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Made in us
Been Around the Block



Elkton, MD

WARNING!!! WARNING!!! Will Robinson - I'm a newbie....

I'm looking into how to best counter two ork trukks making a mad dash towards my necron warriors in an attempt to cc them on the first turn. It was tried by a guy at my club and the only thing that stopped him was that I got the first turn and my destroyers wrecked one trukk and stunned the other one (a second unit of destroyers did that). My one thought was to use a unit of scarabs in a row at the 12" mark and form my monoliths on either end with the warriors in the middle. It's an 1850 army so I'm looking at an 8 scarab line maxed out in terms of width - two inch base with two inches between each gives me a 24" screen. I have a bunch of destroyers but they're on the other side of the board hoping to make an end run or do a dance with the ork bikers. My question is what happens when the trukks take off from the line? They're fast and red. If they careen into the line does the trukk just stop? Can the orks riding along immediately disembark? The trukks are two separate units moving at the same speed, etc so they both would hit my scarabs at the same time - do I do cc with both trukks and if I do does that mean I don't have to bunch up my scarabs 'cause the trukks are on two different ends of the line (there's a battle wagon in between which I believe moves a lot slower so it won't be on my door step the first turn)? Thanx!
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

I don't know what trukks are classified as, but if they are tanks, they can just tank shock through. If not (which is what I suspect), they have to stop 1" away. Unless he uses blasts and templates to somehow clear out the scarabs before he gets there, it should stop him for a turn. Unless orks have a rule otherwise, troops in a transport that moved flat out can't disembark that turn. Likewise if a transport moved before the troops disembark, they may not assault when they disembark. I don't play any orks, so they may have a way around that I'm not aware of.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Maelstrom808 wrote:I don't know what trukks are classified as, but if they are tanks, they can just tank shock through. If not (which is what I suspect), they have to stop 1" away. Unless he uses blasts and templates to somehow clear out the scarabs before he gets there, it should stop him for a turn. Unless orks have a rule otherwise, troops in a transport that moved flat out can't disembark that turn. Likewise if a transport moved before the troops disembark, they may not assault when they disembark. I don't play any orks, so they may have a way around that I'm not aware of.


Any decent ork player will have given his Trukks reinforced rams which allows them to tank shock. Also, Trukks are open-topped so Troops may assault in the turn that they disembark. However, you are correct in that they cannot disembark if they moved flat-out.

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Made in no
Boom! Leman Russ Commander






Oslo Norway

In pitched battle, he can't first turn charge with trukks. Maximum charge range with trukks on turn 1 is: 13" + 2" + 6" = 21". That means that the only way he can first turn charge with trukks, is in spearhead deployment if you are stupid.

   
Made in us
Been Around the Block



Elkton, MD

Illumini wrote:In pitched battle, he can't first turn charge with trukks. Maximum charge range with trukks on turn 1 is: 13" + 2" + 6" = 21". That means that the only way he can first turn charge with trukks, is in spearhead deployment if you are stupid.


First, you guys are great - thanks for replying to this so quickly!

I have to admit I'm not very familiar with ork Trukks or vehicles in general, yet, since Necrons don't really have one. I have the Ork codex so I know it's listed as a fast attack. If you're taking off from the 12" mark on the ork side of the board and you could indeed move 21" that would put the trukk at 33" Just 3" shy of my 12" mark. And if the orks can't disembark until next turn then I could rapid fire on the trukks with my warriors, two monoliths flux arcs and assault the trukk's with the scarabs. If I'm able to move the scarabs to the rear quarters of the trukks would that prevent them from disembarking? That would be pretty funny if that were the case. The trukks can't move and the orks can't get out. But trukks are open top so I guess the orks could just shoot from there, right? And how does that effect my ability to shoot at the orks stuck in the trukks?

Does anyone know what page it says that about not being able to disembark after flat out moving? At the very least I could probably kill their ability to move quickly across the table - with the exception of the bikers but if I have a turn or two to pummel them with two or three units of warriors and two monoliths while their nobs try and catch up I might have a chance. My goal against heavy cc armies, I think, is to be more mobile than they are so my first priority is immobilizing the trukks and then the war wagon.
   
Made in us
Monstrous Master Moulder




Sacramento, CA

It's on page 70 under Fast Transport Vehicles. With very few exceptions it's impossible to get a first turn assault in 40k.

Agitator noster fulminis percussus est 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

The 21" first turn charge is possible in this way: Trukk moves 13" inches. Boyz disembark within 2" (could actually add an inch for their base here too) + 1" base + 6" assault move. He still won't be able to assault you first turn though.

The orks can disembark anywhere within 2" of the trukk, so you have to surround it completely to stop them from disembarking - not very easy.

Read up on vehicles and passengers, I don't have the book right now, but I know that you can't disembark after moving flat out - which is probably what your opponent has been doing if he is getting 1st turn charges with trukks.


Scarabs can still be useful, but more to block assaults than to block vehicles.

   
 
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