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Made in us
Fresh-Faced New User





I am beginning a Space Wolf Army with a halved color scheme, something I have been wanting to try for a long time . I went to my LGS yesterday to pick up Mechrite Red and Astronomican Grey foundation paints but Mechrite Red was all sold out so I'll have to wait till more comes on friday

Here is the color scheme:


My goal is to have a squad of 6 Grey Hunters painted by Saturday night (08/10). I going to take an assembly line approach to the painting. The foundation paints will go on first followed by the bleached bone chest eagle and chaos black areas. Then a quick two stage highlight will be applied to all colors and lenses will be painted. Penultimately small details will be painted and touchups will be done across the squad including lighting effect for the eyes. Finally a wash or two of GW's badab black wash will be applied over the whole model.

To summarize:
1. Foundation Paints (Mechrite Red, then Astronomican Grey)
2. Chest Piece (Bleached Bone)
3. Soft Armour and top of helmet (Chaos Black)
4. Highlights (Red, then Grey, then Bone, then Black)
5. Small Details+Eyes (with lighting effect)
6. Badab Black Wash

I hope this approach will allow me to finish squads quickly and to a quality standard. I will post a tutorial as part of this project log with pictures for the process outlined above.

My Current 1500pt. Army List is...

Rune Priest [Living Lightning, Jaws, Chooser of the Slain] 110
Rune Priest [Jaws, Murderous Hurricane, melta bombs] 105
Rune Priest [Living Lightning, Murderous Hurricane] 100

4 Wolf Guard [3 with power fist and combi-meltas, 1 with combi-melta] 152

6 Hunters [meltagun, wolf standard, mark of the wulfen, rhino] 155
6 Hunters [meltagun, wolf standard, mark of the wulfen, rhino] 155
6 Hunters [meltagun, wolf standard, mark of the wulfen, rhino] 155
5 Hunters [meltagun, razorback] 120

2 Speeders [multi meltas and heavy flamers] 140

5 Long Fangs [4 missile launchers, razorback] 155
5 Long Fangs [4 missile launchers, razorback] 155

I have worked out a general schedule that I will try to follow. I will do my best but I will probably fall behind at times when time is tough to find for painting (like when schoolwork piles up) :

6 Hunters.................August 14
Rhino........................August 21
5 Long Fangs............August 28
Rune Priest...............September 4
6 Hunters.................September 11
Rhino........................September 18
Wolf Gaurd (2)..........September 25
5 Long Fangs............October 2
Rune Priest...............October 9
Speeder....................October 16
Speeder....................October 23***
5 Hunters.................October 30
Rune Priest...............November 6
6 Hunters.................November 13
Rhino........................November 20
Razorback.................November 27
Wolf Gaurd (2)..........December 4
Razorback.................December 11
Razorback.................December 18

***The underline marks the point where I will have my 1000 point list painted.

I am really excited about this project and hope you will all enjoy following it. Comments and Criticisms are always welcomed

~Scyth3



Automatically Appended Next Post:
I finished the chest wings and the grey half of the first 6 hunters so I took a work in progress shot. I'm not happy with the grey but I'll leave it until I paint the red, then I'll do touch-ups for everything. Here is the quick WIP shot



Do you think I should give the grey more work? or is it fine as is?

~Scyth3

This message was edited 6 times. Last update was at 2010/08/16 14:01:10


 
   
Made in us
Fresh-Faced New User





Update with pictures,

Terminator work in progress:







Rhino work in progress:







Another update, I decided I wanted a unit of thunderwolves with a lord so I redid my army list some and reached this:
Wolf Lord [Thunderwolf, Storm Shield, Thunder Hammer, Runic Armor, Saga of the Bear] 240
3 Wolf Guard [2 with Powerfist and Combi-melta, 1 Powerfist] 124
9 Hunters [Meltagun, Wolf Standard, Rhino] 185
9 Hunters [Meltagun, Wolf Standard, Rhino] 185
9 Hunters [Meltagun, Wolf Standard, Rhino] 185
4 Thunderwolf Cavalry [Storm Shield] 260
2 Speeders [Multi-Melta] 120
5 Long Fangs [4 Missile Launchers] 115
5 Long Fangs [4 Missile Launchers] 115

I think I will use chaos knight mounts for the squad. I started one as a test

Mount:





I think the grey on the terminators front armor needs some work and some more highlighting so I'll work on that today and if the changes are substantial enough I'll put up new pictures. I hope you enjoy.

~Scyth3

This message was edited 1 time. Last update was at 2010/08/12 15:01:41


 
   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

Striking scheme, not sold on the chaos mount atm, but looking forward to seeing more.



