JFizzle51 wrote:Total Cost: Roughly 3,300 points (made some minor tweaks while typing this so my math may be a little off)
Please feel free to tell me what you think and critique my list. Basically help me make it better (i.e. What else should i add or tweek)
Tweaks are what you'll get then.
BTW: If not
Apoc, then just how long to your 3.3k games last?
JFizzle51 wrote:Chapter Master Powerfist Artificer armor combi-plasma digital weapons
The Master's fast
Init of 5 puts him ahead of most other models, so I feel the PFist wastes it. I would trade out the digis and Pfist, for Relic Blade which still keeps a strong wep in his hand, but at the fast
Init. Plus, when he shoots that combi-
plas (admittedly, one time), then he and the
HG are not assaulting, are they? That's not good for for a h2h unit like
HG.
JFizzle51 wrote:Captain Combi-melta Power sword Artificer armor
I'd skip the combi-melta and just get meltabombs, which are *not* one use. And combi-weps are bolters, not giving the Cap't his extra attack in h2h with the PSword.
JFizzle51 wrote:Honor Guard - 5 veterans Champion w/ digital weapons
I cannot recall any
SM player using digi weps since this codex came out. Besides, the Champ really ought to have a nice toy, like a Relic Blade, that'd be better than *one* rerolled 'to wound' per turn.
JFizzle51 wrote:Command squad 5 veterans Company champion Apothecary 2 veterans with boltguns and power weapons
If an
Apoc game, then okay, but otherwise too much
HQ - not legal-wise, but just too top heavy.
JFizzle51 wrote:Assault Terminator squad 5 marines 3x pairs of lightning claws 3x Thunder hammers and storm shields
Heh. 3+3 equals 6. I would combine the two shooty units of 5 into one large crew. And *do not* deep strike them. On most deployments they'll be chewing up targets with Storm Bolter and
AC range on Turn 1. DStrike the Assault Ts, sure, but not shooty ones. It's a lot of fire power farting around in Reserve ... especially if the
IG player has the Astropath (I think) diddling the Warp or just the usual Reserve goofiery (today my Outflanking genestealers waited for turn 5)
JFizzle51 wrote:Assault Squad 5 Marines Sergeant w/combat shield and Powersword
The Combat Shield is not as cool as a plasma pistol or flamer on one of the other guys, but I'm guessing that the model has it, huh?

Mine too. But I don't count it as such.
JFizzle51 wrote:Vanguard Squad 5 Marines 3 power weapons 3 plasma pistols
I'd combine the Assault
SM with the VG. As two sets of 5, they're rather fragile. One set of 10 is a helluva lot stronger. And no need to add any more
PWs ... too many and the VG finish off anything they face to then be standing in the open to Retributive fire. Although I would trade out the plasmaPs for one PFist. Always useful.
An