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Made in us
Grovelin' Grot




This may be a simple question, however, I'm not quite sure what the correct answer is.

On the table I use, there are various low walls that are set up for cover. According to page 13 of the Rulebook, it clarifies that low walls are difficult terrain. I know that you have to take a difficult terrain test, but when exactly do I have to begin the test? Is it when I begin climbing over the wall?

Also, what about when they are past the low wall?

Pleas help!
   
Made in gb
Decrepit Dakkanaut




As soon as you decide you need to pass through terrain, you take the test - i.e. if you are within 6" of the terrain. At that point you roll the test, and as normal you may not make it if you roll low enough!

If your unit is entirely past the wall you are fine - and with most walls you can manage to go perpendicular and not trigger a test, as you are not going "over" the wall.
   
Made in us
Grovelin' Grot




Is there any specific evidence you could provide about the six inches you claimed you have to take the difficult terrain test?
   
Made in au
Pyromaniac Hellhound Pilot




Australia

I think Nosferatu means if you start your move within six inches of the wall and cross over it in the movement phase...Compared to just moving up to the wall for a couple of inches and then moving sideways along it...?

I hope!

Otherwise that would be a really annoying rule!

4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji

I'll die before I surrender Tim! 
   
Made in gb
Decrepit Dakkanaut




Sigh. I was simply using the example of an infantry unit, which can only move 6"

If you are within your normal move and so can move into the terrain, you have to take a DT test (unless you can ignore the terrain, or can take a dangerous terrain instead)
   
Made in au
[MOD]
Making Stuff






Under the couch

Yup, as per page 14, you take the test if your movement would take you through the terrain.

So you make the roll after measuring the unit's movement, but before actually moving the models.

 
   
Made in us
Fixture of Dakka





Los Angeles

@moredakka:
nosferatu1001 wrote:Sigh. I was simply using the example of an infantry unit, which can only move 6"

If you are within your normal move and so can move into the terrain, you have to take a DT test (unless you can ignore the terrain, or can take a dangerous terrain instead)
At first, I was caught a little off-guard by Nos's statement too, but quickly understood his intention.

In practice, if I'm around 4 inches out, I'll *not* roll for Difficult Terrain, and just move up to the terrain's edge and stop there, waiting for either a Run, Assault or the next turn to roll D-terrain to move into it. This is personal preference, as it'd suck to get a '3' or less, when I could've moved 5 or so. The unit still would *not* be in the Area Terrain, over the wall, or whatever.

Make sense?

If my unit appears to be 3 or less away, *then* I decide I will roll D-terrain, because it is less of a gamble that the Difficult Terrain roll will pay off for a larger number to get me into the terrain, and not leave the unit in the open.

Again, none of this is rule-citation, but personal preference on how I try to best use the Game Mechanic of the Difficult Terrain rolls.
Better?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
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