 
   
Made in us
[SWAP SHOP MOD]
Decrepit Dakkanaut






OH-I Wanna get out of here

Interesting, I'll watch and cheer your progress on. May have to do the same thing if it works.


Automatically Appended Next Post:
Qucik question, why did you quarter your rhino if your colors are halved? Id stick with the halves on vehicles as well.

This message was edited 1 time. Last update was at 2010/08/12 16:40:07


 
   
Made in us
Fresh-Faced New User





whalemusic360 wrote:Interesting, I'll watch and cheer your progress on. May have to do the same thing if it works.


Automatically Appended Next Post:
Qucik question, why did you quarter your rhino if your colors are halved? Id stick with the halves on vehicles as well.


I just thought halves might be too boring on a vehicle, I'll make a decision for halving or quartering once its finished I think.

I also have a battle report update!

I had a battle today with the new list and wrote it up with vassal pictures for the blog. Enjoy!

My army list was:
Wolf Lord [Thunderwolf, Storm Shield, Thunder Hammer, Runic Armor, Saga of the Bear] 240
3 Wolf Guard [2 with Powerfist and Combi-melta, 1 Powerfist] 124
9 Hunters [Meltagun, Wolf Standard, Rhino] 185
9 Hunters [Meltagun, Wolf Standard, Rhino] 185
9 Hunters [Meltagun, Wolf Standard, Rhino] 185
4 Thunderwolf Cavalry [Storm Shield] 260
2 Speeders [Multi-Melta] 120
5 Long Fangs [4 Missile Launchers] 115
5 Long Fangs [4 Missile Launchers] 115

His was (from memory)
Shas'el [TLMP, Positional Relay]
3 Crisis Suits [TLMP, Targetting Array]
2 Crisis Suits [TLFB, Flamer]
12 Firewarriors [Devilfish with Disruption Pod and SMS]
12 Firewarriors [Devilfish with Disruption Pod]
12 Firewarriors [Devilfish with Disruption Pod]
6 Pathfinders [Devilfish with Disruption Pod and SMS]
Hammerhead [Railgun, Burst Cannons, Disruption Pod]
Hammerhead [Railgun, Burst Cannons, Disruption Pod]

We each had mobile armies with three troops so it looked to be an interesting game.

The mission was Seize Ground with Spearhead Deployment.


We rolled and determined 4 objectives and decided mutually to place a 5th objective that would be worth 2 on top of the central building. I'm not much of a fluff writer but immediately the idea of my Army trying to recapture a command post with vital information springs to mind.

He won the roll-off and decided to go first. Deployment looked like this:


His Turn 1:
Movement: He moved the pathfinders devilfish up to the command post and moved two firewarrior’s dfish up to the central and top right objectives.
The crisis suits hopped up on the hill

Shooting: Both the left hammerhead targeted my leftmost rhino and the right hammerhead targeted my Thunderwolf Cavalry, both tanks thankfully missed.
The firewarriors on the central objective and their dfish fired on the thunderwolf cavalry and put three wounds across the squad.
The pathfinder’s dfish fired its SMS at the long fangs below the hill but failed to penetrate their battle-hardened armor.

The crisis suits and Shas’el hopped back down behind the hill to end the turn.

My Turn 1:

Movement: I moved the right-most rhino to take the central objective and I spilled the hunters out at the command post. The left-most rhino sped towards the bottom left objective but the hunters stayed inside for protection.
The thunderwolf cavalry moved towards the firewarriors on the central objective.

Shooting: The long fangs on the hill fired at the pathfinders with krak missiles, killing 3. The long fangs below them fired at the left hammerhead blowing its dangerous railgun off its mount. The grey hunters fired into the firewarriors but with little success, only two or three of the xenos infantry fell.

Assault: The thunderwolf cavalry slammed into the firewarriors massacring all of them by the time the lord’s thunderhammer was done swinging.



His Turn 2:

Movement: He swept the central dfish up to fire on my rhino’s side armor. The dfish to its right disembarked the firewarrior squad and moved forward slightly to try to block a charge from the thunderwolves. Both hammerheads swept up and to the right. The suits hopped up on the hill (they did this every turn so I will stop mentioning it haha). The Shas’el’s positional relay kicked into action and brought the two fusion suits out of reserves. They deepstruck right behind the cavalry but scattered into the grey hunter’s rhino where they crashed, sending up two plumes of fire. (He rolled a 2 on the mishap table)

Shooting: With the aid of a markerlight, the hammerhead’s railgun’s solid slug tore a clean hole through the tank’s front armor and hit the engine, tearing the tank apart in a violent explosion. Thankfully all the passengers staggered out of the wreckage unharmed. The suits, firewarriors, and a dfish all fired on the cavalry which after the dust settled left a thunderwolf dead and the lord wounded twice.



