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Made in it
Snivelling Workbot



Black mesa

hi i've made this new tau list and i was looking for some advices:

HQ

shas'el with:
airbusting frafmentation projector
TL missle pod
HW MT
HW TL
HWDC
2 shield drone

113 point

ELITES

2x crisis suit team with TL missle pod, targeting array

106 point

2x crisis suit team with TL missle pod, targeting array

106 point

troops

6x fire warrior squad: pulse rifle

6x fire warrior squad: pulse rifle

6x fire warrior squad: pulse rifle

60 point each

kroot squad: 9 kroot 12 hounds and 1 shaper

153 point

Fast attack

5x pathfinders squad: 2 carabines 3 rail rifle

5x pathfinders squad: 2 carabines 3 rail rifle

5x pathfinders squad: 2 carabines 3 rail rifle

3x devilfish with burst cannon, gun drone, MT, disruption pod

Tot 555 point

Heavy support

3 sniper drone team

240 point

1 railhead with burst cannons, MT, disruption pod

165 point

2x XV88 broadside team:

team leader with: TL plasma rifle, TL railgun, advanced stabilizator system, HW MT, HW TL, HWDC 2 shield drone

normal suit with: TL plasma rifle, TL railgun, stabilizators

225 points


grand total: 1847 point



so the FW stay in the devilfish with the pathfinders that should take a good position to shoot marker and rail. The FW in the devil should take the objective and give support fire, the kroot should block the assaults. the missle launchers of the crisis should be able to take down the opponent light tanks so the railguns will be able to aim for the heavy one.

1850
1850


 
   
Made in us
Fixture of Dakka





Los Angeles

freeman92 wrote:x3 6x fire warrior squad: pulse rifle
I'd combine the three sets into 2 units of nine FWs **.

freeman92 wrote:5x pathfinders squad: 2 carabines 3 rail rifle
5x pathfinders squad: 2 carabines 3 rail rifle
5x pathfinders squad: 2 carabines 3 rail rifle
Why not go with Sniper Drones instead? They have Stealth gens ... It's just that two MLs won't do a whole lot; not enough to remove Cover Saves *and* give BS boosts (and MLs only hit 50% of the time). I'd combine the 3 units into 2 solid ones, with the recommendations above**. This would also remove one 'fish, freeing up points to upgrade the other two into:
SMS, TA, MT, DisPod - a good 7 die gunship (at Combat Speed) and eliminates the GunD Kill Points.

freeman92 wrote:3x devilfish with burst cannon, gun drone, MT, disruption pod
Since the GunDs pretty much suck, why spend point on an MT so they can shoot? I'd spend the points elsewhere. The ** suggestion takes care of this.
freeman92 wrote:3 sniper drone team
Oh, you did.
freeman92 wrote:1 railhead with burst cannons, MT, disruption pod
Spend the D'fish MT points on Target Lock for this instead. The BCs shoot troops while the RG hits tanks.

freeman92 wrote:2x XV88 broadside team:
team leader with: TL plasma rifle, TL railgun, advanced stabilizator system, HW MT, HW TL, HWDC 2 shield drone
normal suit with: TL plasma rifle, TL railgun, stabilizators
I'd bond them. A few points to rally a surviving suit is worth it, IMHO.

The main issues are the too fragile trooper units, PFs and FWs. Even with d'fish protection, they're really fragile, and the whole list, even for tau, has waaay too many KP opportunities for opponents. The ** receommendations will cure a lot of this.

This message was edited 1 time. Last update was at 2010/08/06 04:21:09


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Combat Jumping Ragik






To be nice, I hate your list & think it's ineffective garbage.

shas'el with:
airbusting frafmentation projector (This is just an over-costed weapon that is bad, Why negate cover with your weapon when you have ML?)
TL missle pod (You're hitting on 2+ do you really need to TL it?)
HW MT
HW TL
HWDC
2 shield drone

113 point

ELITES

2x crisis suit team with TL missle pod, targeting array (Use fire knives, a bit more costly w/ MP, PR, MT but you can fire 2 your missiles AND your plasma same turn, again +1 BS not needed, we have marker lights. Also equipted the same with no shield drones? Hello ID Lascannons & Melta Guns & Batle cannons ect.)

106 point

2x crisis suit team with TL missle pod, targeting array (see above)

106 point

troops

3 - 6x fire warrior squad: pulse rifle (Just a bad choice, 6 firewarriors are bat-poop easy to kill and generally ineffective at killing anything)


60 point each

kroot squad: 9 kroot 12 hounds and 1 shaper (Shaper is a 28 point model, as hes an upgrade, for +2 attacks & +1 ld, just get more kroot)

153 point

Fast attack

3 - 5x pathfinders squad: 2 carabines 3 rail rifle (Why so many? Take 2 squads of 4 & some piranhas or use those points to give your XV8's invulns or upgrade them to fireknives) Also why you would pay points to LOSE markerlights is beyond me, railrifles are bad. . .


