@forcused fire
I have a few ideas but will post them in a bit and only if you are unterested in seeing one of my old lists.
BTW, can you tell us what models you have for your Tau? Do you have Piranha?
Currently I only have brought the codex, as I prefer to work out my list before buying up large numbers of models (made that mistake back when I played empire >_< )
Also, would love to see your new and old ideas...the more information and perspectives I can read, the better. Im chewing through as much debate and ideas as possible. FEED ME! (please)
@Brothererekose,
For every guy who complains about kroot, you have another swearing that you should take only 6 FWs and the rest of your troops as kroot.
I guess its just a case of running some games without them and see how I go. If i find im getting chased down too easily, I might drop a broadside or something and pick up 10 Kroot, see if they can make a difference. For now I'll try writing a list without them, but they are not written off completely yet.
At some point I stopped wondering if I should order steak or lobster. Get both.
Run a FK unit and run a FireStorm (BC/MP/MT) unit. See which does better for you, for the opponent you play, for the terrain. I field FSs more often, as 5e Cover Saves hamper the PlasmaRilfe's high AP, and thus go with volume.
Good o' Surf and Turf eh? Made me
lol
I was leaning towards
BCs too, they seem more anti-infantry, which is what I needed their job to be in the list. The Plasma looks nice on paper but from what I've read, Warhammerr
40K is now called 'Warhammer Cover K' due to the large number of terrain out there

.
I'll go against the
TA for the missile pods...they are too useful to not have. I can see how their great range means they can normally pop a shot off in most situations.
I tend to be able to hide my cowardly little 'El, and thus not needing a tough, high wound IC. Still, if the 'O works for you, keep him.
I guess its my
WHFB history kicking in, to be reluctant to leave any General unguarded. Old habits die hard, but if I really am strapped for 15 points or so I guess I can reduce him to an '
El.
@Illithid- I have a few eccentricities about the list advice I give. One of them is that it is rare for me to tell someone what list to run or even which units. Instead, I usually try to give the poster asking the questions as many options as possible and then encourage them to find their own personal playstyle.
I totally agree. The last thing I wish is to be 'spoonfed'; as a wargamer cannot really learn the game without having to think himself about how they will execute their army's strategy if they had absolutely no hand in their creation. Equally true, however, it is foolish for a new general to ignore the advice of 'wise council' (hint: thats you guys

)
I have tried to approach my posts on this community in such a way, and my lists seem to have sparked some lively debate amongst the community members as well. Which is great because I am keenly aware that I dont wish to just 'sponge' tactics off you then rat off, rather, to also help contribute in some way towards the community debate on the game, and thus, increase the depth, expertise and enjoyment for all
In regards to the seeker missiles, I can see how, if I were to field them, it would be much better on a mobile unit rather then the Hammerheads. I was fearful for putting them on somethng light in the risk of them being destroyed before being able to fire..but you have to take some risks to win games and thats one of them.
Automatically Appended Next Post:
So I was taking a shower (yes Dakkarites, I do look after my hygene, no you may *not* have pictures of said cleansing) and I had this great idea hit me...
Prehaps, in keeping with the theme of mobile warfare, the broadsides seem abit out of place. They cannot really move too quickly, and thus whilst their firepower is impressive, I could always substitute their points for, as discussed above, for an impressive size of Kroots and some Piranhas! The seeker missiles/fusion blasters could make up for the lost punch that the Broadsides offer, yet the unit would be far more mobile and versatile as a result. After all, 16 Pathfinders with their markerlights need to be used for something!
I will work on this now, and post my findings soon
Automatically Appended Next Post:
Ok, so here is the new list, with adjustments. Namely, I removed the Broadsides, replaced with 2 teams of 12 kroot, and a team of 2 Piranha.
2000 Point Army list "Mobile Warfare Doctirne"
1.
HQ (172)
XV8 Crisis Battlesuit Commander
Shas'O + Twin-linked Plasma Rifles + Missile Pod + Irridium Armor Plates +
Hard Wired Multi Tracker + Hard Wired Shield Drone x 2
= 172 Points
2. Troops (678)
Fire Caste Warriors
10 warriors + Shas'ui + Bonding Knife + Hard Wired w/2 Gun Drones
= 135
Fire Caste Warriors
10 warriors + Shas'ui + Bonding Knife + Hard Wired w/2 Gun Drones
= 135
Kroot Warriors x 12
= 84
Kroot Warriors x 12
= 84
Devilfish Transport (From Pathfinders, re-purposed for Fire Warrior transport)
Multi-Tracker + Disruption Pods + Smart Missile System + Targeting Array
= 120
Devilfish Transport (From Pathfinders, re-purposed for Fire Warrior transport)
Multi-Tracker + Disruption Pods + Smart Missile System + Targeting Array
= 120
3. Fast Attack (422)
Pathfinders
8 pathfinders + Shas'ui + Bonding Knife
= 111
Pathfinders
8 pathfinders + Shas'ui + Bonding Knife
= 111
Piranah team x 2
Fusion blaster + Disruption Pod + Flechette discharger + Seeker missiles x 2
=200
4. Heavy Support (340)
Hammerhead
Burst Cannon x 2 + Railgun + Disruption Pods + Multi-tracker + Target Lock
= 170
Hammerhead
Burst Cannon x 2 + Railgun + Disruption Pods + Multi-tracker + Target Lock
= 170
5. Elites (388)
Team Leader + Bonding Knife +
HW Shield Drones +
HW Multi-Target
+ Twin-Linked Burst Cannons + Missile Pod
= 94 points
Shas'ui x 2 + Burst Cannon + Missile Pod + Multi-Target
= 100
Total cost for unit = 194
Team Leader + Bonding Knife +
HW Shield Drones +
HW Multi-Target
+ Twin-Linked Burst Cannons + Missile Pod
= 94 points
Shas'ui x 2 + Burst Cannon + Missile Pod + Multi-Target
= 100
Total cost for unit = 194
Grand total for army = 2000 exactly (unless my maths failed me today)
The piranha now serve as mobile tank hunters, d'pods to protect them while they fire ze missiles on the side armor as focusfire suggested. they then close in for the kill with fusion blasters, and the flechettes make sure any team trying to take them down in
CC will pay dearly.
Two teams of 12 kroot i felt was enough numbers to pose a threat, so split the numbers and spread them. They can serve either as harrassment/counter infiltrator or as a 'bait' unit for the inexperienced opponent.
Only thing im now now sure of is the loadout of the
HQ. Was considering giving him the airburster instead of twin plasma