My Turn 2:

Movement: The lord broke off from the cavalry squad to assault the dfish and the cavalry squad maneuvered to charge the firewarriors behind it. The grey hunters at the central objective shifted around to put the meltagun and combi-melta within 6 inches of the dfish’s side armor.

Shooting: The two melta shots reduced the dfish’s side armor to melted slag and one hit the main power drive sending the whole transport up in flames. The long fangs on the hill failed to even scratch the paint of the dfish by the woods while the other long fangs finished off the pathfinders with well placed krak missiles.

Assault: The lord was distracted by the explosion behind him as he only landed one hit on the dfish with his thunderhammer and proceeded to stun the crew. The thunderwolf cavalry mimicked their lord’s underwhelming performance by only killing three firewarriors on the charge while taking no wounds in return (this actually was to my benefit as the firewarriors did not break and kept me from the tau guns bristling all around the combat).



His Turn 3:

Movement: Once again he moved both hammerheads up. The last dfish with a squad inside zoomed straight up to disembark the squad just in range of my lord.

Shooting: A submunition exploded over the hunters (after scattering 2 inches) but unspectacularly left one dead. The dead pathfinder’s dfish failed for a third turn to kill a long fang. Everything that was left fired at the lord because he made an amazing number of saves before finally succumbing to pulse rifle fire from the firewarriors (the last thing he had left to shoot with).

Assault: The cavalry got their act together and killed 5 firewarriors, breaking them. (The cavalry somehow failed to catch the fleeing firewarriors). This is not shown on the picture, sorry!!!



My Turn 3:

Movement: My two speeders came out of reserves and deepstruck right on target behind his suits. I moved the cavalry into position to avenge the lord’s death by charging the full strength firewarriors. Lastly, the central grey hunters shuffled once more to put the meltagun within 6 inches of the shaken dfish’s front armor.

Shooting: The grey hunter’s meltagun melted an engine, immobilizing the dfish. The long fangs (all 10) focused their fire on the pathfinder’s dfish and achieved disappointing immobilized and weapon destroyed results. The speeders performed much more satisfactorily by wrecking the hammerhead after a penetrating shot on side armor.

Assault: The cavalry had their finest moment. They charged the firewarriors, killing 6 and breaking them. They then ran down the survivors, leaving none standing. They consolidated behind the devilfish for a cover save next turn. (The only remaining firewarriors continued to fall back)



At this point my opponent conceded since he had one scoring unit left (that was fleeing and under half-strength) while I had three full strength scoring units in control of 3(4) objectives.

It was definitely great to achieve victory my first time playing space wolves but I know I didn’t play perfectly. I forgot to ever use my wolf-standards, my long fangs were poorly deployed and didn’t have target rich lines of sight and I didn’t allocate wounds very well on the cavalry. Those are just the things I identified as mistakes, I’m sure I made more! I would really like input on how I could play better next time I field my wolves.

I hope you enjoyed the report and criticism of my play really would be appreciated, I want to get better!

Until next time,
~Scyth3
   
Made in us
Fresh-Faced New User





Progress has been made, I went to my LGS yesterday and they restocked Mechrite Red so I was able buy some and start painting the second half of each hunter. I finished a test model and took a picture:



I'm really happy with it and I hope you all like it too. I'll be finishing the red on everything I've painted so far in the next week or so (which includes another 6 hunters that I got the grey done on today) so I should have 12 hunters and a rhino done in one weeks time. I'll keep pictures coming as things are finished.

Also, I played a friend yesterday and was defeated. He plays Tau and employed a clever approach/tactic called Ninja Tau. Basically a commander with a positional relay lets him bring in one unit from reserves at a time while keeping the rest in reserves until the last or second to last turn. Since we rolled for annihilation and pitched battle deployment, that tactic was particularly effective. Still it was a close battle and I will have a battle report written soon with vassal illustrations.

In closing, I would love feedback on the test mini and how the red turned out. I want to finalize all the details of the scheme before painting up the batch of 12.

Until next time,
Scyth3
   
Made in us
Sure Space Wolves Land Raider Pilot





You are doing a great job!!! I really like the look of the test model!
   
Made in th
Screeching Screamer of Tzeentch



Bangkok, Thailand

Great colour scheme, great painting
   
Made in us
Fresh-Faced New User





Thanks for the encouragement, I finished the first 6 hunters (except for the arms).



I want to do something creative with their arms but I'm really stuck on ideas so I'm holding off on adding them so far.

Until next time,
Scyth3
   
Made in us
[SWAP SHOP MOD]
Decrepit Dakkanaut






OH-I Wanna get out of here

Lookin really good! Its hard to come up with unique poses for every guy, so good luck!
   
 
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