy?

... have you actually played 40k? Like, at all?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Stealthy Space Wolves Scout






Melissia wrote:Wait, are you trying to tell us that Grey Knights are cheesy?

... have you actually played 40k? Like, at all?


He probably used to run 4e nidzilla and didn't like the NFW's ignoring Eternal Warrior

Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*

6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict  
   
Made in de
Longtime Dakkanaut




Melissia wrote:Wait, are you trying to tell us that Grey Knights are cheesy?

... have you actually played 40k? Like, at all?


Of course they are cheesy, i mean, 150 points for a footslogging, barebones 5 man squad which dies like every other marine around is the ubercheese...
   
Made in kr
Regular Dakkanaut




They're space marines. This automatically makes them cheesy. Didn't say anything about effective, just cheesy.
   
Made in us
Consigned to the Grim Darkness





USA

I don't think I understand that term to mean the same thing you think it means.

This message was edited 1 time. Last update was at 2010/08/02 22:09:52


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

is not bad.

is OP good.

GKs are not

GKs are also NOT a SM army. they are SM in appearence and Name only. Stats are similer, but NOT SM stats. GKs do NOT play nor should they be played like SMs.



DAs are either all terminator army OR all bikes and Speeders.

SWs are Close ranged shooting/CC supieriority.

BAs are assaulty

BT are LR spam assaulty

SMs are everything in one big pot.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Rough Rider with Boomstick





Ontario

If GK are cheese, then what the gak is the rest of the cheesey stuff? Blue cheese?

I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
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Made in us
RogueSangre






Blood Angels are without a doubt a close combat oriented army. They're all about getting into the fight as fast as possible, as is apparent by all jump-pack builds. Even mechanized builds are meant to get the troops into CC range very quickly, and get all the support elements there quickly as well, as is evidenced by all of their Rhino Chassis vehicles being Fast. Above that, they are the most durable of all close combat armies, with the propensity of FNP (the only MEQ with more is Mono-Nurgle CSM) and possibly one of the hardest to deal with when they charge, since potentially every infantry and walker unit can take to the field with Furious Charge.

Space Wolves are, contrary to popular belief, not a CC oriented army. Yes, they do get some awesome CC bonuses and options, and yes, it is possible to create a CC oriented list that maximizes those elements, but such tactics should not be the bread-and-butter of a SW player's repertoire. They are, in reality, kings of the close range firefight. This is obvious from the most core element of the army list, the Grey Hunter pack, which may potentially take two special weapons, all primarily medium range weapons. Add to that the fact that in most cases Space Wolves preform equally well being charged as charging, and you've got an army purpose built to control the midfield.

Codex Marines, if anything, espouse versatility, though they do have a more long range shooting lean, due to the amount of heavy weapons they can bring to bear. That said, the list also has a few strong assault units, when kitted out properly. Add in the best drop pods in the game, and very unique and different special characters, and you can build a list to suit any playstyle, or to have a decent chance in any situation.

Although starting to show its age, the Dark Angels codex is interesting for its ability to play two extremes well, as it can be either very mobile, or very tough. For those not wishing to play Ravenwing or Deathwing, (the former of which can probably be played better by C:SM and the latter by C:SW) are better off painting Codex Marines dark green. Though I don;t wish to turn this thread into a wishlist, I'd like to express my hope that when GW re-does this codex, they bring the Ravenwing and Deathwing builds in line with the other MEQ codices, and that normal Dark Angels builds have a decidedly long-range shooting orientation, more so than even codex Marines.

Black Templars are another primarily assault based army. However, by this point, there's nothing they do that Blood Angels overall do better, though the Black Templars may do it with a different flavor. There are some cool aspects to the list, such as being able to take special rules independently of any models, and the fact that if there's any MEQ army that can be played as a horde, its the Black Templars. They could be updated and designed to emphasize how quickly they can get into close combat, since back in the day, they did just that. However, in the current metagame, Matt Ward has decided that the Blood Angels should be best at that, and about a dozen other things. However, BT could still fill the horde niche nicely.

Grey Kinghts, although in its current state more of a Inquisition Codex, should still be mentioned since they are loyalist MEQs. They are unique in their singular ability to ignore invulnerable saves on a wide scale. They have a few nice mobility tricks up their sleeve, but nothing that can't be accomplished by a modern MEQ codex more efficiently. They are also weakened by a lack of choices compared to other Marine armies. They're due for an update soon, and the rumor mill is running rampant about them. I'd like to see them retain their anti-invulnerable save abilities, and be brought in line with modern codices with the amount of choices they have.

Chaos Marines, while a very different cup of tea, are still Space Marines, of a sort. They have a few competitive builds, although these are unpopular to play against. They have some very different choices compared to loyalist Marines, although the codex has lost some flavor of the past couple of editions. Like Codex Marines, the CSM book (at least in theory) is able to produce effective assault, shooting, psyker or durability builds, depending on how the player mixes the different aspects of each Chaos god.

   
Made in us
Consigned to the Grim Darkness





USA

About Grey Knights-- current rumors suggest Grey Knights are pretty strongly set for middle of January, and they're just about the only non-WFB release date that's so strongly set in stone.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

that and necrons are supposed to be around that time too.


DE just need to be done sometime.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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