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Made in ua
Sure Space Wolves Land Raider Pilot





Ukraine

Hi all

Can someone tell me how to allocate wounds right
For example : I have 5 marines and 5 normal wounds and 2 AP2 - can I put all Ap2 wounds on 1 model ?
Can I if all marines are same or if 1-2 have different wargear?

My works
http://spellscape.blogspot.com/
 
   
Made in ca
Guardsman with Flashlight



Canada

You would first allocate the normal wounds to all of you squad members and then choose the two that would take the ap2 wounds. In this instance the only way you would be able to allocate the all ap2 wounds on a single model would be if you had a model with 3+ wounds.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

First of all, there is no requirement to allocate the wounds in any specific order based on AP, ST, etc. The only requirement is that no model may receive a second wound until every model has one, not third until all have two, etc.

Now, to your question. If all the models are the same, it really doesn't matter. Assuming no cover, two die and the rest take 5 saves. This is because altho you allocate wounds by model, you take saves based upon like groups within the unit.
Now if some models are different, then allocation can matter. Assuming:
A. 1 x sgt, pistol/ccw
B. 1 x flamer
C. 3 x bolters

You can allocate

A - two x AP2
B - 1 x regular
C1 - 1 x regular
C2 - 1 x regular
C3 - 2 x regular

So the sgt would die, the flamer would make one save, and the 3 bolters would make 4 sves. Note that failed saves within one like group do not carry over to any other group.

Or you could put the two AP 2 wounds and three regular on the bolter boys, so two die and the last one takes three saves, while the sgt and flamer each receive one ound apiece and each take only one save.

The key thing to remember is you allocate by model, but save by group.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Impassive Inquisitorial Interrogator






Ft Leonard Wood Mo

Just to confirm - tyco = wrong, don_mondo = right.

 
   
Made in gr
Sneaky Lictor





Greece

Wrong actually capt. tyco!
2 cases:
If all the marines are the same you remove the two model for AP 2 and then roll 5 saves for your remaining 3 marines all together

If you have different wargear you allocate your wounds to each model one at a time but then roll for the groups that have the same wargear together. In this case say you have 4 vanilla marines (m) and one with a heavy bolter (b)
normal wounds are shown with 1 AP wounds are a 2
you can asign the 5 wounds as follows
M 1
M 1
M 1
M 1
B 2
and then you have 2 more wounds (1 regular, 1 AP)remaining so you asign them as follows
M 1
M 1
M 1
M 1 1
B 2 2

This means that you Bolter marine will surely die, but he soaks up one extra AP wound. The remaining 5 wounds will be rolled for the remaining 4 marines together and any casualties removed.



Automatically Appended Next Post:
Just to confirm don_mondo = fast , sn0zcumb3r = uber slow

This message was edited 1 time. Last update was at 2010/08/03 13:56:19


FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Lord Commander in a Plush Chair






sn0zcumb3r wrote:Wrong actually capt. tyco!
2 cases:
If all the marines are the same you remove the two model for AP 2 and then roll 5 saves for your remaining 3 marines all together
Automatically Appended Next Post:
Just to confirm don_mondo = fast , sn0zcumb3r = uber slow


This is still Wrong(Sorta). Casualties are not removed unit after saves are made.

with 5 Like marines and 7 wounds(2 ignoring armor for whatever reason), You take the 5 Saves for the 5 wounds that have Saves available. Then in the Remove casualties step; you remove any # of marines that Fail their saves plus the 2 that had no save available.

With Mondo's example and the Bolter marines being assigned the AP2 wounds it would work out this way:

A - 1 x regular
b - 1 x regular
C1 - 1 x regular, 1 x unsaveable
C2 - 1 x regular, 1 x unsaveable
C3 - 1 x regular

or

A - 1 x regular
b - 1 x regular
C1 - 1 x regular
C2 - 2 x regular
C3 - 2 x unsaveable

In either case you roll for Sgt's save, roll for Flamer's save, roll for the Bolter's group saves(3 saves); then remove all unsaved models.

