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Made in us
Trigger-Happy Baal Predator Pilot






Im curious if anyone has been playing around with different Death Company outfits. At my gaming group we have discovered one. I dont know if anyone else has tried this at all, but for us, its disgusting.

Heres a 2000 pt list using said DC unit


Mephiston

Librarian
- Shield of Sang
- Other power of choice, (for me, Unleash Rage) [goes in DC squad]

2x Furioso Libby
- Drop Pod
- Blood Lance
- Fear of Darkness

30 Death Company
- Bolters

3x 10man Assault Squad
- 2 Meltas




So, thats 60 Marines, half of them have FnP and a 5+ cover most of the time. The Death Company have Relentless which will allow them to move shoot and assault with their bolters, while the librarian gives them a coversave during your shooting, and preferred enemy during assaults. The assault squads are anti vehicle and objective grabbers, and Libby dreads drop in and cause disruption, blowing vehicles and making units run off the board. Mephiston does his thing, perhaps staying close to the other libby to catch some of that cover save, lest he be caught without his armor save. 3-6 scoring units, 4 hoods, 9-12 KP. C&C welcome. Please stay away from "That sucks why would you do that." and "The internet list says this other list is the best." Thank you.
   
Made in us
Torch-Wielding Lunatic





I like it. The only change I would run is a Chaplain with the DC...rerolling hits AND wounds is sick!
Drop one AS and you have 110 pts after chappy...or make it a 5 man squad.

Other than that very nice!

This message was edited 1 time. Last update was at 2010/08/09 16:45:12


Declaring Martial Law - FTW 
   
Made in us
Yellin' Yoof




salem, OR

Your incredibly suseptable to AP 3 or less. Id throw in some units with decent inv saves and drop the dreds for some tanks that will give you more bang for your buck.

 
   
Made in us
Trigger-Happy Baal Predator Pilot






Sandman2663 wrote:I like it. The only change I would run is a Chaplain with the DC...rerolling hits AND wounds is sick!



That was the other thought that some of us had, and it remains doable. I reasoned that taking the libby with unleash rage would be a better fit because I could potentially crack that off in subsequent assault phases, and even in the opponents turn.

The chaplain, while allowing rerolls of hits AND wounds, only does so the turn that they charge. However, you are most likely going to kill whatever you charge, especially if you get a double tap off your bolters prior to charging.

So, its a 6 of one, half-dozen of another. My personal preference was the librarian.

I dont know if it would be worth it to lose some assault marines to add a chaplain. Yes the DC would be overall better, but I dont know if have 5 or 10 less marines would leave too big a hole in functionality.


stu192 wrote:Your incredibly suseptable to AP 3 or less. Id throw in some units with decent inv saves and drop the dreds for some tanks that will give you more bang for your buck.


Any specific suggestions? What units are there with decent inv saves (asside from THSS termis, too expensive). What vehicles would make for good replacements for the dreads. They clock in at 210 pts, which does leave alot of room for options, so I am open to ideas.
   
Made in gb
Tower of Power






Cannock

A Chaplain would be better choice and also Priests to give the Assault Squads FnP and furious charge; now all squads have that and possibly re-roll. I would drop Mephiston.

Also, two single Drop Pods means one will come down on it's onw unsupported.

The Death Co is the gimmick here but without a Chaplain you're not getting the best out of them. The problem with your Death Co is they can suckered into rage against a tar pit unit. I would send a weak unit over towards them just to get them stuck in combat for a turn.

Assault Squads need Priests as mentioned.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

What Mercer said.

Although peraonlly what I'd suggest is the following:

Astorath the Grim (attached to Death Company)
220

Reclusiarch (attached to Death Company)
130

ELITES

Sanguinary Priests x 2
Jump Packs
140

Chaplain (attached to Death Company)
Power Fist

125

TROOPS

Death Company (15 man)
x 2 Hand flamers
x 3 Power Weapons
365

Death Company (15 man)
x 5 Plasma Pistols
x 3 Power Fists
450

Assault Squad (10 man)
Sergeant: Thunder Hammer & Storm Shield
Melta Gun
Melta Gun
Rhino w/ Extra Armour
290

Assault Squad (10 man)
Sergeant: Lightning Claws
Plasma Gun
Plasma Gun
Rhino w/ Extra Armour
280


Astorath and Reclusiarch and Chaplain go with Death Company, allowing rerolls to hit in CC. Sanguinary Priests go with Assault Squads in rhinos to take objectives / get rid of tanks.



