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![[Post New]](/s/i/i.gif) 2010/08/11 14:57:02
Subject: Imperial Guard 2k, wats your opinion?
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Furious Fire Dragon
Earth
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Imperial guard 2k
HQ-------------------------
Company Command Sqaud 150
-Power Weapon
-1 Meltaguns
-Astropath
-Officer of the Fleet
-Carapace Armour
Dedicated Chimera 55
-Heavy Bolter
Troops---------------------
Veteran Squad 170
-Power Sword
-3 Meltaguns
-Demolitions
-Grenadiers
Veteran Squad 170
-Power Sword
-3 Meltaguns
-Demolitions
-Grenadiers
Veteran Squad 170
-Power Sword
-3 Meltaguns
-Demolitions
-Grenadiers
Veteran Sqaud 110
-3 Meltaguns
-PowerSword
Dedicated Chimera 55
-Heavy Bolter
Fast Attack----------------
Valkyrie Carrier Squad (3) 320
-Multiple Rocket Pads
-Heavy Bolter
Vendetta Gunship 130
Vendetta Gunship 130
Heavy Support---------------
DeathStrike Missle Laucnher 160
DeathStrike Missle Laucnher 160
Manticore Rocket Launcher 160
Total Points: 2000
Wats your opinion about this list, wat can be fine tuned?
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![[Post New]](/s/i/i.gif) 2010/08/11 16:38:17
Subject: Imperial Guard 2k, wats your opinion?
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Member of the Malleus
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Well i myself would drop the Command Squad, With all the Vetrens mounted in Vendettas he will never use an order, and will be an easy target. Your heavy support are a little suspect. If you want artillery, you need to protect it somehow. With guard this is more often then not accomplished by a ton of guardsmen around them in platoons. Bubble wrap is the popular term I believe. Also I don't like deathstrikes for the simple reason they are one hit wonders, that may or may not do anything. So if your heart is set on the artillery, drop some valks/vendettas and a few vet squads and throw in a platoon to protect them. If you want melta vets like you have, I would suggest either some Russ's to your taste, or Hydra-flak cannons.
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![[Post New]](/s/i/i.gif) 2010/08/11 16:43:13
Subject: Imperial Guard 2k, wats your opinion?
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Khorne Rhino Driver with Destroyer
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seems like your squads may be overly decked out- lots of points in squads that are still relatively fragile
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![[Post New]](/s/i/i.gif) 2010/08/11 17:32:55
Subject: Re:Imperial Guard 2k, wats your opinion?
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Junior Officer with Laspistol
University of St. Andrews
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Agreed with the last two posts. The doctrines for veterans seem useful on paper, but really aren't amazing on the table top. Definitely not worth the 30 points a piece you're dropping on them. Another thing I would drop would be the power weapons in your veterans squads. Why do Imperial Guardsmen need power weapons (unless they're in a powerblob) ? Veteran Squads should use the tried and true method for anti-CC in the Guard: run away and shoot at them. Also, I would not take heavy weapons with your Meltavets....Meltavets need to move in close so they can destroy vehicles, and taking a heavy weapon means they either have to not move (sacrificing their Meltas) or move and sacrifice their heavy bolter. You should only take heavy weapons with squads that are going to be objective sitting.
And finally, drop the Deathstrikes. Sure they sound kick ass in the Codex, but as Air Cav Guard? You need reliable firepower from a durable platform that can draw those lascannon shots away from your thin skinned Valks. And the Deathstrike can't do that. It may kill a whole bunch of things with its big missile, but if it does that on Turn 6? What help is that?
In this case I'd recommend Leman Russ Tanks. The basic battletank is a good option, and with the points from all the things you'll be cutting you'll be EASILY able to buy a couple and trick them out with whatever sponsons you wan. I would also look at a couple Demolishers if you want some nice heavy duty firepower, but that's just me.
However, I would like to disagree with doubled.....as the CCS is the only way he can take an Astropath, and with Aircav Guard? THe astropath can easily mean the difference between your enemy running around screaming while Ride of the Valkyries blares in the background, or having yet another battlefield just littered with dead Guardsmen.
Btw, you might want to look at the Codex....I don't think you're allowed 5 Fast Attack choices or to take multiple doctrines on Veterans.
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This message was edited 1 time. Last update was at 2010/08/11 17:33:11
"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2010/08/11 17:47:39
Subject: Imperial Guard 2k, wats your opinion?
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Wicked Warp Spider
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A squadron of three vehicles is very inefficient. A squadron of 3 valkyries will also cover half the table! I don't see why you need so many, also the squadron is 420 points not 320. Cut 2 valkyries, either put the troops in the vendettas or buy more chimeras.
The troops themselves: power weapons are a waste on veterans, because a 10-man squad doesn't have any staying power, it will usually be defeated and run after 1 round. Against marines, a sergeant has 3 attacks, makes 1.5 hits and .5 wounds. So its not the most efficient upgrade. Demolitions on a valkyrie squad is fine, grenadiers is unnecessary and overpriced.
Chimeras should have a hull heavy flamer, not bolter, if the squad inside is being taken close to the enemy to use special weapons.
Scrap the CCS' armour, buy them full special weapons. You do realise, I hope, that advisors are models added to the squad, ie you can take all advisors and would still have 4 veterans to carry weapons?
Deathstrikes are terrible, take conventional artillery instead. Hydras might be a good idea.
Hope that helps. You've got the makings of a very strong army, I just think you've made 2 common design mistakes very common in IG armies - too many upgrades, and big inefficient squadrons.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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