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Made in ie
Norn Queen






Dublin, Ireland

Dont have my Codex to hand so forgive some of the option errors/points.

This list was designed to play friendly games amongst my gaming group with opponents most likely being Necrons, Eldar and Chaos Nurgle/traitor Imp Guard.

Hive Tyrant
Wings, old adversary, adrenal glands, lash whip/BS, paroxysm, life leech, hive commander.

Parasire of Mortrax

3 x 10 units of Horagaunts
Toxin sacs, adrenal glands

2 x 7 man units of Ymgarl Genestealers

2 x 10 man units of Gargoyles with full upgrades

Trygon Prime

The basic premise is to get forward as fast as possible and interupt opponents shooting units with Mortrax and the Gargoyles whilst the Tyrant (wings) keeps pace with the Hormagaunts in a 2nd wave.
The Trygon is there to keep the opponent off balance and most likely I'll leave 1 squad of Hormies in reserve to use his tunnel.
Genestealers again are there to get in as fast as possible with good terrain placement use and take out the harder hth units/interuupt opponent movements.

I concede battlefield terrain will be important for this army as the troops are fragile and it lacks anti mech firepower/abilities overall.

However in take and hold missions it has 3 capture units and another 5 to contest with. In annhilation games I would be relying on the overall fast nature of the army to take out heavy shooting units first and elite squads whilst hopefully keeping the more expensive units (Tyrant/Trygon) safe, leaving only the cheaper squads to lose points.

Any comments/suggestions are welcome.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Tower of Power






Cannock

Tyrant is ok but you don't really need hive commander as well because only one unit (doom) is getting the most benefit from it.

Hormagaunts don't need adrenal glands. They are I5 so fast enough and the strength increase is wasted because they still wound on a 4+.

You need Trygons in pairs.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in kr
Regular Dakkanaut




Arriving from the Trygon's tunnel is a worthless gimmick and not worth the ink it's printed with. In order to use it you need to fail the first turn with anything you want to come through the tunnel and succeed on the Trygon, then succeed the next turn on the unit you wanted to come in through the tunnel. Worthless. Seriously, worthless. Only thing that beats it is the Lictor because it has the same problem only it's the entire point of the model, where a Trygon is actually useful. I've honestly never seen anybody, ever, bother placing the marker to attempt to use it later. People just forget it because it's crap.

Put all of your Hormagaunts in one gigantic kitten pile of doom. Hormagaunts are weight-of-numbers killy ablative wounds. They rely on their initiative and ridonculous number of attacks from the gigantic mob to take down their opponents before there's enough damage in return to be afraid of. Once they drop in numbers they become combat ineffective very fast.

Same deal with the Gargoyles. I assume the Parasite of Mortrex is in with the Gargoyles as well? If you're going to run him at all that's the way to do it and you want, again, as many ablative wounds as you can get between him and whatever jerk thinks he should instant death the Parasite with a Lascannon.

All the troop selections in the world don't do you any good when the opponent just chews through them one at a time and never feels threatened by them. If you're worried about that though for fifty points you can get a ten-strong unit of Termagants that just sit on an objective, though I'd recommend a Tervigon as a troops choice as well when you go down that path. T6 W6 2+ armor Monstrous Creature troop choice that spawns more troop choices, and incidentally gives feel no pain. I dare you to try to beat that.
   
Made in ie
Norn Queen






Dublin, Ireland

Thanks for the advice guys.

I'll drop the tunneling idea, have never used it but just seemd like a funky idea in addition to the HC.

Would 2x15 man hormy squads work or is the 30 man blob the way to go? The only problem I see with the blob is that since theres no sweeping advance anymore, they will kill unit A but have to survive a counter charge/shooting phase by unit B. Whereas in 2x15 man squads they can tie up A & B and hopefully still do some damage with one of the units backed up by the Tyrant.

Also maouvering 30 of them and keeping them all in cover can be tricky, depending on the terrain.

Mercer, can you expand on 2x Trygons and what the advantage is/tactics are, have never used them myself.


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Tower of Power






Cannock

If you do 30 Hormagaunts you only have one troop choice then. I take mine in blobs of 20. Shave those adrenal glands of them and you'll probably get the 10 and then do 2 x 20.

Reason is for target saturation. If you take one guess where all the big guns are pointing?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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