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![[Post New]](/s/i/i.gif) 2010/08/03 07:13:11
Subject: SM Help!!!
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Troubled By Non-Compliant Worlds
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HQ
Chaplain Termy
Troops
10x man tac
1 flamer
1 ML
10x man tac
1 plasma
1 mm
Elite
1 cc term squad
land raider crusade
Sternguard with combi weapons
Dread with assault and cc powerfist
Mostly play against orks....just started
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![[Post New]](/s/i/i.gif) 2010/08/03 08:16:50
Subject: Re:SM Help!!!
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Angered Reaver Arena Champion
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You don't have a point total listed. Is that all the models you have, or a rough list? What kind of suggestions are you looking for?
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/08/03 08:25:51
Subject: SM Help!!!
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Troubled By Non-Compliant Worlds
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rough list i had a pred, reg term squad with assault cannon one more tac squad two assault squads, sicarious, commander, command squad, calgar and honor guard, 3 scout squads one with ml and powerfist one dev squad and a rhino
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![[Post New]](/s/i/i.gif) 2010/08/03 13:23:16
Subject: Re:SM Help!!!
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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No point taking both Calgar, Sicarius and an extra commander. Besides, you're only allowed two HQ units, so you'll have to drop at least one
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2010/08/03 21:49:11
Subject: SM Help!!!
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Newbie Black Templar Neophyte
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Ok this is my first post and such...just popped my cherry, you should be proud. If you are playing against Orks, I think you should just have a flamer and a rocket launcher in your tactical squads. Put the Chaplin in with Lighting Claw terms...no thunder hammers at all. Sternguard is a waste...points and guns are not needed. Swap them out for a devastator squad with three rocket launchers and one las. Add and heavy flamer to the dread.
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![[Post New]](/s/i/i.gif) 2010/08/03 21:52:36
Subject: Re:SM Help!!!
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Angered Reaver Arena Champion
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Only swap the thunder hammers for lightning claws if you know he doesn't use nobs or meganobs. Otherwise you need the hammers to instant death them.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/08/03 21:59:47
Subject: SM Help!!!
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Warning From Magnus? Not Listening!
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Your list seems pretty light, but if you're just starting out, then you'll have plenty of time to expand it.
One thing against Orks and other horde-like armies are that they tend to be weaker in the Saves Department.
Template and Blast weapons are the most effective, so definitely hang onto your Flamers and Missile Launchers.
Sternguard can be extremely effective against these kinds of armies as well, since they have so many choices in ammunition. In your case, Hellfire rounds are the ones you'd be using the most. And if you're going to use Combi-weapons, avoid Plasma, and use the Flamer and Melta Combi's instead.
If your Chaplain is in Terminator Armor, you can also give him 1 combi weapon as well. For 5 points, a Combi-Flamer would work great against Orks.
And lastly, give your Dreadnought Extra Armor, especially if you plan for it to go into melee.
Good luck, and I hope my advice helped!
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"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
"I can only go forward." |
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![[Post New]](/s/i/i.gif) 2010/08/04 02:59:35
Subject: SM Help!!!
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Fixture of Dakka
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Pwn'd You wrote:Chaplain Termy
Do you have a power armored Chap? If so, then he's better than the T-armored one. Bolt Pistol + Crozius means another attack in h2h that ignores armor, whereas the T-armor plus StormBolter means one less; the SB's shot doesn't ignore armor. Power armor comes with grenades and ability to SweepAdvance. Not so for T-armor. He already has a better invuln save. Only thing you lose is T-Armor's great save.
I have the T-Armored Chap model ... one of my best paint jobs early on, and it had some memorable moments. But for now, with this Codex: SM, he's a display piece. The other one, Asmodai, gets the call of duty.
Pwn'd You wrote:10x man tac 1 flamer 1 ML
10x man tac 1 plasma mm
No power toys for the sergeants?
Pwn'd You wrote:1 cc term squad
land raider crusade
As its job is to deliver termies, give it EA to ensure that. And the extra Multi-melta is totally worth it.
