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so whose ships are faster? grey knights or assassins?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

both are generally listed as having the best navigators and equipment so that they can respond quickly to emergencies of their respective nature. after reading the HH assassin novel, i'm curious if there is a bit of extra fluff somewhere i missed that would answer the question.
   
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Annoyed Blood Angel Devastator




York, UK

I imagine that the Officio Assissinorium would have the faster ships as they only need to transport 1 guy (or sexless shapeshifter) whereas the Grey Knights need to ship a couple of squads of genetically bulked up superhumans that have everything in that space marine style.

Of course, the vagaries of the warp being what they are, even if you have the fastest ship in the Imperium, you can still roll a 1 on your 'perils of the warp-travel' table

[Image removed by Google due to too much awesomeness] 
   
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Stalwart Veteran Guard Sergeant




Edinburgh.

I'd say assassin ships. But if you are intersted I could also mention that if for some reason a assassin ship had to fight a grey knight ship the grey knight ship would knock seven shades of Sh!t out of the assasin ship. Think dark eldar compared to space marines. At least that's how I've always imagined it.

All Between 750 and 3000 points: Nids, BA, Imperial Guard, Space Wolves, Orks, CSM, Tau, Ogres, Vampire Counts, Daemons, Skaven, Empire.
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"When the going gets rough the sensible conceal themselves behind large pieces of furniture." 
   
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Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

I'd say Grey Knights, as they need to respond promptly to threats of a planetary or sector-scale magnitude, whereas the Assassins tend to get deployed to hunt out a particular person, which some could see as being less vital.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Much easier to transport a single human than a company of superhuman beings AND their transports and arsenal.

However, I would have assumed that assassin would want to blend in, thus stowing away on merchant ships and the like. Rocking up in your own high class, high tech, super cool, very obvious ship (even with cloaking abilities) isn't going to go unnoticed in a lot of cases.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
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Decrepit Dakkanaut




Real space wise it appears that SM ships are faster, using Soul Hunter as the example (where the NL chase down Konrads assassin) however Nemesis states that the assainorium has access to small ships able to navigate warp currents that larger ships, with their consequently "brighter" soul light from the larger crew, could not do - in addition to having "advanced" warp engines whose design was already lost by HH era. So it appears that, assuming the assasinorium retained their ships (and nothing states they were ever hugely hit by HH) they would still have the fastest "in warp" ships.

Nemesis also points out that these ships are chameleonic as well, able to take on the aspect of local system ships etc. as needed.
   
 
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