@moredakka:
nosferatu1001 wrote:Sigh. I was simply using the example of an infantry unit, which can only move 6"
If you are within your normal move and so can move into the terrain, you have to take a DT test (unless you can ignore the terrain, or can take a dangerous terrain instead)
At first, I was caught a little off-guard by
Nos's statement too, but quickly understood his intention.
In practice, if I'm around 4 inches out, I'll *not* roll for Difficult Terrain, and just move up to the terrain's edge and stop there, waiting for either a Run, Assault or the next turn to roll D-terrain to move into it. This is personal preference, as it'd suck to get a '3' or less, when I could've moved 5 or so. The unit still would *not* be in the Area Terrain, over the wall, or whatever.
Make sense?
If my unit appears to be 3 or less away, *then* I decide I will roll D-terrain, because it is less of a gamble that the Difficult Terrain roll will pay off for a larger number to get me into the terrain, and not leave the unit in the open.
Again, none of this is rule-citation, but personal preference on how I try to best use the Game Mechanic of the Difficult Terrain rolls.
Better?