This message was edited 1 time. Last update was at 2010/08/10 16:53:46


 
   
Made in gb
Tower of Power






Cannock

Too much of a mix there. You don't need Astrorath because a normal Chaplain can do the same job for cheaper points. You've got two pieces of armour and the rest is infantry; go all or nothing.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

If you go up against an opponant that knows how to play the Rage game, dont expect much out of your death company. In my book, they are one of the few units that must have a fist or two in there, if not you'll go up against an opponant who will just attack them with an Ironclad dread and slowly decimate your squad.


 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

OK..........DEATH FROM THE SKIES

HQ:

Reclusiarch
Jump Pack
Power Fist
Combi-Melta

185

Honour Guard (5 man)
Jump Packs x 5
Chapter Banner
Combi-Meltas
Melta Bombs x 5
270

Elites

Sanguinary Priests x 3
Jump Packs
Combi-Melta
Comb- Melta
Combi-Plasma

155

Chaplain
Jump Pack
Power Fist
Infernus Pistol

155

Chaplain
Jump Pack
Power Fist
Infernus Pistol

155

TROOPS

Assault Squad (10 man)
Sergeant: Infernus Pistol & Powerfist
Melta Gun
Melta Gun
Melta Bombs
255

Assault Squad (10 man)
Sergeant: Infernus Pistol & Powerfist
Melta Gun
Melta Gun
Melta Bombs
255

Assault Squad (10 man)
Sergeant: Lightning Claws
Hand Flamer
Hand Flamer
240

Assault Squad (10 man)
Sergeant: Lightning Claws
Hand Flamer
Hand Flamer
240


1910

Need to find something to use with 90 points. but you can start all army in reserve!

This message was edited 2 times. Last update was at 2010/08/10 17:31:54


 
   
Made in gb
Tower of Power






Cannock

Replace single Dreadnought with Honour Guard with meltas or plasma; pref meltas along with jump packs.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Perturbed Blood Angel Tactical Marine





Quincy, IL

First off Corennus, your chaplains are illegal as you can only take one or the other in regards to the power fist or infernus pistol, the entry does say replace the bolter and/ or bolt pistol, but if you look at the models wargear he can't have both it says bolter or bolt pistol. So stop trying to cheat the codex on a typo. Second HAND FLAMERS SUCK! They are strength 3 ap 6 and 5 points more expensive get rid of them. Third honor guard are serious 5 models with with a 3 up save 4 combimeltas and FNP for 270 pts horrable. With everything I've already pointed out you can get 2 5man vanguard units with JPs 1 power fist and 1 power weapon each. much better than 5 honor guard who come in pop a tank and die. Next subject Priest should have power weapons not combi weapons, they are WS 5 not BS 5, oh and they have furious charge so that means str5 and int 5 on the charge. Sounds a lot better than shooting a special weapon one turn and bolter the rest of the game.

Now Catyrpelius, tell me how you plan on controling the death co. just they have rage, yes they have to move towards the closet visible target and if they run they run the same way but don't have to shoot or assault them. So I'm curios how you plan to move them around any vehicle you move up to mess with them is getting some happy lascannons or the attention of a dread. So what is your plans exactly.

Finally Caboose I like the army list alot. The only changes I would make is to put a thunder hammer or power fist in the death company, and put a assault squad in a drop pod allowing you to bring both dreads on the first turn, also I'd switch one of their powers to shield so you can at least get a chance against enemy shooting, plus you cant use two powers a turn so might as well take an offensive and deffinsive one as well. Also I like the librarian over the chaplain cause he can give them rerolls every turn not just the turn they charge.
To answer your question on a differnt DC variant, a friend of mine like to throw in Seth, it makes them alot of fun.

3000 pts
10000 pts
2000 pts
1600 pts
 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

If it says replace bolter and/or it means you can replace BOTH tear.

He has bolter AND bolt pistol as standard.

Reason for hand flamer is you have to think about the extra attack in close combat. better to flame the enemy and expect to get a few less kiills than with a normal flamer AND THEN WADE IN WITH AS MANY ATTACKS AS POSSIBLE than take a flamer and maybe only kill one more unit.

2 Vanguard units are going to get crunched the turn they arrive. For the same points you can get 2 10 man assault squads which will last longer.


