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Made in us
Commanding Orc Boss




Hey Dakkites I need some help. My FLGS may be starting a Blood Bowl Season soon and I'm thinking of either playing Orcs or Undead.

The season will probably be 12 games long and then the teams with the best W/D/L records go to the "superbloodbowl."
I so far know that one person who is relatively expreianced is playing Dwarfs, and two others will probably be Skaven and Nurgle (the nurgle might change)
Most of us (close to all of us) are beginners except for one or two people.

So any advice for starting rosters? I checked out BBtactics.com but some of the tactics there require really knowing how the league works and I'm still shaky (I have only played 2 introductory games so far and then read most of the rulebook)

I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in gb
Araqiel





Ards - N.Ireland

Orcs would be a solid team for you to take, 4 black orcs give you muscle on the line, but they don't have block so do your safer blocks first. 4 blitzers can cause problems for the opponent and do have block, 2 linesmen to get the roster up and a thrower for picking up and carrynig the ball to the end zone.

I think you can get three reroll swith that and its all bar the thrower av9 which is the best you can really get for a full team.

Just ake your time and protect the ball carrier and bash your way down the field to score as close to turn 8 as you can.
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

Orcs are a much better startin choice than Undead. Even veteran players will win more often with Orcs. This is especially true in season 1 before you get too many skill-ups.

Your most important players will be your Black Orcs, as they are strength 4. However, they are slow and don't start with block, so you'll need Blitzers to make up for that. You will want AT LEAST three of each in your starting team. As soon as the Black Orcs get a skill, give them Block. Next skill should be Guard. Once you get that far, you should have afew ideas for yourself of what to have next. For your Blitzers, hope for doubles, and get them dodge if you can.

You can get by with jut one thrower, but getting two allows both to start skilling up early. If you are playing against lots of Dwarfs, don't worry about goblins. I wouldn't buy a Troll in my starting team, personally, as people tend to rely on them too much, and you are actually better off using your Black Orcs well rather than relying on a Troll. You will have to have a couple of linemen in the team. Try and throw frequent 2-dice blocks with them early in the season, or complete late-game passes. You will want them to already have 1 or 2 SPPs so that when they get an MVP eventually, they will immediately get a skill up. Use the first skill to get Block, and the next to get Kick.

You will need at least TWO re-rolls, preferably three or even four in your initial team. Don't worry TOO much about Fan Factor, but don't totally neglect it. Don't worry about cheerleaders - you are better off just saving the cash.

Oh, and check out my sig


Automatically Appended Next Post:
Oh, and if you don't have an apothecary in your starting lineup, it should be purchased with yoru first gate receipts.

This message was edited 1 time. Last update was at 2010/08/09 12:54:44


Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Commanding Orc Boss




Would it be a good Idea to get catch with my throwers if I roll doubles and then just have them pass to each other (quick passes) every turn when I finish my regular moves?

Or would I be better off just getting SPP the normal way and get other skills?

I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

I throw between my pair of throwers quite a lot, actually, and it allows me to be far more mobile than people expect for an Ork team. People tend to underestimate the thrower sort of "chilling" over there on one side. When he receives the ball on a hand off or catch, runs a bit further, makes a hand off or throw to a blitzer who suddenly heads upfield... well, it catches a few people out!

Personally though, I would not give them catch, as even the supposedly easy passes in the backfield still get dropped more often than you'd like.

I think the best skills for Throwers are, in order:

Block, Nerves of Steel, Accurate, Kick Off Return.

Of course, doubles allow you to get Strong Arm out of sequence. Even then, I'd consider dodge instead. Jump up would also be good for a thrower, especially one who has an AG upgrade.

This message was edited 1 time. Last update was at 2010/08/09 18:16:50


Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Commanding Orc Boss




So what would be a good starting roster for the usual 1,000,000?

I'm thinking 11 players total to start (so no replacements but orcs are pretty sturdy with high armor and Str),
3-4 Black Orcs
4 Blitzers
1-2 Throwers
0-1 Goblin, probably none
No Troll
1-3 Linemen, however many I need

At least 3 re-rolls, because they double in cost later

Idk anything about Staff or Fan Factor or how much they contribute so Idk how much of them.

This message was edited 1 time. Last update was at 2010/08/09 19:17:20


I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in gb
Servoarm Flailing Magos





Don't bother with staff, they do very little for the 10K each you spend on them.
Fan factor I'd start with 3 or however much you planned to spend on staff.
Starting line up looks solid and I can't really improve on others comments. (I mostly play Chaos but have a hand in most team playstyles.)

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

I think I would go with;

4 Black Orcs
4 Blitzers
1 Throwers,
2 Linemen

2 Re-rolls
Fan Factor 7

...and pray for no deaths in the first game. I'd then get an Apothecary ASAP. Next up would be a second thower, then maybe another lineman. That would bring me up to 13 players though, so I would see how hurty the league looks before deciding on whether to stick at 12 or push on to 13.


Automatically Appended Next Post:
Oh, and

http://www.bbpb.de/index.php?c=Orcs

This message was edited 1 time. Last update was at 2010/08/09 19:23:44


Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in gb
Servoarm Flailing Magos





Oh noes!
That link reminded of The Cage tactic. I HATED THAT! espeicaly when I was starting out.
I haven't played BB in a while, must dust off the teams.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Commanding Orc Boss




Is the Fan Factor Really that nessessary?

Even more than such cheap rerolls? I mean its REALLY REALLY important to get them while they're cheap right?

How many things does fan factor affect anyway?

I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

The cage tactic is king for Orcs in the first season.

Fan Factor does not need to be as high as 7, but it ought to be 4 or 5, and the extra bit of gold is better spent there than on Cheerleaders.

With an Orc team, you won't often need to replace players, so you'll have more gold sitting around than you know what to do with anyway.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in gb
Servoarm Flailing Magos





Fifty wrote:The cage tactic is king for Orcs in the first season.

Fan Factor does not need to be as high as 7, but it ought to be 4 or 5, and the extra bit of gold is better spent there than on Cheerleaders.

With an Orc team, you won't often need to replace players, so you'll have more gold sitting around than you know what to do with anyway.


QFT.
People eventually find a way round the cage but to teams that relie on hitting or low AG teams will have a tougher time. In my expeirance.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Commanding Orc Boss




I dont see this anywhere:

Can you buy Fan Factor after the starting roster, or can you only gain it through playing and getting good rolls on your 2D6 (or 3D6 for winning)?

This message was edited 1 time. Last update was at 2010/08/09 20:20:30


I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in gb
Servoarm Flailing Magos





Only gain it

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Commanding Orc Boss




Btw just want to thank everyone a whole ton.

Does fan factor affect anything other than FAME?

Does FAME come into play a whole lot or just a small bonus?

I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in gb
Servoarm Flailing Magos





fame is a bit of a bonus.
Fan factor helps with the kick-off table.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Major





Central,ILL. USA

Forget the orks way to slow,play humans! orks will get smoked by a good player witha fast team.The extra strength is not worth it. your fast teams will be down field and you cannot do anything about it. big deal strength 4,give me ma 8 and ill run circles aruond them catch me if you can. just learn how to block and youll be fine.if you want strength take a ogre.my humans are 10 wins and 2 loss both to chaos dwarves.darn bull centaurs!

Please visit my Blog http://colkrazykennyswargamingblog.blogspot.com/
I play SS in flames of war ,Becuase they are KEWL... 
   
 
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