Pwn'd You wrote:Sternguard with combi weapons
Dread with assault and cc powerfist
Mostly play against orks....just started
Add the Heavy Flamer to dreadsy and flamers for the SG.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2010/08/04 09:07:32
Subject: SM Help!!!
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Troubled By Non-Compliant Worlds
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ya im sorry i have three tac squads each sergeant has a power toy and either storm bolter or plasma pistol and i mostly use thunder hammers because i always see alot of nobz and i have more models thats what i just usualy play with including a pred with autocannon and las cannons on sponsons
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![[Post New]](/s/i/i.gif) 2010/08/04 12:09:38
Subject: SM Help!!!
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Eternally-Stimulated Slaanesh Dreadnought
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Ok first off let's points this thing up:
Chaplain in terminator armour with Storm Bolter
130
Terminator Squad (5 man)
x5 TH/SS
Land Raider Crusader
450
Sternguard (5 man?)
x 5 Combi-Melta
Giving them a Rhino
185
Dreadnought
Assault Cannon
115
Tactical Squad (10 man)
Plasma Gun
Multi Melta
Give you a rhino
215
Tactical Squad (10 man)
Flamer
Missile Launcher
Give you a Rhino
205
TOTAL: 1300
if you're playing at 1500 you've got 200 points spare. if you're at 1200 you're 100 over.
Critique:
Chaplain with Terminators is fine. Give him Digital Weapons to make him really bring the pain.
Close Combat Terminators should be TH/SS since Orks either bring super weedy weapons in large numbers, or REALLY hurty weapons in small packs.
Land Raider Crusader.....absolutely fine. Give it a multi-melta to give it anti-armour punch
Sternguard. I've given them Combi-Meltas. I think you're basically giving them tank hunting duty? This is fine, but you're spending an awful lot on 5 guys in power armour when you could take a dedictated melta tac squad for only 30 points more.
Dreadnought.
Assault Cannon is fine. Mow down lots of orks. but keep him in cover.
Tac Squads.
You don't have enough of them. Against orks bolters count. Taking a multi-melta in a tac squad against orks is not worth it. take a plasma cannon or missile launcher in both.
Plasma Gun......change to flamer and give your sergeant a combi-plasma if you're worried about tough units assaulting you.
Should all be in Rhinos to give you armour protection and also cover when deployed.
This really all depends on what your points limit is. if it's 1200 you need to say goodbye to your dreadnought. If it's 1500 you could take another tac squad with bolters, flamer and missile launcher and a rhino (you'd only be 5 points over).
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![[Post New]](/s/i/i.gif) 2010/08/04 12:39:41
Subject: Re:SM Help!!!
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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I would loose the plasma on one of the tac squads for a flamer. Then use the extra points to give your dread a heavy flamer
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2010/08/05 07:13:52
Subject: SM Help!!!
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Troubled By Non-Compliant Worlds
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Corennus......ya its a 1500 point game ill switch out the heavy weapons from my dev squad and add a tac unit
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![[Post New]](/s/i/i.gif) 2010/08/05 09:53:31
Subject: SM Help!!!
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Eternally-Stimulated Slaanesh Dreadnought
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I'm not seeing any devastator squad in this list.......
Personally I think you need more long range. And I agree with Rogukiel that you should switch plasma for flamer and give Dread a Heavy Flamer instead of Storm Bolter.
Take a Dev squad with 4 ML and 3 extra body bags (198 points) to give you some more firepower.
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![[Post New]](/s/i/i.gif) 2010/08/05 14:34:18
Subject: SM Help!!!
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Troubled By Non-Compliant Worlds
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ya sorry i forgot i had the dev with an assortment of weapons including the possibility of 4 ml
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![[Post New]](/s/i/i.gif) 2010/08/05 15:46:44
Subject: Re:SM Help!!!
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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Sounds good for a general dev squad
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2010/08/05 15:47:01
Subject: SM Help!!!
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Eternally-Stimulated Slaanesh Dreadnought
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Ok so what's your list now?
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![[Post New]](/s/i/i.gif) 2010/08/05 17:08:44
Subject: Re:SM Help!!!