Automatically Appended Next Post:
And you don't want SPs in CC if you can help it cause once they're dead you lose FnP

This message was edited 1 time. Last update was at 2010/08/11 09:24:14


 
   
Made in us
Perturbed Blood Angel Tactical Marine





Quincy, IL

NO I have three version of the codex one saved to my computer, one paperback, and then I have army builder, not a single one of those allow the chaplain or the reclusriarch to take a boltgun and bolt or switch them both for a special upgrade. So maybe you should go back and look at your codex again. Blood Angels are not chaos space marines, or space pup mutated wolves and none of them are running around with a bolter, bolt pistol, and ccw, as much as we would all like that.
Also if you are running flamers its usually for infantry and horde armies, I personally would rather lose two attacks the turn I charge with my 10 man assault squad, and have template that cuts through guard, ork, eldar, and dark eldar, and bugs allowing no saves and wouinding on 3 up except for the orks, as opposed to wounding on 4 or 5 up and allowing saves to everyone except bugs and orks who are going to have enough guys to make up for it or FNP. As opposed to getting two extra attacks that everyone gets saves against.
With a priest if your not doing enough to protect him so he doesent get picked out then thats your problem. I have only had that issue once and that was when I had him placed at the front of the squad.
As for the vanguard yes you can get 2 full assault squads that come in by deepstrike and shoot the hell out of something, then sit there as everything else shoots at them and they die off just as easy as the vanguard, as apposed to my vetreans arriving assaulting something, thats most likely going to be in cover and either wiping them out or tieing them up for long enought for your other assault squads to come in and move before being blasted by templates and other shooting.
I really dont see why people don't like them, I run them in just bout every deepstriking army of space marines I play except dread pod list with 8 dreads. Are they expensive yes, a small unit yes. however they can pack a really good punch, and I have only ever had two problems happen with them scattering just out of the range for assaulting the unit I wanted to and having to hit something else, or in my crimson fist list losing my droppods with locator beacons and losing a couple of models to dangerous terrain test.

3000 pts
10000 pts
2000 pts
1600 pts
 
   
Made in gb
Tower of Power






Cannock

The Chaplain entry says replace boltgun/or bolt pistol with, however the Chaplains wargear is boltgun OR bolt pistol not both. SO whatever you take, bolter or pistol, you replace it with wargear. So replace bolt pistol with hand flamer or infernus pistol but you still get the +1 attack thanks the two c.c weaps - crozius and infernus/hand flamer.

I would personally ditch the hand flamers; they're not that good and take the flamer to dish out more damage.

As for the Priest I wouldn't engage in c.c. I would leave the Priest out so he cannot attack, but that means no attacks can be allocated. You throw a power weap on the Priest you're forcing him to attack and models in b2b can put attacks on the Priest which will lose you FnP. Combat is the weak point for the Priest and only way to remove FnP from Angels. There's nothing to do to protect them.

Vanguard are actually pretty cool

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Perturbed Blood Angel Tactical Marine





Quincy, IL

Heres a list I like to run and have alot of sucess with.
Hq-
Reclusriarch 130 pts
Elts-
Furioso libraian w/ pod, locator beacon shield and fear of darkness or bloodlance 220 pts
Furioso libraian w/ pod, locator beacon shield and fear of darkness or bloodlance 220 pts
2 priest w/ POWER WEAPONS 130 pts
Trps-
9 Death co. w/ pod power fist, power weapon 255 pts
5 assault marines with power weapon, melta in razorback w/ Twl plasmagun lascannon combo 180 pts
5 assault marines with power fist, melta in razorback w/ Twl plasmagun lascannon combo 190 pts
5 assault marines with power weapon, flamer, melta bombs in razorback w/ twl heavy flamer 145 pts
Fst-
5 Vanguard vets w/ jumppacks, power weapon, power fist 190 pts
5 Vanguard vets w/ jumppacks, power weapon, power fist 190 pts

1850 exactly

The raclusriarch goes with death co in pod, the two priest jump in the razorbacks, the two dreads drop in on the first turn andblow up multiple tanks or make units run off the board then throw up shield, the vanguard come in next turn and with any luck you have 4 units being assaulted allowing the death co come in and pick up the pieces, with the assault squads adding in some longrange fire support as they make ther way across the board. Only thing that can really go wrong is your rolls.

3000 pts
10000 pts
2000 pts
1600 pts
 
   
Made in gb
Tower of Power






Cannock

I'm not going to say much but why a assault unit like Death Co in a Drop Pod? They cannot assault out of it so will just stand there. Best take a Rhino fits in with other vehicles and they have armour protection, mobile and won't rage.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Member of the Malleus





Canada

If you can get the 100 points somewhere, I have seen Dcomp with a Lemarties eat lots of enemy units. Plus he is simply an upgrade.

 
   
 
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