The reason I bring up this distinction is that the way Mondo and sn0zcumber described it would not function this way; if you were to remove the unsaveable wounds before allocating the other wounds you would have to allocate more wounds to the Sgt and Flamer.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in ua
Sure Space Wolves Land Raider Pilot





Ukraine

Thank you all
Thats's why playing for 3 years - I'm still asking this :-)
Sometimes it's really confusing

My works
http://spellscape.blogspot.com/
 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Kommissar Kel wrote:

The reason I bring up this distinction is that the way Mondo and sn0zcumber described it would not function this way; if you were to remove the unsaveable wounds before allocating the other wounds you would have to allocate more wounds to the Sgt and Flamer.


?? Nothing I posted said or implied that the allocation would change just because some models died without a save being possible.
Allocate by model.
Divide into like groups.
Roll saves within like groups.
Remove casualties within a group based on it's failures, failed saves do not carry over from one group to another.

Really, that's all there is to it.


Automatically Appended Next Post:
Spellscape wrote:Thank you all
Thats's why playing for 3 years - I'm still asking this :-)
Sometimes it's really confusing


Not really, it's simple once you get the system figured out.

This message was edited 2 times. Last update was at 2010/08/03 18:39:28


Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Lord Commander in a Plush Chair






"Or you could put the two AP 2 wounds and three regular on the bolter boys, so two die and the last one takes three saves, while the sgt and flamer each receive one ound apiece and each take only one save. "

this is what I was referring to; You had said 2 die and the 3rd takes 3 saves; while in effect this is pretty much what happens, in process that would leave you with multiple wounds stacked on 1 model and 2 other models in different wound groups getting 1 wound allocated each(that is to say the wrap around would not have occurred correctly).

I only added and brought up the distinction because that part of your post was written in short-hand.

I was clarifying more than correcting, and even that was on a technicality (the best kind of ity).

Your end result was absolutely correct, but your description of the journey was misrepresented.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Good enough.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

This came up yesterday with 2 wounds inflicted on a unit 2 models of W2

the rules stated that you can't spread the wounds to stop a model getting deaded?

 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Chibi Bodge-Battle wrote:This came up yesterday with 2 wounds inflicted on a unit 2 models of W2

the rules stated that you can't spread the wounds to stop a model getting deaded?


Were the two models the same? If yes, one of them dies. If they are not the same (think Nob Bikers squad), then you can allocate and prevent either from dying. The "must take a whole model" bit is after allocation and within the same group of like models. And if Instant death applies, then you must remove whole unwounded models (within that like group) first, if possible.

This message was edited 1 time. Last update was at 2010/08/03 19:15:51


Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Lord Commander in a Plush Chair






Chibi Bodge-Battle wrote:This came up yesterday with 2 wounds inflicted on a unit 2 models of W2

the rules stated that you can't spread the wounds to stop a model getting deaded?


it depends on whether those 2 2W models are exactly the Same in Game terms.

If they are both equipped with the same wargear, have the same name, and have the same stats(which is very likely if they are the same name and same equipment) then you roll the 2 saves without allocating to whom the wounds go (they are 1 wound group) and then remove 1 whole model if both saves fail(or are unsavable).

if they are not identical(even just 1 item of wargear separating them) then you would have to allocate 1 wound to each of the models, then roll to save vs each individual model and even if both saves fail(or again were unsavable) each model would take 1 wound; having 1 wound remaining.

This is all detailed under Complex units.

Tricks with this is 2 Crisis(or Broadside) battle suits with only slightly variant wargear to abuse the complex unit system; such as both suits containing Drone controllers and 1 having only 1 drone, while the other has 2.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Thanks for the clarification chaps

more by luck than judgement I called it right.
fwiw It involved a pair of 'koptas

 
   
 
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