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Made in us
Sure Space Wolves Land Raider Pilot






Around

Does Anyone know the Formula for the To Hit Chart in the 40k Rule book?

Thanks!

40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

BS+number needed to roll = 7
So BS3 needs a 4
BS2 needs a 5
etc.

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Made in us
Longtime Dakkanaut





For WS its less straightforward but there is still a formula:

X= your WS, Y=Target's WS

X>Y = 3+ to hit
X≤Y but ≥ 0.5Y = 4+ to hit
X<0.5Y = 5+ to hit

Jack

This message was edited 1 time. Last update was at 2010/08/08 01:49:47



The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in ca
Flashy Flashgitz





Aurora ON

Or more straightforward, If your WS is equal or less than double the opponent's, it's 4+. If the opponent's is double or greater, you need a 5+.
BS, 7-your BS=To Hit roll. BS4 for example, 7-4=3, therefore 3+ to hit.

whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.


Whew, I can finally unclench my anus.  
   
Made in us
Sure Space Wolves Land Raider Pilot






Around

Thanks guys that helped alot

40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)

Warmahordes:
Khador - ~100 pts
Cryx - 35 pts 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

ZoomDakkaDakka wrote:Or more straightforward, If your WS is equal or less than double the opponent's, it's 4+. If the opponent's is double or greater, you need a 5+.
BS, 7-your BS=To Hit roll. BS4 for example, 7-4=3, therefore 3+ to hit.


Almost.

Your opponent needs to have more than double your WS to make you hit on a 5+

So a WS3 guardsman will still be hitting on a 4+ against a WS6 opponent. But on a 5+ against WS7 or higher.
A WS4 marine will only be hitting on 5+ against WS9 or 10.
   
Made in us
Monstrous Master Moulder




Sacramento, CA

This is all explained on page 37, second paragraph of rolling to hit, in case you ever feel like looking it up.

Agitator noster fulminis percussus est 
   
Made in us
Longtime Dakkanaut





ZoomDakkaDakka wrote:Or more straightforward, If your WS is equal or less than double the opponent's, it's 4+. If the opponent's is double or greater, you need a 5+.


Hey he asked for the formula he gets it as a formula

Jack


The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
 
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