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Made in us
Death-Dealing Devastator





North Carolina

Chapter Master
Powerfist
Artificer armor
combi-plasma
digital weapons
185 Points

Captain
Combi-melta
Power sword
Artificer armor
140 Points

Honor Guard
5 veterans
Champion w/ digital weapons
173 Points


Command squad
5 veterans
Company champion
Apothecary
2 veterans with boltguns and power weapons
173 points

Terminator Squad
5 marines
1 assault cannon
230 points

Terminator squad 2
5 marines
200 points

Assault Terminator squad
5 marines
3x pairs of lightning claws
3x Thunder hammers and storm shields
200 Points

Dreadnought
Multi-Melta
Close combat weapon
105 Points

Tactical Squad 1
10 marines
Missle Launcher
Plasma Gun
Teleport Homer
Sergeant w/ Chainsword and bolt pistol
195 Points

Tactical sqaud 2
10 marines
Missle launcher
Plasma Gun
Teleport Homer
Sergeant w/ plasma pistol and chainsword
210 Points

Tactical Squad 3
10 marines
Missle launcher
Melta Fun
Teleport Homer
Sergeant w/ chainsword and bolt pistol
190 Points

Tactical Squad 4
(Identical as Tactical squad 3)

Tactical Sqaud 5
10 marines
Flamer
Teleport Homer
Sergeant w/ chainsword and bolt pistol
185 points

Tactical sqaud 6
(Identical as Tactical squad 5)

Scout Squad
7Scouts
Heavy Bolter
Sergeant with Combat blade
Camo Cloaks
Teleport Homer
126 Points

Assault Squad
5 Marines
Sergeant w/combat shield and Powersword
120 points

Vanguard Squad
5 Marines
3 power weapons
3 plasma pistols
185 Points

Land Raider Crusader
Multi-Melta
Extra Armor
275 points
(Honor Guard transport)


Razorback
Extra Armor
55 Points
(Command Squad Transport)


Total Cost: Roughly 3,300 points (made some minor tweaks while typing this so my math may be a little off)

Please feel free to tell me what you think and critique my list. Basically help me make it better (i.e. What else should i add or tweek)

   
Made in us
Drop Trooper with Demo Charge





Well, you seem to have three HQ's, four elites, and seven troops. You'll have to cut something in each out. I would recommend getting rid of the captain as the CM is just a better version of him, combining the termi squads and taking out a tactical squad.

An entire society spanning thousands of light years worships a dead guy in a golden throne by killing alien races with genetically mutated supersoldiers dressed in bright blue and gold armor.

And they call religions today stupid. 
   
Made in us
Dark Angels Librarian with Book of Secrets






aside from that, what are you doing with 3300 points of troops? Apocalypse? 'Ard Boyz? This can't be the army you rol out every week at the FLGS is it?
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

If this is for Apocalypse, with a bit of tweaking you could make this into a Battle Company which is always fun.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Fixture of Dakka





Los Angeles

JFizzle51 wrote:Total Cost: Roughly 3,300 points (made some minor tweaks while typing this so my math may be a little off)
Please feel free to tell me what you think and critique my list. Basically help me make it better (i.e. What else should i add or tweek)
Tweaks are what you'll get then.

BTW: If not Apoc, then just how long to your 3.3k games last?

JFizzle51 wrote:Chapter Master Powerfist Artificer armor combi-plasma digital weapons
The Master's fast Init of 5 puts him ahead of most other models, so I feel the PFist wastes it. I would trade out the digis and Pfist, for Relic Blade which still keeps a strong wep in his hand, but at the fast Init. Plus, when he shoots that combi-plas (admittedly, one time), then he and the HG are not assaulting, are they? That's not good for for a h2h unit like HG.

JFizzle51 wrote:Captain Combi-melta Power sword Artificer armor
I'd skip the combi-melta and just get meltabombs, which are *not* one use. And combi-weps are bolters, not giving the Cap't his extra attack in h2h with the PSword.

JFizzle51 wrote:Honor Guard - 5 veterans Champion w/ digital weapons
I cannot recall any SM player using digi weps since this codex came out. Besides, the Champ really ought to have a nice toy, like a Relic Blade, that'd be better than *one* rerolled 'to wound' per turn.

JFizzle51 wrote:Command squad 5 veterans Company champion Apothecary 2 veterans with boltguns and power weapons
If an Apoc game, then okay, but otherwise too much HQ - not legal-wise, but just too top heavy.

JFizzle51 wrote:Assault Terminator squad 5 marines 3x pairs of lightning claws 3x Thunder hammers and storm shields
Heh. 3+3 equals 6. I would combine the two shooty units of 5 into one large crew. And *do not* deep strike them. On most deployments they'll be chewing up targets with Storm Bolter and AC range on Turn 1. DStrike the Assault Ts, sure, but not shooty ones. It's a lot of fire power farting around in Reserve ... especially if the IG player has the Astropath (I think) diddling the Warp or just the usual Reserve goofiery (today my Outflanking genestealers waited for turn 5)

JFizzle51 wrote:Assault Squad 5 Marines Sergeant w/combat shield and Powersword
The Combat Shield is not as cool as a plasma pistol or flamer on one of the other guys, but I'm guessing that the model has it, huh? Mine too. But I don't count it as such.

JFizzle51 wrote:Vanguard Squad 5 Marines 3 power weapons 3 plasma pistols
I'd combine the Assault SM with the VG. As two sets of 5, they're rather fragile. One set of 10 is a helluva lot stronger. And no need to add any more PWs ... too many and the VG finish off anything they face to then be standing in the open to Retributive fire. Although I would trade out the plasmaPs for one PFist. Always useful.

An Apoc list? If so, then the one extra troop choice is okay. If not, then take one set of tactical marines and promote them to Sternguard (remember combining the Shooty Termies into one unit). White helmets and little lines for laurel leaves ought to be enough to designate them from the regular SM. I'm a mediocre painter and the laurel thing wasn't too hard and it doesn't look like ass.


   
Made in us
Death-Dealing Devastator





North Carolina

It's not an apoc list. Usually I'll pick cetain units out for games whenever. Thats why i have Two HQ's, so if im running with too many points i could swap out my CM for a captain.

Now I'm working on Rhino's for each Tactical sqaud so i could move them around easy (right now they just hoof it)

@ Brothererekose, Regarding the Teriminator thing (combinging them and deepstriking the Assault termies) I will definitly do that. As i dont deep strike in my shooty termies anyway.

And i will also convert a Tactical squad to Sternguard.

This is just one Company of marines i have (I also have another company with more heavy support)

Imperial Crusaders: 7,500 points



“Brothers, what we do on the battlefield is not just for our chapter but, for the entire Imperium. Every Xenos that falls by our hands will be a testament to our unwavering duty to the Emperor. Every heretic that is crushed under our feet will be a testament to our undying loyalty to the citizens of Imperial Space. We will baptize ourselves in fire and emerge as the most steadfast defenders of humanity.” - qoute from my own homegrown chapter




 
   
 
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