Technomancer: Being able to repair destroyed vehicles is OP. No other race has this ability. I would just remove the fix destroyed part.
Council of the Ancients: Skimmers should be able to ignore undermining as well. Also, why are they T4?
Hooligans: Why Str/T 4 when the standard is 3?
Bulk Lifter: This is arguably better than a chimera . . . why is it cheaper?
Hearthguard: Weapon lacks type in the Hearthguard entry, but stats are there
Mole Tank: Tremor: Are you allowed to fire this anywhere on the table? Seems somewhat odd to me. Instead, I would make this more like the mawlocs ability, where it deals damage as part of deepstriking. Also, assaulting out of deepstrike is a very powerful ability, usually rather expensive.
Surveyors: Looks more like a light tank/skimmer to me
Personally, I would add more/different weapon options to various units to make things more interesting.
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