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Troubled By Non-Compliant Worlds
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HQ
1 chap Librarian with digital weapons (For Now)
Elites
Sternguard with combi weapon
CC termies th/ss
LCC with mm
Dread with ac and powerfitst with heavy flamer
Troops
Tac squad x 10 flamer with ml and Sergent has stormbolter
Rhino
Tac squad x 10 flamer with hb and sergent has combi weapon
I have more models my other options are.....
1 dev squad with an assortment of whatever weapons atleast 2 of each
1 predator with autocannon and las for sponsons
1 more tac squad with hb sergent has plama pistol
2 x 7 man assault squads
1 squad squad with shotgun 2 blotguns 2 hb and 2 sniper
1 squad of temries with assault cannon and powerfists
clagar and honour guard
Sicarious
Commander
Command Squad
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This message was edited 1 time. Last update was at 2010/08/05 17:42:38
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![[Post New]](/s/i/i.gif) 2010/08/05 18:36:38
Subject: SM Help!!!
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Eternally-Stimulated Slaanesh Dreadnought
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Librarians can't take Digital Weapons
He's either a Chaplain or Librarian! you can't take him as both lol
Going through what you have....
Sternguard......are ok....
You have a CC Terminator squad and a terminator squad. Use them. CC terminator squad in land raider, and if you don't have a second land raider then deep strike the terminator squad in to bring some pain.
Consider changing assault cannon for heavy flamer on terminator squad.
Assault squads could be an interesting "speed bump"
Tell you what. Do a list with EVERYTHING you can fit in (apart from Calgar, Sicarius and Command Squad cause they;re bum).
See how much the points are.
Then start chopping.
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![[Post New]](/s/i/i.gif) 2010/08/05 18:45:02
Subject: SM Help!!!
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Troubled By Non-Compliant Worlds
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wow im out of it its not a librarian....i dont even have one hes a chapy
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![[Post New]](/s/i/i.gif) 2010/08/05 18:52:33
Subject: SM Help!!!
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Eternally-Stimulated Slaanesh Dreadnought
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Well make a list out of everything you have (with Chappie as HQ) and see what you get from there.
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![[Post New]](/s/i/i.gif) 2010/08/06 04:13:15
Subject: Re:SM Help!!!
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Troubled By Non-Compliant Worlds
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ok how about this
HQ
1 Termy Chaplain with digital weapons
Elite
Termies cc with th/s
LCC with multimelta
Termies with heavy flamer
Dread with ac power fist and heavy flamer or option of ml
Troops
Tac x 10 ml flamer sergeant with combi plasma
Tac x 10 hb flamer sergeant with storm bolter
Rhino
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![[Post New]](/s/i/i.gif) 2010/08/06 09:35:04
Subject: SM Help!!!
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Eternally-Stimulated Slaanesh Dreadnought
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Ok....I like your list all the way up to the second Tac Squad.
First of all choose what your points limit is.
1000
1500
1750 (tournament limit)
2000
Let's try and put EVERYTHING in the list and see what we come up with:
HQ
Terminator Chaplain w/ Combi-Plasma & Digi Weapons
145
ELITES
Terminator Assault Squad (5 man)
x 5 TH/SS
Land Raider Crusader w/ MM
460
Terminator Squad (5 man)
Heavy Flamer
x 3 Chain Fists (proxied)
220
Dreadnought (Have him as long range)
Missile Launcher
T-L Lascannon (Proxy)
145
TROOPS
Tactical Squad (10 man)
Sergeant: Combi-Melta
Melta Gun (Proxy)
Rhino
220
Tactical Squad (10 man)
Sergeant: Combi-Flamer
Flamer
180
Tactical Squad (10 man)
Sergeant: Combi-Flamer (Proxy)
Flamer
180
Tactical Squad (5 man)
Sergeant: Combi-Plasma
100
FAST ATTACK
Assault Squad (10 man)
Sergeant: Lightning Claws (Proxy)
Melta Bombs
Flamer
Flamer
240
Assault Squad (5 man)
Sergeant: Thunder Hammer & Storm Shield
Melta Bombs
Plasma Pistol
165
HEAVY SUPPORT
Devastator Squad (5 man)
x 4 HB
150
Predator
Lascannon Sponsons
120
TOTAL 2325
GO CHOP
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