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Made in us
Fresh-Faced New User





So i am extremely new to the game and im having a tough time understanding a few the rules. I see that some people will hold troops and place them behind enemy lines to assault. Im making the assumption that this is deep striking. Is there only a certain round and or phase you can do this? and units must also have "deep striking" as a special skill in order to use it correct? Sorry for the completely noob questions ahead of time.
   
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Death-Dealing Ultramarine Devastator





Chillicothe oh

You should probably buy the warhammer 40k rulebook and read it. That would answer many of your questions about the game.

 
   
Made in us
Fresh-Faced New User





I have the 5E Rulebook and i have read it starting my second time tonight. For some reason i can not seem to find the deep striking rule...not even in the index. Thanks for reading at least bud.

This message was edited 1 time. Last update was at 2010/08/03 02:15:35


 
   
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Sureshot Kroot Hunter



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Deep Striking is found with the scenario rules, right after the Reserves rules.

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Warplord Titan Princeps of Tzeentch





Pat that askala, O-H-I hate this stupid state

Look for page 95. Basically what happens at the beginning of the game is you tell your opponent what you are putting in reserves. Say for example you have terminators which have the DS rule. Only from turn 2 on can you roll for your reserves. The table for DSing units and what you need to roll is with DSing on page95. Ok so say you roll for reserves and they come in this turn. BTW you roll for reserves at the beginning of your phase before you do anything else. Next place one model from that unit on the table and roll 2D6 plus scatter die and that is how far they scatter from where you placed the model originally. There are also mishap results and so forth described on page 95 also. Hope this helps.


Automatically Appended Next Post:
Also page 94 describes reserves which you will also nees to know for DSing.

This message was edited 1 time. Last update was at 2010/08/03 03:09:22


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Heroic Senior Officer





Woodbridge, VA

One point vindicator left out is that when you place the unit in reserves, you must declare right then if it will use any special rule (deep strike, outflank, etc) to enter play.

This message was edited 1 time. Last update was at 2010/08/03 16:56:04


Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
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Blood-Raging Khorne Berserker






You are right to think that units need a special rule allowing them to deepstrike, OP. It is not possible for most units.
   
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sppowers wrote:So i am extremely new to the game and im having a tough time understanding a few the rules. I see that some people will hold troops and place them behind enemy lines to assault. Im making the assumption that this is deep striking. Is there only a certain round and or phase you can do this? and units must also have "deep striking" as a special skill in order to use it correct? Sorry for the completely noob questions ahead of time.


hopefully the above posts clear up some of the confusion about deepstriking... but i think you might be confusing deepstriking with reserves in general. deepstriking is a type of deployment from reserves but NOT the only kind. basically, when you're deploying your troops pregame onto the table, you specify which units are being held in reserve and HOW. regular reserves means you come onto the board from your table edge when you roll successfully to bring them in (basically, they're *just* off of the table edge and you move them so that the front of their base is not more than their movement from your table edge). any unit can do this and this requires no special rule/permission. if they have the deepstrike rule listed on their unit description, you may choose to put them into deepstrike reserve and deploy them via the deepstrike rules when you successfully bring them on. if they have the infiltrate/scout rules, you may choose to outflank reserve them using the rules for that when they arrive. when you put a unit in reserve, you have to choose one of these choices (making sure that they can select the one per their unit rules) and can't change it after the fact. hope that helps.
   
Made in us
Lord Commander in a Plush Chair






They could also be Infiltrating and/or using Scout moves.

Infiltrating units(that is those units with the Infiltrate Universal Special rules) can be deployed anywhere on table so long as they are either 18" away or 12" away with no Line of sight from enemy models(note, this means you can deploy 12" directly behind any unit as LOS is determined from a models eyes)

Scouts then lets you move a unit(including one that deployed via infiltrate) it's standard move distance, so long as the end of that move places them no closer than 12" away from any enemy units.

All 3 standard deployment types tell you to place infiltrators then make scout moves, so if you have a unit that can do both, you can place that unit 18" away from an enemy unit, then make a 6" scout move to be 12" away, then in your turn(assuming you got first turn and the opponent did not manage to seize the initiative) move 6" shoot assault weapons and then assault the unit you deployed in front of.

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