3x devilfish with burst cannon, gun drone, MT, disruption pod (Get rid of the gun drones for SMS, It's better & it doesn't give a free kill point, Remember gun drones are treated as passengers for vehicle damage so when the vehicle dies then just kill 2 gun drones and you have another KP)

Tot 555 point

Heavy support

3 sniper drone team (Again bad, very bad. These are only effective against very very very few armies & are high cost, even with a ML networked you are gonna mis at least one shot statistically. Pinning V marines is tough (ld 9 on an assault squad assuming no chaplain, your major target and Orks have mob rule, nids have synapse, so where does this work to your favor beside again as a free KP? Killing 3 drones & a FW is insanely easy for any assault squad) As stated earlier, rail rifles are bad. . .

240 point

1 railhead with burst cannons, MT, disruption pod (decent)

165 point

2x XV88 broadside team:

team leader with: TL plasma rifle, TL railgun, advanced stabilizator system, HW MT, HW TL, HWDC 2 shield drone (why the plasma? You have railguns if you're rapid firing plasma the enemy is in assault rage & you've already lost. Why stabilizers? You have a 72" range gun, you shouldn't need to move, screen from assault with your kroot. MT, bad on broadsides they have 72" guns for a reason, keep them back)

normal suit with: TL plasma rifle, TL railgun, stabilizators (Why no TL? This is the one shot you can't afford to miss)

225 points


grand total: 1847 point



so the FW stay in the devilfish with the pathfinders that should take a good position to shoot marker and rail. The FW in the devil should take the objective and give support fire, the kroot should block the assaults. the missle launchers of the crisis should be able to take down the opponent light tanks so the railguns will be able to aim for the heavy one.
So you're trying to put 6 squads into 3 transports & shoot out of something with no fire points? Ok . . .[

Uumm, no your strategy is reliant on an enemy trying to out shoot you. Also WITH the pathfinders? No, you can't have multiple units in a single transport not to mention you can't shoot marker or rail while in the devilfish as it has no fire points.

This doesn't work out because no enemy save guard or tzeentch deamons will ever try to out shoot tau (and both can).

Devilfish are easy to kill on their own (D-pods help but what happens when an opponent DS terminators or just rushes you with jump infantry?), 6 man fire warrior squads are ineffective at best as even if you rapid fire & hit on 2+ you have 10 hits, 6 wounds Vs. MeQ & Orks or 8 Vs nids eldar and guard. (your most common enemy) This won't do anything as marines will only fail 2 saves statistically, orks are fearless from mob rule, nids have fearless from synapse & possibly FNP, guard won't care as they have a big squad & eldar just won't let you do that (they're much faster than you)

1.) Read the rules & the codex - So you can avoid that devilfish strategy that breaks rules.
2.) Re write your list from the ground up, Tau aren't easy to play & if your list is bad you're destined to fail.

Edits for color & ease of reading

This message was edited 4 times. Last update was at 2010/08/06 04:52:13


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Made in us
Fixture of Dakka





Los Angeles

Shas'O Dorian wrote:To be nice, I hate your list & think it's ineffective garbage.
"To be nice"? Hogwash, SD, very little of your C&C is nice. There's some issues with this list, but no where near, "ineffective garbage."


Shas'O Dorian wrote:shas'el with: .... (You're hitting on 2+ do you really need to TL it?)[/color]
The Shas'El is only BS4.

Shas'O Dorian wrote:2x crisis suit team with TL missle pod, targeting array [color=red](Use fire knives, a bit more costly w/ MP, PR, MT but you can fire 2 your missiles AND your plasma same turn, ....
C&Cs that state, "This load-out is no good, use what I do" is preachy and silly. Deathrains, FKs, FStorms and even Helios all have advocates and are good load-outs; they just have to be used as intended.

Shas'O Dorian wrote: Also WITH the pathfinders? No, you can't have multiple units in a single transport not to mention you can't shoot marker or rail while in the devilfish as it has no fire points.
I do think he's refering to the usual tactic of putting the FWs into the 'fish and leaving the PFs on the ground. I can't see how you're interpreting him putting both units in the 'fish.

Shas'O Dorian wrote:This doesn't work out because no enemy save guard or tzeentch deamons will ever try to out shoot tau (and both can).


Shas'O Dorian wrote:1.) Read the rules & the codex - So you can avoid that devilfish strategy that breaks rules.
Again, I didn't get a multi-unit use of the D'fish.

This might well be one of the least tactful, unpolite C&Cs ever. Shame, Shas'O Dorian.

This message was edited 1 time. Last update was at 2010/08/06 16:50:29


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
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